#include "a_star.h" #include "geometry.h" int AStar::get_available_point_id() const { if (points.empty()) { return 1; } return points.back()->key()+1; } void AStar::add_point(int p_id, const Vector3 &p_pos, float p_weight_scale) { ERR_FAIL_COND(p_id<0); if (!points.has(p_id)) { Point *pt = memnew( Point ); pt->id=p_id; pt->pos=p_pos; pt->weight_scale=p_weight_scale; pt->prev_point=NULL; pt->last_pass=0; points[p_id]=pt; } else { points[p_id]->pos=p_pos; points[p_id]->weight_scale=p_weight_scale; } } Vector3 AStar::get_point_pos(int p_id) const{ ERR_FAIL_COND_V(!points.has(p_id),Vector3()); return points[p_id]->pos; } float AStar::get_point_weight_scale(int p_id) const{ ERR_FAIL_COND_V(!points.has(p_id),0); return points[p_id]->weight_scale; } void AStar::remove_point(int p_id){ ERR_FAIL_COND(!points.has(p_id)); Point* p = points[p_id]; for(int i=0;ineighbours.size();i++) { Segment s(p_id,p->neighbours[i]->id); segments.erase(s); p->neighbours[i]->neighbours.erase(p); } memdelete(p); points.erase(p_id); } void AStar::connect_points(int p_id,int p_with_id){ ERR_FAIL_COND(!points.has(p_id)); ERR_FAIL_COND(!points.has(p_with_id)); ERR_FAIL_COND(p_id==p_with_id); Point* a = points[p_id]; Point* b = points[p_with_id]; a->neighbours.push_back(b); b->neighbours.push_back(a); Segment s(p_id,p_with_id); if (s.from==p_id) { s.from_point=a; s.to_point=b; } else { s.from_point=b; s.to_point=a; } segments.insert(s); } void AStar::disconnect_points(int p_id,int p_with_id){ Segment s(p_id,p_with_id); ERR_FAIL_COND(!segments.has(s)); segments.erase(s); Point *a = points[p_id]; Point *b = points[p_with_id]; a->neighbours.erase(b); b->neighbours.erase(a); } bool AStar::are_points_connected(int p_id,int p_with_id) const{ Segment s(p_id,p_with_id); return segments.has(s); } void AStar::clear(){ for (const Map::Element *E=points.front();E;E=E->next()) { memdelete(E->get()); } segments.clear(); points.clear(); } int AStar::get_closest_point(const Vector3& p_point) const{ int closest_id=-1; float closest_dist=1e20; for (const Map::Element *E=points.front();E;E=E->next()) { float d = p_point.distance_squared_to(E->get()->pos); if (closest_id<0 || dkey(); } } return closest_id; } Vector3 AStar::get_closest_pos_in_segment(const Vector3& p_point) const { float closest_dist = 1e20; bool found=false; Vector3 closest_point; for (const Set::Element *E=segments.front();E;E=E->next()) { Vector3 segment[2]={ E->get().from_point->pos, E->get().to_point->pos, }; Vector3 p = Geometry::get_closest_point_to_segment(p_point,segment); float d = p_point.distance_squared_to(p); if (!found || d::List open_list; bool found_route=false; for(int i=0;ineighbours.size();i++) { Point *n = begin_point->neighbours[i]; n->prev_point=begin_point; n->distance=n->pos.distance_to(begin_point->pos); n->distance*=n->weight_scale; n->last_pass=pass; open_list.add(&n->list); if (end_point==n) { found_route=true; break; } } while(!found_route) { if (open_list.first()==NULL) { //could not find path sadly break; } //check open list SelfList *least_cost_point=NULL; float least_cost=1e30; //this could be faster (cache previous results) for (SelfList *E=open_list.first();E;E=E->next()) { Point *p=E->self(); float cost=p->distance; cost+=p->pos.distance_to(end_point->pos); cost*=p->weight_scale; if (costself(); //open the neighbours for search int es = p->neighbours.size(); for(int i=0;ineighbours[i]; float distance = p->pos.distance_to(e->pos) + p->distance; distance*=e->weight_scale; if (e->last_pass==pass) { //oh this was visited already, can we win the cost? if (e->distance>distance) { e->prev_point=p; e->distance=distance; } } else { //add to open neighbours e->prev_point=p; e->distance=distance; e->last_pass=pass; //mark as used open_list.add(&e->list); if (e==end_point) { //oh my reached end! stop algorithm found_route=true; break; } } } if (found_route) break; open_list.remove(least_cost_point); } //clear the openf list while(open_list.first()) { open_list.remove( open_list.first() ); } return found_route; } DVector AStar::get_point_path(int p_from_id, int p_to_id) { ERR_FAIL_COND_V(!points.has(p_from_id),DVector()); ERR_FAIL_COND_V(!points.has(p_to_id),DVector()); pass++; Point* a = points[p_from_id]; Point* b = points[p_to_id]; if (a==b) { DVector ret; ret.push_back(a->pos); return ret; } Point *begin_point=a; Point *end_point=b; bool found_route=_solve(begin_point,end_point); if (!found_route) return DVector(); //midpoints Point *p=end_point; int pc=1; //begin point while(p!=begin_point) { pc++; p=p->prev_point; } DVector path; path.resize(pc); { DVector::Write w = path.write(); Point *p=end_point; int idx=pc-1; while(p!=begin_point) { w[idx--]=p->pos; p=p->prev_point; } w[0]=p->pos; //assign first } return path; } DVector AStar::get_id_path(int p_from_id, int p_to_id) { ERR_FAIL_COND_V(!points.has(p_from_id),DVector()); ERR_FAIL_COND_V(!points.has(p_to_id),DVector()); pass++; Point* a = points[p_from_id]; Point* b = points[p_to_id]; if (a==b) { DVector ret; ret.push_back(a->id); return ret; } Point *begin_point=a; Point *end_point=b; bool found_route=_solve(begin_point,end_point); if (!found_route) return DVector(); //midpoints Point *p=end_point; int pc=1; //begin point while(p!=begin_point) { pc++; p=p->prev_point; } DVector path; path.resize(pc); { DVector::Write w = path.write(); p=end_point; int idx=pc-1; while(p!=begin_point) { w[idx--]=p->id; p=p->prev_point; } w[0]=p->id; //assign first } return path; } void AStar::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_available_point_id"),&AStar::get_available_point_id); ObjectTypeDB::bind_method(_MD("add_point","id","pos","weight_scale"),&AStar::add_point,DEFVAL(1.0)); ObjectTypeDB::bind_method(_MD("get_point_pos","id"),&AStar::get_point_pos); ObjectTypeDB::bind_method(_MD("get_point_weight_scale","id"),&AStar::get_point_weight_scale); ObjectTypeDB::bind_method(_MD("remove_point","id"),&AStar::remove_point); ObjectTypeDB::bind_method(_MD("connect_points","id","to_id"),&AStar::connect_points); ObjectTypeDB::bind_method(_MD("disconnect_points","id","to_id"),&AStar::disconnect_points); ObjectTypeDB::bind_method(_MD("are_points_connected","id","to_id"),&AStar::are_points_connected); ObjectTypeDB::bind_method(_MD("clear"),&AStar::clear); ObjectTypeDB::bind_method(_MD("get_closest_point","to_pos"),&AStar::get_closest_point); ObjectTypeDB::bind_method(_MD("get_closest_pos_in_segment","to_pos"),&AStar::get_closest_pos_in_segment); ObjectTypeDB::bind_method(_MD("get_point_path","from_id","to_id"),&AStar::get_point_path); ObjectTypeDB::bind_method(_MD("get_id_path","from_id","to_id"),&AStar::get_id_path); } AStar::AStar() { pass=1; } AStar::~AStar() { pass=1; }