/*************************************************************************/ /* main_loop.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "main_loop.h" #include "core/object/script_language.h" void MainLoop::_bind_methods() { BIND_VMETHOD(MethodInfo("_initialize")); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta"))); BIND_VMETHOD(MethodInfo("_finalize")); BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); BIND_CONSTANT(NOTIFICATION_WM_ABOUT); BIND_CONSTANT(NOTIFICATION_CRASH); BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED); BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED); BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN); BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT); BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED); ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted"))); }; void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) { initialize_script = p_initialize_script; } void MainLoop::initialize() { if (initialize_script.is_valid()) { set_script(initialize_script); } if (get_script_instance()) { get_script_instance()->call("_initialize"); } } bool MainLoop::physics_process(float p_time) { if (get_script_instance()) { return get_script_instance()->call("_physics_process", p_time); } return false; } bool MainLoop::process(float p_time) { if (get_script_instance()) { return get_script_instance()->call("_process", p_time); } return false; } void MainLoop::finalize() { if (get_script_instance()) { get_script_instance()->call("_finalize"); set_script(Variant()); //clear script } }