/*************************************************************************/ /* xml_parser.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef XML_PARSER_H #define XML_PARSER_H #include "core/os/file_access.h" #include "core/reference.h" #include "core/ustring.h" #include "core/vector.h" /* Based on irrXML (see their zlib license). Added mainly for compatibility with their Collada loader. */ class XMLParser : public Reference { GDCLASS(XMLParser, Reference); public: //! Enumeration of all supported source text file formats enum SourceFormat { SOURCE_ASCII, SOURCE_UTF8, SOURCE_UTF16_BE, SOURCE_UTF16_LE, SOURCE_UTF32_BE, SOURCE_UTF32_LE }; enum NodeType { NODE_NONE, NODE_ELEMENT, NODE_ELEMENT_END, NODE_TEXT, NODE_COMMENT, NODE_CDATA, NODE_UNKNOWN }; private: char *data; char *P; uint64_t length; void unescape(String &p_str); Vector<String> special_characters; String node_name; bool node_empty; NodeType node_type; uint64_t node_offset; struct Attribute { String name; String value; }; Vector<Attribute> attributes; String _replace_special_characters(const String &origstr); bool _set_text(char *start, char *end); void _parse_closing_xml_element(); void _ignore_definition(); bool _parse_cdata(); void _parse_comment(); void _parse_opening_xml_element(); void _parse_current_node(); static void _bind_methods(); public: Error read(); NodeType get_node_type(); String get_node_name() const; String get_node_data() const; uint64_t get_node_offset() const; int get_attribute_count() const; String get_attribute_name(int p_idx) const; String get_attribute_value(int p_idx) const; bool has_attribute(const String &p_name) const; String get_attribute_value(const String &p_name) const; String get_attribute_value_safe(const String &p_name) const; // do not print error if doesn't exist bool is_empty() const; int get_current_line() const; void skip_section(); Error seek(uint64_t p_pos); Error open(const String &p_path); Error open_buffer(const Vector<uint8_t> &p_buffer); void close(); XMLParser(); ~XMLParser(); }; #endif