/*************************************************************************/ /* math_defs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MATH_DEFS_H #define MATH_DEFS_H #define CMP_EPSILON 0.00001 #define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON) #define CMP_NORMALIZE_TOLERANCE 0.000001 #define CMP_POINT_IN_PLANE_EPSILON 0.00001 #define Math_SQRT12 0.7071067811865475244008443621048490 #define Math_SQRT2 1.4142135623730950488016887242 #define Math_LN2 0.6931471805599453094172321215 #define Math_TAU 6.2831853071795864769252867666 #define Math_PI 3.1415926535897932384626433833 #define Math_E 2.7182818284590452353602874714 #ifdef DEBUG_ENABLED #define MATH_CHECKS #endif //this epsilon is for values related to a unit size (scalar or vector len) #ifdef PRECISE_MATH_CHECKS #define UNIT_EPSILON 0.00001 #else //tolerate some more floating point error normally #define UNIT_EPSILON 0.001 #endif #define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0) enum ClockDirection { CLOCKWISE, COUNTERCLOCKWISE }; enum Orientation { HORIZONTAL, VERTICAL }; enum HorizontalAlignment { HORIZONTAL_ALIGNMENT_LEFT, HORIZONTAL_ALIGNMENT_CENTER, HORIZONTAL_ALIGNMENT_RIGHT, HORIZONTAL_ALIGNMENT_FILL, }; enum VerticalAlignment { VERTICAL_ALIGNMENT_TOP, VERTICAL_ALIGNMENT_CENTER, VERTICAL_ALIGNMENT_BOTTOM, VERTICAL_ALIGNMENT_FILL, }; enum InlineAlignment { // Image alignment points. INLINE_ALIGNMENT_TOP_TO = 0b0000, INLINE_ALIGNMENT_CENTER_TO = 0b0001, INLINE_ALIGNMENT_BOTTOM_TO = 0b0010, INLINE_ALIGNMENT_IMAGE_MASK = 0b0011, // Text alignment points. INLINE_ALIGNMENT_TO_TOP = 0b0000, INLINE_ALIGNMENT_TO_CENTER = 0b0100, INLINE_ALIGNMENT_TO_BASELINE = 0b1000, INLINE_ALIGNMENT_TO_BOTTOM = 0b1100, INLINE_ALIGNMENT_TEXT_MASK = 0b1100, // Presets. INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP, INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER, INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM }; enum Side { SIDE_LEFT, SIDE_TOP, SIDE_RIGHT, SIDE_BOTTOM }; enum Corner { CORNER_TOP_LEFT, CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, CORNER_BOTTOM_LEFT }; /** * The "Real" type is an abstract type used for real numbers, such as 1.5, * in contrast to integer numbers. Precision can be controlled with the * presence or absence of the REAL_T_IS_DOUBLE define. */ #ifdef REAL_T_IS_DOUBLE typedef double real_t; #else typedef float real_t; #endif #endif // MATH_DEFS_H