/*************************************************************************/ /* input.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input.h" #include "input_map.h" #include "os/os.h" Input *Input::singleton=NULL; Input *Input::get_singleton() { return singleton; } void Input::set_mouse_mode(MouseMode p_mode) { ERR_FAIL_INDEX(p_mode,3); OS::get_singleton()->set_mouse_mode((OS::MouseMode)p_mode); } Input::MouseMode Input::get_mouse_mode() const { return (MouseMode)OS::get_singleton()->get_mouse_mode(); } void Input::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_key_pressed","scancode"),&Input::is_key_pressed); ObjectTypeDB::bind_method(_MD("is_mouse_button_pressed","button"),&Input::is_mouse_button_pressed); ObjectTypeDB::bind_method(_MD("is_joy_button_pressed","device","button"),&Input::is_joy_button_pressed); ObjectTypeDB::bind_method(_MD("is_action_pressed","action"),&Input::is_action_pressed); ObjectTypeDB::bind_method(_MD("get_joy_axis","device","axis"),&Input::get_joy_axis); ObjectTypeDB::bind_method(_MD("get_accelerometer"),&Input::get_accelerometer); ObjectTypeDB::bind_method(_MD("get_mouse_pos"),&Input::get_mouse_pos); ObjectTypeDB::bind_method(_MD("get_mouse_speed"),&Input::get_mouse_speed); ObjectTypeDB::bind_method(_MD("get_mouse_button_mask"),&Input::get_mouse_button_mask); ObjectTypeDB::bind_method(_MD("set_mouse_mode","mode"),&Input::set_mouse_mode); ObjectTypeDB::bind_method(_MD("get_mouse_mode"),&Input::get_mouse_mode); BIND_CONSTANT( MOUSE_MODE_VISIBLE ); BIND_CONSTANT( MOUSE_MODE_HIDDEN ); BIND_CONSTANT( MOUSE_MODE_CAPTURED ); } Input::Input() { singleton=this; } ////////////////////////////////////////////////////////// void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) { uint64_t tick = OS::get_singleton()->get_ticks_usec(); uint32_t tdiff = tick-last_tick; float delta_t = tdiff / 1000000.0; last_tick=tick; accum+=p_delta_p; accum_t+=delta_t; if (accum_t>max_ref_frame*10) accum_t=max_ref_frame*10; while( accum_t>=min_ref_frame ) { float slice_t = min_ref_frame / accum_t; Vector2 slice = accum*slice_t; accum=accum-slice; accum_t-=min_ref_frame; speed=(slice/min_ref_frame).linear_interpolate(speed,min_ref_frame/max_ref_frame); } } void InputDefault::SpeedTrack::reset() { last_tick = OS::get_singleton()->get_ticks_usec(); speed=Vector2(); accum_t=0; } InputDefault::SpeedTrack::SpeedTrack() { min_ref_frame=0.1; max_ref_frame=0.3; reset(); } bool InputDefault::is_key_pressed(int p_scancode) { _THREAD_SAFE_METHOD_ return keys_pressed.has(p_scancode); } bool InputDefault::is_mouse_button_pressed(int p_button) { _THREAD_SAFE_METHOD_ return (mouse_button_mask&(1< *alist = InputMap::get_singleton()->get_action_list(p_action); if (!alist) return NULL; for (const List::Element *E=alist->front();E;E=E->next()) { int device=E->get().device; switch(E->get().type) { case InputEvent::KEY: { const InputEventKey &iek=E->get().key; if ((keys_pressed.has(iek.scancode))) return true; } break; case InputEvent::MOUSE_BUTTON: { const InputEventMouseButton &iemb=E->get().mouse_button; if(mouse_button_mask&(1<get().joy_button; int c = _combine_device(iejb.button_index,device); if (joy_buttons_pressed.has(c)) return true; } break; } } return false; } float InputDefault::get_joy_axis(int p_device,int p_axis) { _THREAD_SAFE_METHOD_ int c = _combine_device(p_axis,p_device); if (joy_axis.has(c)) { return joy_axis[c]; } else { return 0; } } Vector3 InputDefault::get_accelerometer() { _THREAD_SAFE_METHOD_ return accelerometer; } void InputDefault::parse_input_event(const InputEvent& p_event) { _THREAD_SAFE_METHOD_ switch(p_event.type) { case InputEvent::KEY: { if (p_event.key.echo) break; if (p_event.key.scancode==0) break; // print_line(p_event); if (p_event.key.pressed) keys_pressed.insert(p_event.key.scancode); else keys_pressed.erase(p_event.key.scancode); } break; case InputEvent::MOUSE_BUTTON: { if (p_event.mouse_button.doubleclick) break; if (p_event.mouse_button.pressed) mouse_button_mask|=(1<input_event(p_event); } void InputDefault::set_joy_axis(int p_device,int p_axis,float p_value) { _THREAD_SAFE_METHOD_ int c = _combine_device(p_axis,p_device); joy_axis[c]=p_value; } void InputDefault::set_accelerometer(const Vector3& p_accel) { _THREAD_SAFE_METHOD_ accelerometer=p_accel; } void InputDefault::set_main_loop(MainLoop *p_main_loop) { main_loop=p_main_loop; } void InputDefault::set_mouse_pos(const Point2& p_posf) { mouse_speed_track.update(p_posf-mouse_pos); mouse_pos=p_posf; } Point2 InputDefault::get_mouse_pos() const { return mouse_pos; } Point2 InputDefault::get_mouse_speed() const { return mouse_speed_track.speed; } int InputDefault::get_mouse_button_mask() const { return OS::get_singleton()->get_mouse_button_state(); } void InputDefault::iteration(float p_step) { } void InputDefault::action_press(const StringName& p_action) { if (custom_action_press.has(p_action)) { custom_action_press[p_action]++; } else { custom_action_press[p_action]=1; } } void InputDefault::action_release(const StringName& p_action){ ERR_FAIL_COND(!custom_action_press.has(p_action)); custom_action_press[p_action]--; if (custom_action_press[p_action]==0) { custom_action_press.erase(p_action); } } InputDefault::InputDefault() { mouse_button_mask=0; main_loop=NULL; }