/*************************************************************************/ /* thread.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread.h" Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = nullptr; Thread::ID (*Thread::get_thread_id_func)() = nullptr; void (*Thread::wait_to_finish_func)(Thread *) = nullptr; Error (*Thread::set_name_func)(const String &) = nullptr; Thread::ID Thread::_main_thread_id = 0; Thread::ID Thread::get_caller_id() { if (get_thread_id_func) return get_thread_id_func(); return 0; } Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) { if (create_func) { return create_func(p_callback, p_user, p_settings); } return nullptr; } void Thread::wait_to_finish(Thread *p_thread) { if (wait_to_finish_func) wait_to_finish_func(p_thread); } Error Thread::set_name(const String &p_name) { if (set_name_func) return set_name_func(p_name); return ERR_UNAVAILABLE; }; Thread::Thread() { } Thread::~Thread() { }