/*************************************************************************/ /* tcp_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tcp_server.h" void TCP_Server::_bind_methods() { ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*")); ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available); ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection); ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop); } Error TCP_Server::listen(uint16_t p_port, const IP_Address &p_bind_address) { ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE); ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE); ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER); Error err; IP::Type ip_type = IP::TYPE_ANY; // If the bind address is valid use its type as the socket type if (p_bind_address.is_valid()) ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6; err = _sock->open(NetSocket::TYPE_TCP, ip_type); ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); _sock->set_blocking_enabled(false); _sock->set_reuse_address_enabled(true); err = _sock->bind(p_bind_address, p_port); if (err != OK) { _sock->close(); return ERR_ALREADY_IN_USE; } err = _sock->listen(MAX_PENDING_CONNECTIONS); if (err != OK) { _sock->close(); return FAILED; } return OK; } bool TCP_Server::is_connection_available() const { ERR_FAIL_COND_V(!_sock.is_valid(), false); if (!_sock->is_open()) return false; Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0); return (err == OK); } Ref TCP_Server::take_connection() { Ref conn; if (!is_connection_available()) { return conn; } Ref ns; IP_Address ip; uint16_t port = 0; ns = _sock->accept(ip, port); if (!ns.is_valid()) return conn; conn = Ref(memnew(StreamPeerTCP)); conn->accept_socket(ns, ip, port); return conn; } void TCP_Server::stop() { if (_sock.is_valid()) { _sock->close(); } } TCP_Server::TCP_Server() : _sock(Ref(NetSocket::create())) { } TCP_Server::~TCP_Server() { stop(); }