/*************************************************************************/ /* os.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_H #define OS_H #include "ustring.h" #include "list.h" #include "vector.h" #include "os/main_loop.h" #include /** @author Juan Linietsky */ class OS { static OS* singleton; String _execpath; String _custom_level; List _cmdline; int ips; bool _keep_screen_on; bool low_processor_usage_mode; bool _verbose_stdout; String _local_clipboard; uint64_t frames_drawn; uint32_t _frame_delay; uint64_t _msec_splash; bool _no_window; int _exit_code; int _orientation; float _fps; int _target_fps; float _time_scale; bool _pixel_snap; char *last_error; public: enum RenderThreadMode { RENDER_THREAD_UNSAFE, RENDER_THREAD_SAFE, RENDER_SEPARATE_THREAD }; struct VideoMode { int width,height; bool fullscreen; bool resizable; bool borderless_window; float get_aspect() const { return (float)width/(float)height; } VideoMode(int p_width=1024,int p_height=600,bool p_fullscreen=false, bool p_resizable = true,bool p_borderless_window=false) { width=p_width; height=p_height; fullscreen=p_fullscreen; resizable = p_resizable; borderless_window=p_borderless_window; } }; protected: friend class Main; RenderThreadMode _render_thread_mode; // functions used by main to initialize/deintialize the OS virtual int get_video_driver_count() const=0; virtual const char * get_video_driver_name(int p_driver) const=0; virtual VideoMode get_default_video_mode() const=0; virtual int get_audio_driver_count() const=0; virtual const char * get_audio_driver_name(int p_driver) const=0; virtual void initialize_core()=0; virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver)=0; virtual void set_main_loop( MainLoop * p_main_loop )=0; virtual void delete_main_loop()=0; virtual void finalize()=0; virtual void finalize_core()=0; virtual void set_cmdline(const char* p_execpath, const List& p_args); void _ensure_data_dir(); public: typedef int64_t ProcessID; static OS* get_singleton(); enum ErrorType { ERR_ERROR, ERR_WARNING, ERR_SCRIPT }; virtual void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type=ERR_ERROR); virtual void print(const char *p_format, ... ); virtual void printerr(const char *p_format, ... ); virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false)=0; virtual void alert(const String& p_alert,const String& p_title="ALERT!")=0; virtual String get_stdin_string(bool p_block = true)=0; virtual void set_last_error(const char* p_error); virtual const char *get_last_error() const; virtual void clear_last_error(); enum MouseMode { MOUSE_MODE_VISIBLE, MOUSE_MODE_HIDDEN, MOUSE_MODE_CAPTURED }; virtual void set_mouse_mode(MouseMode p_mode); virtual MouseMode get_mouse_mode() const; virtual void warp_mouse_pos(const Point2& p_to) {} virtual Point2 get_mouse_pos() const=0; virtual int get_mouse_button_state() const=0; virtual void set_window_title(const String& p_title)=0; virtual void set_clipboard(const String& p_text); virtual String get_clipboard() const; virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0)=0; virtual VideoMode get_video_mode(int p_screen=0) const=0; virtual void get_fullscreen_mode_list(List *p_list,int p_screen=0) const=0; virtual int get_screen_count() const{ return 1; } virtual int get_current_screen() const { return 0; } virtual void set_current_screen(int p_screen) { } virtual Point2 get_screen_position(int p_screen=0) const { return Point2(); } virtual Size2 get_screen_size(int p_screen=0) const { return get_window_size(); } virtual Point2 get_window_position() const { return Vector2(); } virtual void set_window_position(const Point2& p_position) {} virtual Size2 get_window_size() const=0; virtual void set_window_size(const Size2 p_size){} virtual void set_window_fullscreen(bool p_enabled) {} virtual bool is_window_fullscreen() const { return true; } virtual void set_window_resizable(bool p_enabled) {} virtual bool is_window_resizable() const { return false; } virtual void set_window_minimized(bool p_enabled) {} virtual bool is_window_minimized() const { return false; } virtual void set_window_maximized(bool p_enabled) {} virtual bool is_window_maximized() const { return true; } virtual void set_borderless_window(int p_borderless) {} virtual bool get_borderless_window() { return 0; } virtual void set_iterations_per_second(int p_ips); virtual int get_iterations_per_second() const; virtual void set_target_fps(int p_fps); virtual float get_target_fps() const; virtual float get_frames_per_second() const { return _fps; }; virtual void set_keep_screen_on(bool p_enabled); virtual bool is_keep_screen_on() const; virtual void set_low_processor_usage_mode(bool p_enabled); virtual bool is_in_low_processor_usage_mode() const; virtual String get_installed_templates_path() const { return ""; }; virtual String get_executable_path() const; virtual Error execute(const String& p_path, const List& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL)=0; virtual Error kill(const ProcessID& p_pid)=0; virtual int get_process_ID() const; virtual Error shell_open(String p_uri); virtual Error set_cwd(const String& p_cwd); virtual bool has_environment(const String& p_var) const=0; virtual String get_environment(const String& p_var) const=0; virtual String get_name()=0; virtual List get_cmdline_args() const { return _cmdline; } virtual String get_model_name() const; virtual MainLoop *get_main_loop() const=0; String get_custom_level() const { return _custom_level; } virtual void yield(); enum Weekday { DAY_SUNDAY, DAY_MONDAY, DAY_TUESDAY, DAY_WEDNESDAY, DAY_THURSDAY, DAY_FRIDAY, DAY_SATURDAY }; enum Month { /// Start at 1 to follow Windows SYSTEMTIME structure /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx MONTH_JANUARY = 1, MONTH_FEBRUARY, MONTH_MARCH, MONTH_APRIL, MONTH_MAY, MONTH_JUNE, MONTH_JULY, MONTH_AUGUST, MONTH_SEPTEMBER, MONTH_OCTOBER, MONTH_NOVEMBER, MONTH_DECEMBER }; struct Date { int year; Month month; int day; Weekday weekday; bool dst; }; struct Time { int hour; int min; int sec; }; struct TimeZoneInfo { int bias; String name; }; virtual Date get_date(bool local=false) const=0; virtual Time get_time(bool local=false) const=0; virtual TimeZoneInfo get_time_zone_info() const=0; virtual uint64_t get_unix_time() const; virtual uint64_t get_system_time_secs() const; virtual void delay_usec(uint32_t p_usec) const=0; virtual uint64_t get_ticks_usec() const=0; uint32_t get_ticks_msec() const; uint64_t get_splash_tick_msec() const; void set_frame_delay(uint32_t p_msec); uint32_t get_frame_delay() const; virtual bool can_draw() const = 0; uint64_t get_frames_drawn(); bool is_stdout_verbose() const; enum CursorShape { CURSOR_ARROW, CURSOR_IBEAM, CURSOR_POINTING_HAND, CURSOR_CROSS, CURSOR_WAIT, CURSOR_BUSY, CURSOR_DRAG, CURSOR_CAN_DROP, CURSOR_FORBIDDEN, CURSOR_VSIZE, CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_FDIAGSIZE, CURSOR_MOVE, CURSOR_VSPLIT, CURSOR_HSPLIT, CURSOR_HELP, CURSOR_MAX }; virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2()); virtual void hide_virtual_keyboard(); virtual void set_cursor_shape(CursorShape p_shape)=0; virtual bool get_swap_ok_cancel() { return false; } virtual void dump_memory_to_file(const char* p_file); virtual void dump_resources_to_file(const char* p_file); virtual void print_resources_in_use(bool p_short=false); virtual void print_all_resources(String p_to_file=""); virtual int get_static_memory_usage() const; virtual int get_static_memory_peak_usage() const; virtual int get_dynamic_memory_usage() const; virtual int get_free_static_memory() const; RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; } virtual String get_locale() const; virtual String get_data_dir() const; virtual String get_resource_dir() const; enum SystemDir { SYSTEM_DIR_DESKTOP, SYSTEM_DIR_DCIM, SYSTEM_DIR_DOCUMENTS, SYSTEM_DIR_DOWNLOADS, SYSTEM_DIR_MOVIES, SYSTEM_DIR_MUSIC, SYSTEM_DIR_PICTURES, SYSTEM_DIR_RINGTONES, }; virtual String get_system_dir(SystemDir p_dir) const; virtual void set_no_window_mode(bool p_enable); virtual bool is_no_window_mode_enabled() const; virtual bool has_touchscreen_ui_hint() const; enum ScreenOrientation { SCREEN_LANDSCAPE, SCREEN_PORTRAIT, SCREEN_REVERSE_LANDSCAPE, SCREEN_REVERSE_PORTRAIT, SCREEN_SENSOR_LANDSCAPE, SCREEN_SENSOR_PORTRAIT, SCREEN_SENSOR, }; virtual void set_screen_orientation(ScreenOrientation p_orientation); ScreenOrientation get_screen_orientation() const; virtual void move_window_to_foreground() {}; virtual void debug_break(); virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual void set_icon(const Image& p_icon); virtual int get_exit_code() const; virtual void set_exit_code(int p_code); virtual int get_processor_count() const; virtual String get_unique_ID() const; virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); virtual bool native_video_is_playing() const; virtual void native_video_pause(); virtual void native_video_unpause(); virtual void native_video_stop(); virtual bool can_use_threads() const; virtual Error dialog_show(String p_title, String p_description, Vector p_buttons, Object* p_obj, String p_callback); virtual Error dialog_input_text(String p_title, String p_description, String p_partial, Object* p_obj, String p_callback); enum LatinKeyboardVariant { LATIN_KEYBOARD_QWERTY, LATIN_KEYBOARD_QWERTZ, LATIN_KEYBOARD_AZERTY, LATIN_KEYBOARD_QZERTY, LATIN_KEYBOARD_DVORAK, LATIN_KEYBOARD_NEO, }; virtual LatinKeyboardVariant get_latin_keyboard_variant() const; void set_time_scale(float p_scale); float get_time_scale() const; _FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; } virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device)const; enum EngineContext { CONTEXT_EDITOR, CONTEXT_PROJECTMAN, }; virtual void set_context(int p_context); OS(); virtual ~OS(); }; #endif