/*************************************************************************/ /* multiplayer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MULTIPLAYER_H #define MULTIPLAYER_H #include "core/variant/binder_common.h" #include "core/string/string_name.h" namespace Multiplayer { enum TransferMode { TRANSFER_MODE_UNRELIABLE, TRANSFER_MODE_ORDERED, TRANSFER_MODE_RELIABLE }; enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) RPC_MODE_ANY, // Any peer can call this RPC RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC }; struct RPCConfig { StringName name; RPCMode rpc_mode = RPC_MODE_DISABLED; bool sync = false; TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; int channel = 0; bool operator==(RPCConfig const &p_other) const { return name == p_other.name; } }; struct SortRPCConfig { StringName::AlphCompare compare; bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { return compare(p_a.name, p_b.name); } }; }; // namespace Multiplayer // This is needed for proper docs generation (i.e. not "Multiplayer."-prefixed). typedef Multiplayer::RPCMode RPCMode; typedef Multiplayer::TransferMode TransferMode; VARIANT_ENUM_CAST(RPCMode); VARIANT_ENUM_CAST(TransferMode); #endif // MULTIPLAYER_H