/*************************************************************************/ /* main_loop.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MAIN_LOOP_H #define MAIN_LOOP_H #include "os/input_event.h" #include "reference.h" #include "script_language.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class MainLoop : public Object { GDCLASS(MainLoop, Object); OBJ_CATEGORY("Main Loop"); Ref<Script> init_script; protected: static void _bind_methods(); public: enum { NOTIFICATION_WM_MOUSE_ENTER = 2, NOTIFICATION_WM_MOUSE_EXIT = 3, NOTIFICATION_WM_FOCUS_IN = 4, NOTIFICATION_WM_FOCUS_OUT = 5, NOTIFICATION_WM_QUIT_REQUEST = 6, NOTIFICATION_WM_GO_BACK_REQUEST = 7, NOTIFICATION_WM_UNFOCUS_REQUEST = 8, NOTIFICATION_OS_MEMORY_WARNING = 9, // Note: NOTIFICATION_TRANSLATION_CHANGED and NOTIFICATION_WM_ABOUT used to have id=10 and id=11 but these // conflict with NOTIFICATION_ENTER_TREE (id=10) and NOTIFICATION_EXIT_TREE (id=11), so id=90 and id=91 // fixes this issue. NOTIFICATION_TRANSLATION_CHANGED = 90, NOTIFICATION_WM_ABOUT = 91, }; virtual void input_event(const Ref<InputEvent> &p_event); virtual void input_text(const String &p_text); virtual void init(); virtual bool iteration(float p_time); virtual bool idle(float p_time); virtual void finish(); virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0); void set_init_script(const Ref<Script> &p_init_script); MainLoop(); virtual ~MainLoop(); }; #endif