/*************************************************************************/ /* method_ptrcall.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef METHOD_PTRCALL_H #define METHOD_PTRCALL_H #include "math_2d.h" #include "typedefs.h" #include "variant.h" #ifdef PTRCALL_ENABLED template struct PtrToArg { }; #define MAKE_PTRARG(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_type *)p_ptr) = p_val; \ } \ } #define MAKE_PTRARGR(m_type, m_ret) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_ret *)p_ptr) = p_val; \ } \ }; \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ return *reinterpret_cast(p_ptr); \ } \ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \ *((m_ret *)p_ptr) = p_val; \ } \ } MAKE_PTRARG(bool); MAKE_PTRARGR(uint8_t, int); MAKE_PTRARGR(int8_t, int); MAKE_PTRARGR(uint16_t, int); MAKE_PTRARGR(int16_t, int); MAKE_PTRARGR(uint32_t, int); MAKE_PTRARGR(int32_t, int); MAKE_PTRARGR(int64_t, int); MAKE_PTRARGR(uint64_t, int); MAKE_PTRARG(float); MAKE_PTRARGR(double, float); MAKE_PTRARG(String); MAKE_PTRARG(Vector2); MAKE_PTRARG(Rect2); MAKE_PTRARG(Vector3); MAKE_PTRARG(Transform2D); MAKE_PTRARG(Plane); MAKE_PTRARG(Quat); MAKE_PTRARG(Rect3); MAKE_PTRARG(Basis); MAKE_PTRARG(Transform); MAKE_PTRARG(Color); MAKE_PTRARG(NodePath); MAKE_PTRARG(RID); MAKE_PTRARG(InputEvent); MAKE_PTRARG(Dictionary); MAKE_PTRARG(Array); MAKE_PTRARG(PoolByteArray); MAKE_PTRARG(PoolIntArray); MAKE_PTRARG(PoolRealArray); MAKE_PTRARG(PoolStringArray); MAKE_PTRARG(PoolVector2Array); MAKE_PTRARG(PoolVector3Array); MAKE_PTRARG(PoolColorArray); MAKE_PTRARG(Variant); MAKE_PTRARG(PowerState); //this is for Object template struct PtrToArg { _FORCE_INLINE_ static T *convert(const void *p_ptr) { return const_cast(reinterpret_cast(p_ptr)); } _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { *((T **)p_ptr) = p_var; } }; template struct PtrToArg { _FORCE_INLINE_ static const T *convert(const void *p_ptr) { return reinterpret_cast(p_ptr); } _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) { *((T **)p_ptr) = p_var; } }; //this is for the special cases used by Variant #define MAKE_VECARG(m_type) \ template <> \ struct PtrToArg > { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const PoolVector *dvs = reinterpret_cast *>(p_ptr); \ Vector ret; \ int len = dvs->size(); \ ret.resize(len); \ { \ PoolVector::Read r = dvs->read(); \ for (int i = 0; i < len; i++) { \ ret[i] = r[i]; \ } \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { \ PoolVector *dv = reinterpret_cast *>(p_ptr); \ int len = p_vec.size(); \ dv->resize(len); \ { \ PoolVector::Write w = dv->write(); \ for (int i = 0; i < len; i++) { \ w[i] = p_vec[i]; \ } \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const PoolVector *dvs = reinterpret_cast *>(p_ptr); \ Vector ret; \ int len = dvs->size(); \ ret.resize(len); \ { \ PoolVector::Read r = dvs->read(); \ for (int i = 0; i < len; i++) { \ ret[i] = r[i]; \ } \ } \ return ret; \ } \ } MAKE_VECARG(String); MAKE_VECARG(uint8_t); MAKE_VECARG(int); MAKE_VECARG(float); MAKE_VECARG(Vector2); MAKE_VECARG(Vector3); MAKE_VECARG(Color); //for stuff that gets converted to Array vectors #define MAKE_VECARR(m_type) \ template <> \ struct PtrToArg > { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ Vector ret; \ int len = arr->size(); \ ret.resize(len); \ for (int i = 0; i < len; i++) { \ ret[i] = (*arr)[i]; \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(Vector p_vec, void *p_ptr) { \ Array *arr = reinterpret_cast(p_ptr); \ int len = p_vec.size(); \ arr->resize(len); \ for (int i = 0; i < len; i++) { \ (*arr)[i] = p_vec[i]; \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static Vector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ Vector ret; \ int len = arr->size(); \ ret.resize(len); \ for (int i = 0; i < len; i++) { \ ret[i] = (*arr)[i]; \ } \ return ret; \ } \ } MAKE_VECARR(Variant); MAKE_VECARR(RID); MAKE_VECARR(Plane); #define MAKE_DVECARR(m_type) \ template <> \ struct PtrToArg > { \ _FORCE_INLINE_ static PoolVector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ PoolVector ret; \ int len = arr->size(); \ ret.resize(len); \ { \ PoolVector::Write w = ret.write(); \ for (int i = 0; i < len; i++) { \ w[i] = (*arr)[i]; \ } \ } \ return ret; \ } \ _FORCE_INLINE_ static void encode(PoolVector p_vec, void *p_ptr) { \ Array *arr = reinterpret_cast(p_ptr); \ int len = p_vec.size(); \ arr->resize(len); \ { \ PoolVector::Read r = p_vec.read(); \ for (int i = 0; i < len; i++) { \ (*arr)[i] = r[i]; \ } \ } \ } \ }; \ template <> \ struct PtrToArg &> { \ _FORCE_INLINE_ static PoolVector convert(const void *p_ptr) { \ const Array *arr = reinterpret_cast(p_ptr); \ PoolVector ret; \ int len = arr->size(); \ ret.resize(len); \ { \ PoolVector::Write w = ret.write(); \ for (int i = 0; i < len; i++) { \ w[i] = (*arr)[i]; \ } \ } \ return ret; \ } \ } MAKE_DVECARR(Plane); //for special case StringName #define MAKE_STRINGCONV(m_type) \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ m_type s = *reinterpret_cast(p_ptr); \ return s; \ } \ _FORCE_INLINE_ static void encode(m_type p_vec, void *p_ptr) { \ String *arr = reinterpret_cast(p_ptr); \ *arr = p_vec; \ } \ }; \ \ template <> \ struct PtrToArg { \ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \ m_type s = *reinterpret_cast(p_ptr); \ return s; \ } \ } MAKE_STRINGCONV(StringName); MAKE_STRINGCONV(IP_Address); template <> struct PtrToArg > { _FORCE_INLINE_ static PoolVector convert(const void *p_ptr) { const PoolVector *dvs = reinterpret_cast *>(p_ptr); PoolVector ret; int len = dvs->size() / 3; ret.resize(len); { PoolVector::Read r = dvs->read(); PoolVector::Write w = ret.write(); for (int i = 0; i < len; i++) { w[i].vertex[0] = r[i * 3 + 0]; w[i].vertex[1] = r[i * 3 + 1]; w[i].vertex[2] = r[i * 3 + 2]; } } return ret; } _FORCE_INLINE_ static void encode(PoolVector p_vec, void *p_ptr) { PoolVector *arr = reinterpret_cast *>(p_ptr); int len = p_vec.size(); arr->resize(len * 3); { PoolVector::Read r = p_vec.read(); PoolVector::Write w = arr->write(); for (int i = 0; i < len; i++) { w[i * 3 + 0] = r[i].vertex[0]; w[i * 3 + 1] = r[i].vertex[1]; w[i * 3 + 2] = r[i].vertex[2]; } } } }; template <> struct PtrToArg &> { _FORCE_INLINE_ static PoolVector convert(const void *p_ptr) { const PoolVector *dvs = reinterpret_cast *>(p_ptr); PoolVector ret; int len = dvs->size() / 3; ret.resize(len); { PoolVector::Read r = dvs->read(); PoolVector::Write w = ret.write(); for (int i = 0; i < len; i++) { w[i].vertex[0] = r[i * 3 + 0]; w[i].vertex[1] = r[i * 3 + 1]; w[i].vertex[2] = r[i * 3 + 2]; } } return ret; } }; #endif // METHOD_PTRCALL_H #endif