/*************************************************************************/ /* os.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os.h" #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/os/midi_driver.h" #include "core/version_generated.gen.h" #include OS *OS::singleton = nullptr; uint64_t OS::target_ticks = 0; OS *OS::get_singleton() { return singleton; } uint64_t OS::get_ticks_msec() const { return get_ticks_usec() / 1000ULL; } double OS::get_unix_time() const { return 0; } void OS::debug_break() { // something } void OS::_set_logger(CompositeLogger *p_logger) { if (_logger) { memdelete(_logger); } _logger = p_logger; } void OS::add_logger(Logger *p_logger) { if (!_logger) { Vector loggers; loggers.push_back(p_logger); _logger = memnew(CompositeLogger(loggers)); } else { _logger->add_logger(p_logger); } } void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, Logger::ErrorType p_type) { if (!_stderr_enabled) { return; } _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type); } void OS::print(const char *p_format, ...) { if (!_stdout_enabled) { return; } va_list argp; va_start(argp, p_format); _logger->logv(p_format, argp, false); va_end(argp); } void OS::printerr(const char *p_format, ...) { if (!_stderr_enabled) { return; } va_list argp; va_start(argp, p_format); _logger->logv(p_format, argp, true); va_end(argp); } void OS::alert(const String &p_alert, const String &p_title) { fprintf(stderr, "%s: %s\n", p_title.utf8().get_data(), p_alert.utf8().get_data()); } void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode = p_enabled; } bool OS::is_in_low_processor_usage_mode() const { return low_processor_usage_mode; } void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) { low_processor_usage_mode_sleep_usec = p_usec; } int OS::get_low_processor_usage_mode_sleep_usec() const { return low_processor_usage_mode_sleep_usec; } String OS::get_executable_path() const { return _execpath; } int OS::get_process_id() const { return -1; } void OS::vibrate_handheld(int p_duration_ms) { WARN_PRINT("vibrate_handheld() only works with Android and iOS"); } bool OS::is_stdout_verbose() const { return _verbose_stdout; } bool OS::is_single_window() const { return _single_window; } bool OS::is_stdout_debug_enabled() const { return _debug_stdout; } bool OS::is_stdout_enabled() const { return _stdout_enabled; } bool OS::is_stderr_enabled() const { return _stderr_enabled; } void OS::set_stdout_enabled(bool p_enabled) { _stdout_enabled = p_enabled; } void OS::set_stderr_enabled(bool p_enabled) { _stderr_enabled = p_enabled; } void OS::dump_memory_to_file(const char *p_file) { //Memory::dump_static_mem_to_file(p_file); } static FileAccess *_OSPRF = nullptr; static void _OS_printres(Object *p_obj) { Resource *res = Object::cast_to(p_obj); if (!res) { return; } String str = vformat("%s - %s - %s", res->to_string(), res->get_name(), res->get_path()); if (_OSPRF) { _OSPRF->store_line(str); } else { print_line(str); } } void OS::print_all_resources(String p_to_file) { ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF); if (!p_to_file.is_empty()) { Error err; _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err); if (err != OK) { _OSPRF = nullptr; ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + "."); } } ObjectDB::debug_objects(_OS_printres); if (!p_to_file.is_empty()) { if (_OSPRF) { memdelete(_OSPRF); } _OSPRF = nullptr; } } void OS::print_resources_in_use(bool p_short) { ResourceCache::dump(nullptr, p_short); } void OS::dump_resources_to_file(const char *p_file) { ResourceCache::dump(p_file); } int OS::get_exit_code() const { return _exit_code; } void OS::set_exit_code(int p_code) { _exit_code = p_code; } String OS::get_locale() const { return "en"; } // Non-virtual helper to extract the 2 or 3-letter language code from // `get_locale()` in a way that's consistent for all platforms. String OS::get_locale_language() const { return get_locale().left(3).replace("_", ""); } // Helper function to ensure that a dir name/path will be valid on the OS String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const { Vector invalid_chars = String(": * ? \" < > |").split(" "); if (p_allow_dir_separator) { // Dir separators are allowed, but disallow ".." to avoid going up the filesystem invalid_chars.push_back(".."); } else { invalid_chars.push_back("/"); } String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges(); for (int i = 0; i < invalid_chars.size(); i++) { safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-"); } return safe_dir_name; } // Path to data, config, cache, etc. OS-specific folders // Get properly capitalized engine name for system paths String OS::get_godot_dir_name() const { // Default to lowercase, so only override when different case is needed return String(VERSION_SHORT_NAME).to_lower(); } // OS equivalent of XDG_DATA_HOME String OS::get_data_path() const { return "."; } // OS equivalent of XDG_CONFIG_HOME String OS::get_config_path() const { return "."; } // OS equivalent of XDG_CACHE_HOME String OS::get_cache_path() const { return "."; } // Path to macOS .app bundle resources String OS::get_bundle_resource_dir() const { return "."; } // Path to macOS .app bundle embedded icon String OS::get_bundle_icon_path() const { return String(); } // OS specific path for user:// String OS::get_user_data_dir() const { return "."; } // Absolute path to res:// String OS::get_resource_dir() const { return ProjectSettings::get_singleton()->get_resource_path(); } // Access system-specific dirs like Documents, Downloads, etc. String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { return "."; } Error OS::shell_open(String p_uri) { return ERR_UNAVAILABLE; } // implement these with the canvas? uint64_t OS::get_static_memory_usage() const { return Memory::get_mem_usage(); } uint64_t OS::get_static_memory_peak_usage() const { return Memory::get_mem_max_usage(); } Error OS::set_cwd(const String &p_cwd) { return ERR_CANT_OPEN; } uint64_t OS::get_free_static_memory() const { return Memory::get_mem_available(); } void OS::yield() { } void OS::ensure_user_data_dir() { String dd = get_user_data_dir(); DirAccess *da = DirAccess::open(dd); if (da) { memdelete(da); return; } da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = da->make_dir_recursive(dd); ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + "."); memdelete(da); } String OS::get_model_name() const { return "GenericDevice"; } void OS::set_cmdline(const char *p_execpath, const List &p_args) { _execpath = String::utf8(p_execpath); _cmdline = p_args; } String OS::get_unique_id() const { ERR_FAIL_V(""); } int OS::get_processor_count() const { return 1; } String OS::get_processor_name() const { return ""; } bool OS::can_use_threads() const { #ifdef NO_THREADS return false; #else return true; #endif } void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { has_server_feature_callback = p_callback; } bool OS::has_feature(const String &p_feature) { // Feature tags are always lowercase for consistency. if (p_feature == get_name().to_lower()) { return true; } // Catch-all `linuxbsd` feature tag that matches on both Linux and BSD. // This is the one exposed in the project settings dialog. if (p_feature == "linuxbsd" && (get_name() == "Linux" || get_name() == "FreeBSD" || get_name() == "NetBSD" || get_name() == "OpenBSD" || get_name() == "BSD")) { return true; } #ifdef DEBUG_ENABLED if (p_feature == "debug") { return true; } #else if (p_feature == "release") { return true; } #endif #ifdef TOOLS_ENABLED if (p_feature == "editor") { return true; } #else if (p_feature == "standalone") { return true; } #endif if (sizeof(void *) == 8 && p_feature == "64") { return true; } if (sizeof(void *) == 4 && p_feature == "32") { return true; } #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) if (p_feature == "x86_64") { return true; } #elif (defined(__i386) || defined(__i386__)) if (p_feature == "x86") { return true; } #elif defined(__aarch64__) if (p_feature == "arm64") { return true; } #elif defined(__arm__) #if defined(__ARM_ARCH_7A__) if (p_feature == "armv7a" || p_feature == "armv7") { return true; } #endif #if defined(__ARM_ARCH_7S__) if (p_feature == "armv7s" || p_feature == "armv7") { return true; } #endif if (p_feature == "arm") { return true; } #elif defined(__riscv) #if __riscv_xlen == 8 if (p_feature == "rv64") { return true; } #endif if (p_feature == "riscv") { return true; } #elif defined(__powerpc__) #if defined(__powerpc64__) if (p_feature == "ppc64") { return true; } #endif if (p_feature == "ppc") { return true; } #endif if (_check_internal_feature_support(p_feature)) { return true; } if (has_server_feature_callback && has_server_feature_callback(p_feature)) { return true; } if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) { return true; } return false; } void OS::set_restart_on_exit(bool p_restart, const List &p_restart_arguments) { restart_on_exit = p_restart; restart_commandline = p_restart_arguments; } bool OS::is_restart_on_exit_set() const { return restart_on_exit; } List OS::get_restart_on_exit_arguments() const { return restart_commandline; } PackedStringArray OS::get_connected_midi_inputs() { if (MIDIDriver::get_singleton()) { return MIDIDriver::get_singleton()->get_connected_inputs(); } PackedStringArray list; ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } void OS::open_midi_inputs() { if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->open(); } else { ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } } void OS::close_midi_inputs() { if (MIDIDriver::get_singleton()) { MIDIDriver::get_singleton()->close(); } else { ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name())); } } void OS::add_frame_delay(bool p_can_draw) { const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); if (frame_delay) { // Add fixed frame delay to decrease CPU/GPU usage. This doesn't take // the actual frame time into account. // Due to the high fluctuation of the actual sleep duration, it's not recommended // to use this as a FPS limiter. delay_usec(frame_delay * 1000); } // Add a dynamic frame delay to decrease CPU/GPU usage. This takes the // previous frame time into account for a smoother result. uint64_t dynamic_delay = 0; if (is_in_low_processor_usage_mode() || !p_can_draw) { dynamic_delay = get_low_processor_usage_mode_sleep_usec(); } const int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { // Override the low processor usage mode sleep delay if the target FPS is lower. dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); } if (dynamic_delay > 0) { target_ticks += dynamic_delay; uint64_t current_ticks = get_ticks_usec(); if (current_ticks < target_ticks) { delay_usec(target_ticks - current_ticks); } current_ticks = get_ticks_usec(); target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay); } } OS::OS() { singleton = this; Vector loggers; loggers.push_back(memnew(StdLogger)); _set_logger(memnew(CompositeLogger(loggers))); } OS::~OS() { memdelete(_logger); singleton = nullptr; }