/*************************************************************************/ /* stream_peer_tcp.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STREAM_PEER_TCP_H #define STREAM_PEER_TCP_H #include "core/io/ip.h" #include "core/io/ip_address.h" #include "core/io/net_socket.h" #include "core/io/stream_peer.h" class StreamPeerTCP : public StreamPeer { GDCLASS(StreamPeerTCP, StreamPeer); OBJ_CATEGORY("Networking"); public: enum Status { STATUS_NONE, STATUS_CONNECTING, STATUS_CONNECTED, STATUS_ERROR, }; protected: Ref<NetSocket> _sock; Status status; IP_Address peer_host; uint16_t peer_port; Error _connect(const String &p_address, int p_port); Error _poll_connection(); Error write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block); Error read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block); static void _bind_methods(); public: void accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port); Error connect_to_host(const IP_Address &p_host, uint16_t p_port); bool is_connected_to_host() const; IP_Address get_connected_host() const; uint16_t get_connected_port() const; void disconnect_from_host(); int get_available_bytes() const; Status get_status(); void set_no_delay(bool p_enabled); // Read/Write from StreamPeer Error put_data(const uint8_t *p_data, int p_bytes); Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent); Error get_data(uint8_t *p_buffer, int p_bytes); Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received); StreamPeerTCP(); ~StreamPeerTCP(); }; VARIANT_ENUM_CAST(StreamPeerTCP::Status); #endif