/*************************************************************************/ /* os.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os.h" #include "dir_access.h" #include "input.h" #include "os/file_access.h" #include "project_settings.h" #include OS *OS::singleton = NULL; OS *OS::get_singleton() { return singleton; } uint32_t OS::get_ticks_msec() const { return get_ticks_usec() / 1000; } uint64_t OS::get_splash_tick_msec() const { return _msec_splash; } uint64_t OS::get_unix_time() const { return 0; }; uint64_t OS::get_system_time_secs() const { return 0; } void OS::debug_break(){ // something }; void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) { const char *err_type = "**ERROR**"; switch (p_type) { case ERR_ERROR: err_type = "**ERROR**"; break; case ERR_WARNING: err_type = "**WARNING**"; break; case ERR_SCRIPT: err_type = "**SCRIPT ERROR**"; break; case ERR_SHADER: err_type = "**SHADER ERROR**"; break; default: ERR_PRINT("Unknown error type"); break; } if (p_rationale && *p_rationale) print("%s: %s\n ", err_type, p_rationale); print("%s: At: %s:%i:%s() - %s\n", err_type, p_file, p_line, p_function, p_code); } void OS::print(const char *p_format, ...) { va_list argp; va_start(argp, p_format); vprint(p_format, argp); va_end(argp); }; void OS::printerr(const char *p_format, ...) { va_list argp; va_start(argp, p_format); vprint(p_format, argp, true); va_end(argp); }; void OS::set_keep_screen_on(bool p_enabled) { _keep_screen_on = p_enabled; } bool OS::is_keep_screen_on() const { return _keep_screen_on; } void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode = p_enabled; } bool OS::is_in_low_processor_usage_mode() const { return low_processor_usage_mode; } void OS::set_clipboard(const String &p_text) { _local_clipboard = p_text; } String OS::get_clipboard() const { return _local_clipboard; } String OS::get_executable_path() const { return _execpath; } int OS::get_process_id() const { return -1; }; bool OS::is_stdout_verbose() const { return _verbose_stdout; } void OS::set_last_error(const char *p_error) { GLOBAL_LOCK_FUNCTION if (p_error == NULL) p_error = "Unknown Error"; if (last_error) memfree(last_error); last_error = NULL; int len = 0; while (p_error[len++]) ; last_error = (char *)memalloc(len); for (int i = 0; i < len; i++) last_error[i] = p_error[i]; } const char *OS::get_last_error() const { GLOBAL_LOCK_FUNCTION return last_error ? last_error : ""; } void OS::dump_memory_to_file(const char *p_file) { //Memory::dump_static_mem_to_file(p_file); } static FileAccess *_OSPRF = NULL; static void _OS_printres(Object *p_obj) { Resource *res = Object::cast_to(p_obj); if (!res) return; String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path(); if (_OSPRF) _OSPRF->store_line(str); else print_line(str); } bool OS::has_virtual_keyboard() const { return false; } void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) { } void OS::hide_virtual_keyboard() { } void OS::print_all_resources(String p_to_file) { ERR_FAIL_COND(p_to_file != "" && _OSPRF); if (p_to_file != "") { Error err; _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err); if (err != OK) { _OSPRF = NULL; ERR_FAIL_COND(err != OK); } } ObjectDB::debug_objects(_OS_printres); if (p_to_file != "") { if (_OSPRF) memdelete(_OSPRF); _OSPRF = NULL; } } void OS::print_resources_in_use(bool p_short) { ResourceCache::dump(NULL, p_short); } void OS::dump_resources_to_file(const char *p_file) { ResourceCache::dump(p_file); } void OS::clear_last_error() { GLOBAL_LOCK_FUNCTION if (last_error) memfree(last_error); last_error = NULL; } void OS::set_no_window_mode(bool p_enable) { _no_window = p_enable; } bool OS::is_no_window_mode_enabled() const { return _no_window; } int OS::get_exit_code() const { return _exit_code; } void OS::set_exit_code(int p_code) { _exit_code = p_code; } String OS::get_locale() const { return "en"; } String OS::get_resource_dir() const { return ProjectSettings::get_singleton()->get_resource_path(); } String OS::get_system_dir(SystemDir p_dir) const { return "."; } String OS::get_safe_application_name() const { String an = ProjectSettings::get_singleton()->get("application/config/name"); Vector invalid_char = String("\\ / : * ? \" < > |").split(" "); for (int i = 0; i < invalid_char.size(); i++) { an = an.replace(invalid_char[i], "-"); } return an; } String OS::get_data_dir() const { return "."; }; Error OS::shell_open(String p_uri) { return ERR_UNAVAILABLE; }; // implement these with the canvas? Error OS::dialog_show(String p_title, String p_description, Vector p_buttons, Object *p_obj, String p_callback) { while (true) { print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str()); for (int i = 0; i < p_buttons.size(); i++) { if (i > 0) print(", "); print("%i=%ls", i + 1, p_buttons[i].c_str()); }; print("\n"); String res = get_stdin_string().strip_edges(); if (!res.is_numeric()) continue; int n = res.to_int(); if (n < 0 || n >= p_buttons.size()) continue; if (p_obj && p_callback != "") p_obj->call_deferred(p_callback, n); break; }; return OK; }; Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) { ERR_FAIL_COND_V(!p_obj, FAILED); ERR_FAIL_COND_V(p_callback == "", FAILED); print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str()); String res = get_stdin_string().strip_edges(); bool success = true; if (res == "") { res = p_partial; }; p_obj->call_deferred(p_callback, success, res); return OK; }; int OS::get_static_memory_usage() const { return Memory::get_mem_usage(); } int OS::get_dynamic_memory_usage() const { return MemoryPool::total_memory; } int OS::get_static_memory_peak_usage() const { return Memory::get_mem_max_usage(); } Error OS::set_cwd(const String &p_cwd) { return ERR_CANT_OPEN; } bool OS::has_touchscreen_ui_hint() const { //return false; return Input::get_singleton() && Input::get_singleton()->is_emulating_touchscreen(); } int OS::get_free_static_memory() const { return Memory::get_mem_available(); } void OS::yield() { } void OS::set_screen_orientation(ScreenOrientation p_orientation) { _orientation = p_orientation; } OS::ScreenOrientation OS::get_screen_orientation() const { return (OS::ScreenOrientation)_orientation; } void OS::_ensure_data_dir() { String dd = get_data_dir(); DirAccess *da = DirAccess::open(dd); if (da) { memdelete(da); return; } da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = da->make_dir_recursive(dd); if (err != OK) { ERR_EXPLAIN("Error attempting to create data dir: " + dd); } ERR_FAIL_COND(err != OK); memdelete(da); } void OS::set_icon(const Ref &p_icon) { } String OS::get_model_name() const { return "GenericDevice"; } void OS::set_cmdline(const char *p_execpath, const List &p_args) { _execpath = p_execpath; _cmdline = p_args; }; void OS::release_rendering_thread() { } void OS::make_rendering_thread() { } void OS::swap_buffers() { } String OS::get_unique_id() const { ERR_FAIL_V(""); } int OS::get_processor_count() const { return 1; } Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { return FAILED; }; bool OS::native_video_is_playing() const { return false; }; void OS::native_video_pause(){ }; void OS::native_video_unpause(){ }; void OS::native_video_stop(){ }; void OS::set_mouse_mode(MouseMode p_mode) { } bool OS::can_use_threads() const { #ifdef NO_THREADS return false; #else return true; #endif } OS::MouseMode OS::get_mouse_mode() const { return MOUSE_MODE_VISIBLE; } OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const { return LATIN_KEYBOARD_QWERTY; } bool OS::is_joy_known(int p_device) { return true; } String OS::get_joy_guid(int p_device) const { return "Default Joypad"; } void OS::set_context(int p_context) { } void OS::set_use_vsync(bool p_enable) { } bool OS::is_vsync_enabled() const { return true; } PowerState OS::get_power_state() { return POWERSTATE_UNKNOWN; } int OS::get_power_seconds_left() { return -1; } int OS::get_power_percent_left() { return -1; } bool OS::check_feature_support(const String &p_feature) { if (p_feature == get_name()) return true; #ifdef DEBUG_ENABLED if (p_feature == "debug") return true; #else if (p_feature == "release") return true; #endif if (_check_internal_feature_support(p_feature)) return true; return false; } void *OS::get_stack_bottom() const { return _stack_bottom; } OS::OS() { void *volatile stack_bottom; last_error = NULL; singleton = this; _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode = false; _verbose_stdout = false; _no_window = false; _exit_code = 0; _orientation = SCREEN_LANDSCAPE; _render_thread_mode = RENDER_THREAD_SAFE; _allow_hidpi = true; _stack_bottom = (void *)(&stack_bottom); } OS::~OS() { singleton = NULL; }