/*************************************************************************/
/*  multiplayer.h                                                        */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef MULTIPLAYER_H
#define MULTIPLAYER_H

#include "core/variant/binder_common.h"

#include "core/string/string_name.h"

namespace Multiplayer {

enum TransferMode {
	TRANSFER_MODE_UNRELIABLE,
	TRANSFER_MODE_ORDERED,
	TRANSFER_MODE_RELIABLE
};

enum RPCMode {
	RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
	RPC_MODE_ANY, // Any peer can call this RPC
	RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
};

struct RPCConfig {
	StringName name;
	RPCMode rpc_mode = RPC_MODE_DISABLED;
	bool sync = false;
	TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
	int channel = 0;

	bool operator==(RPCConfig const &p_other) const {
		return name == p_other.name;
	}
};

struct SortRPCConfig {
	StringName::AlphCompare compare;
	bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
		return compare(p_a.name, p_b.name);
	}
};

}; // namespace Multiplayer

// This is needed for proper docs generation (i.e. not "Multiplayer."-prefixed).
typedef Multiplayer::RPCMode RPCMode;
typedef Multiplayer::TransferMode TransferMode;

VARIANT_ENUM_CAST(RPCMode);
VARIANT_ENUM_CAST(TransferMode);

#endif // MULTIPLAYER_H