/*************************************************************************/
/*  main_loop.cpp                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "main_loop.h"
#include "script_language.h"

void MainLoop::_bind_methods() {

	ClassDB::bind_method(D_METHOD("input_event", "ev"), &MainLoop::input_event);
	ClassDB::bind_method(D_METHOD("input_text", "text"), &MainLoop::input_text);
	ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
	ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
	ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
	ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);

	BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
	BIND_VMETHOD(MethodInfo("_input_text", PropertyInfo(Variant::STRING, "text")));
	BIND_VMETHOD(MethodInfo("_initialize"));
	BIND_VMETHOD(MethodInfo("_iteration", PropertyInfo(Variant::REAL, "delta")));
	BIND_VMETHOD(MethodInfo("_idle", PropertyInfo(Variant::REAL, "delta")));
	BIND_VMETHOD(MethodInfo("_drop_files", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
	BIND_VMETHOD(MethodInfo("_finalize"));

	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
	BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
	BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
	BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
	BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
	BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
	BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
	BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
	BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
	BIND_CONSTANT(NOTIFICATION_CRASH);
};

void MainLoop::set_init_script(const Ref<Script> &p_init_script) {

	init_script = p_init_script;
}

MainLoop::MainLoop() {
}

MainLoop::~MainLoop() {
}

void MainLoop::input_text(const String &p_text) {

	if (get_script_instance())
		get_script_instance()->call("_input_text", p_text);
}

void MainLoop::input_event(const Ref<InputEvent> &p_event) {

	if (get_script_instance())
		get_script_instance()->call("_input_event", p_event);
}

void MainLoop::init() {

	if (init_script.is_valid())
		set_script(init_script.get_ref_ptr());

	if (get_script_instance())
		get_script_instance()->call("_initialize");
}
bool MainLoop::iteration(float p_time) {

	if (get_script_instance())
		return get_script_instance()->call("_iteration", p_time);

	return false;
}
bool MainLoop::idle(float p_time) {

	if (get_script_instance())
		return get_script_instance()->call("_idle", p_time);

	return false;
}

void MainLoop::drop_files(const Vector<String> &p_files, int p_from_screen) {

	if (get_script_instance())
		get_script_instance()->call("_drop_files", p_files, p_from_screen);
}

void MainLoop::finish() {

	if (get_script_instance()) {
		get_script_instance()->call("_finalize");
		set_script(RefPtr()); //clear script
	}
}