/*************************************************************************/ /* dir_access.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DIR_ACCESS_H #define DIR_ACCESS_H #include "core/string/ustring.h" #include "core/typedefs.h" //@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies class DirAccess { public: enum AccessType { ACCESS_RESOURCES, ACCESS_USERDATA, ACCESS_FILESYSTEM, ACCESS_MAX }; typedef DirAccess *(*CreateFunc)(); private: AccessType _access_type = ACCESS_FILESYSTEM; static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object Error _copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flags); protected: String _get_root_path() const; String _get_root_string() const; String fix_path(String p_path) const; template static DirAccess *_create_builtin() { return memnew(T); } public: virtual Error list_dir_begin() = 0; ///< This starts dir listing virtual String get_next() = 0; virtual bool current_is_dir() const = 0; virtual bool current_is_hidden() const = 0; virtual void list_dir_end() = 0; ///< virtual int get_drive_count() = 0; virtual String get_drive(int p_drive) = 0; virtual int get_current_drive(); virtual bool drives_are_shortcuts(); virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success virtual String get_current_dir(bool p_include_drive = true) = 0; ///< return current dir location virtual Error make_dir(String p_dir) = 0; virtual Error make_dir_recursive(String p_dir); virtual Error erase_contents_recursive(); //super dangerous, use with care! virtual bool file_exists(String p_file) = 0; virtual bool dir_exists(String p_dir) = 0; static bool exists(String p_dir); virtual size_t get_space_left() = 0; Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1); virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1); virtual Error rename(String p_from, String p_to) = 0; virtual Error remove(String p_name) = 0; // Meant for editor code when we want to quickly remove a file without custom // handling (e.g. removing a cache file). static void remove_file_or_error(String p_path) { DirAccess *da = create(ACCESS_FILESYSTEM); if (da->file_exists(p_path)) { if (da->remove(p_path) != OK) { ERR_FAIL_MSG("Cannot remove file or directory: " + p_path); } } memdelete(da); } virtual String get_filesystem_type() const = 0; static String get_full_path(const String &p_path, AccessType p_access); static DirAccess *create_for_path(const String &p_path); static DirAccess *create(AccessType p_access); template static void make_default(AccessType p_access) { create_func[p_access] = _create_builtin; } static DirAccess *open(const String &p_path, Error *r_error = nullptr); DirAccess() {} virtual ~DirAccess() {} }; struct DirAccessRef { _FORCE_INLINE_ DirAccess *operator->() { return f; } operator bool() const { return f != nullptr; } DirAccess *f; DirAccessRef(DirAccess *fa) { f = fa; } ~DirAccessRef() { if (f) { memdelete(f); } } }; #endif // DIR_ACCESS_H