/*************************************************************************/
/*  os.cpp                                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "os.h"
#include "os/file_access.h"
#include <stdarg.h>
#include "dir_access.h"
#include "globals.h"
#include "input.h"

OS* OS::singleton=NULL;

OS* OS::get_singleton() {

	return singleton;
}

uint32_t OS::get_ticks_msec() const
{ return get_ticks_usec()/1000; }

uint64_t OS::get_splash_tick_msec() const {
	return _msec_splash;
}
uint64_t OS::get_unix_time() const {

	return 0;
};
uint64_t OS::get_system_time_secs() const {
	return 0;
}
void OS::debug_break() {

	// something
};


void OS::print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type) {

	const char* err_type;
	switch(p_type) {
		case ERR_ERROR: err_type="**ERROR**"; break;
		case ERR_WARNING: err_type="**WARNING**"; break;
		case ERR_SCRIPT: err_type="**SCRIPT ERROR**"; break;
	}

	if (p_rationale && *p_rationale)
		print("%s: %s\n ",err_type,p_rationale);
	print("%s: At: %s:%i:%s() - %s\n",err_type,p_file,p_line,p_function,p_code);
}

void OS::print(const char* p_format, ...) {


	va_list argp;
	va_start(argp, p_format);

	vprint(p_format, argp);

	va_end(argp);
};

void OS::printerr(const char* p_format, ...) {

	va_list argp;
	va_start(argp, p_format);

	vprint(p_format, argp, true);

	va_end(argp);
};


void OS::set_iterations_per_second(int p_ips) {

	ips=p_ips;
}
int OS::get_iterations_per_second() const {

	return ips;
}

void OS::set_target_fps(int p_fps) {
	_target_fps=p_fps>0? p_fps : 0;
}

float OS::get_target_fps() const {
	return _target_fps;
}

void OS::set_keep_screen_on(bool p_enabled) {
	_keep_screen_on=p_enabled;
}

bool OS::is_keep_screen_on() const {
	return _keep_screen_on;
}

void OS::set_low_processor_usage_mode(bool p_enabled) {

	low_processor_usage_mode=p_enabled;
}

bool OS::is_in_low_processor_usage_mode() const {

	return low_processor_usage_mode;
}

void OS::set_clipboard(const String& p_text) {

	_local_clipboard=p_text;
}
String OS::get_clipboard() const {

	return _local_clipboard;
}

String OS::get_executable_path() const {

	return _execpath;
}

int OS::get_process_ID() const {

	return -1;
};

uint64_t OS::get_frames_drawn() {

	return frames_drawn;
}

bool OS::is_stdout_verbose() const {

	return _verbose_stdout;
}

void OS::set_last_error(const char* p_error) {

	GLOBAL_LOCK_FUNCTION
	if (p_error==NULL)
		p_error="Unknown Error";

	if (last_error)
		memfree(last_error);
	last_error=NULL;
	int len =0;
	while(p_error[len++]);

	last_error=(char*)memalloc(len);
	for(int i=0;i<len;i++)
		last_error[i]=p_error[i];

}

const char *OS::get_last_error() const {
	GLOBAL_LOCK_FUNCTION
	return last_error?last_error:"";
}

void OS::dump_memory_to_file(const char* p_file) {

	Memory::dump_static_mem_to_file(p_file);
}

static FileAccess *_OSPRF=NULL;

static void _OS_printres(Object *p_obj) {

	Resource *res = p_obj->cast_to<Resource>();
	if (!res)
		return;

	String str = itos(res->get_instance_ID())+String(res->get_type())+":"+String(res->get_name())+" - "+res->get_path();
	if (_OSPRF)
		_OSPRF->store_line(str);
	else
		print_line(str);

}

bool OS::has_virtual_keyboard() const {

	return false;
}
void OS::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {



}

void OS::hide_virtual_keyboard(){


}


void OS::print_all_resources(String p_to_file) {

	ERR_FAIL_COND(p_to_file!="" && _OSPRF);
	if (p_to_file!="") {

		Error err;
		_OSPRF=FileAccess::open(p_to_file,FileAccess::WRITE,&err);
		if (err!=OK) {
			_OSPRF=NULL;
			ERR_FAIL_COND(err!=OK);
		}
	}

	ObjectDB::debug_objects(_OS_printres);

	if (p_to_file!="") {

		if (_OSPRF)
			memdelete(_OSPRF);
		_OSPRF=NULL;
	}
}

void OS::print_resources_in_use(bool p_short) {


	ResourceCache::dump(NULL,p_short);
}

void OS::dump_resources_to_file(const char* p_file) {

	ResourceCache::dump(p_file);
}


void OS::clear_last_error() {

	GLOBAL_LOCK_FUNCTION
	if (last_error)
		memfree(last_error);
	last_error=NULL;
}
void OS::set_frame_delay(uint32_t p_msec) {

	_frame_delay=p_msec;
}

uint32_t OS::get_frame_delay() const {

	return _frame_delay;
}

void OS::set_no_window_mode(bool p_enable) {

	_no_window=p_enable;
}

bool OS::is_no_window_mode_enabled() const {

	return _no_window;
}

int OS::get_exit_code() const {

	return _exit_code;
}
void OS::set_exit_code(int p_code) {

	_exit_code=p_code;
}

String OS::get_locale() const {

	return "en";
}

String OS::get_resource_dir() const {

	return Globals::get_singleton()->get_resource_path();
}


String OS::get_system_dir(SystemDir p_dir) const {

	return ".";
}

String OS::get_data_dir() const {

	return ".";
};

Error OS::shell_open(String p_uri) {
	return ERR_UNAVAILABLE;
};

// implement these with the canvas?
Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object* p_obj, String p_callback) {

	while (true) {

		print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
		for (int i=0; i<p_buttons.size(); i++) {
			if (i>0) print(", ");
			print("%i=%ls", i+1, p_buttons[i].c_str());
		};
		print("\n");
		String res = get_stdin_string().strip_edges();
		if (!res.is_numeric())
			continue;
		int n = res.to_int();
		if (n < 0 || n >= p_buttons.size())
			continue;
		if (p_obj && p_callback != "")
			p_obj->call_deferred(p_callback, n);
		break;
	};
	return OK;
};

Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object* p_obj, String p_callback)  {

	ERR_FAIL_COND_V(!p_obj, FAILED);
	ERR_FAIL_COND_V(p_callback == "", FAILED);
	print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());

	String res = get_stdin_string().strip_edges();
	bool success = true;
	if (res == "") {
		res = p_partial;
	};

	p_obj->call_deferred(p_callback, success, res);

	return OK;
};

int OS::get_static_memory_usage() const {

	return Memory::get_static_mem_usage();
}
int OS::get_dynamic_memory_usage() const{

	return Memory::get_dynamic_mem_usage();
}

int OS::get_static_memory_peak_usage() const {

	return Memory::get_static_mem_max_usage();
}

Error OS::set_cwd(const String& p_cwd) {

	return ERR_CANT_OPEN;
}

bool OS::has_touchscreen_ui_hint() const {

	//return false;
	return Input::get_singleton() && Input::get_singleton()->is_emulating_touchscreen();
}

int OS::get_free_static_memory() const {

	return Memory::get_static_mem_available();
}

void OS::yield() {


}

void OS::set_screen_orientation(ScreenOrientation p_orientation) {

	_orientation=p_orientation;
}

OS::ScreenOrientation OS::get_screen_orientation() const {

	return (OS::ScreenOrientation)_orientation;
}


void OS::_ensure_data_dir() {

	String dd = get_data_dir();
	DirAccess *da = DirAccess::open(dd);
	if (da) {
		memdelete(da);
		return;
	}

	da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	Error err = da->make_dir_recursive(dd);
	if (err!=OK) {
		ERR_EXPLAIN("Error attempting to create data dir: "+dd);
	}
	ERR_FAIL_COND(err!=OK);

	memdelete(da);


}

void OS::set_icon(const Image& p_icon) {


}

String OS::get_model_name() const {

    return "GenericDevice";
}


void OS::set_cmdline(const char* p_execpath, const List<String>& p_args) {

	_execpath = p_execpath;
	_cmdline = p_args;
};

void OS::release_rendering_thread() {


}

void OS::make_rendering_thread() {


}

void OS::swap_buffers() {

}

String OS::get_unique_ID() const {

	ERR_FAIL_V("");
}

int OS::get_processor_count() const {

	return 1;
}

Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {

	return FAILED;
};

bool OS::native_video_is_playing() const {

	return false;
};

void OS::native_video_pause() {

};

void OS::native_video_unpause() {

};

void OS::native_video_stop() {

};

void OS::set_mouse_mode(MouseMode p_mode) {

}

bool OS::can_use_threads() const {

#ifdef NO_THREADS
	return false;
#else
	return true;
#endif
}

OS::MouseMode OS::get_mouse_mode() const{

	return MOUSE_MODE_VISIBLE;
}

void OS::set_time_scale(float p_scale) {

	_time_scale=p_scale;
}

OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {

	return LATIN_KEYBOARD_QWERTY;
}

float OS::get_time_scale() const {

	return _time_scale;
}

bool OS::is_joy_known(int p_device) {
	return true;
}

String OS::get_joy_guid(int p_device) const {
	return "Default Joystick";
}

void OS::set_context(int p_context) {

}

OS::OS() {
	last_error=NULL;
	frames_drawn=0;
	singleton=this;
	ips=60;
	_keep_screen_on=true; // set default value to true, because this had been true before godot 2.0.
	low_processor_usage_mode=false;
	_verbose_stdout=false;
	_frame_delay=0;
	_no_window=false;
	_exit_code=0;
	_orientation=SCREEN_LANDSCAPE;
	_fps=1;
	_target_fps=0;
	_render_thread_mode=RENDER_THREAD_SAFE;
	_time_scale=1.0;
	_pixel_snap=false;
	Math::seed(1234567);
}


OS::~OS() {

	singleton=NULL;
}