/*************************************************************************/ /* resource_loader.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RESOURCE_LOADER_H #define RESOURCE_LOADER_H #include "core/resource.h" /** @author Juan Linietsky */ class ResourceInteractiveLoader : public Reference { GDCLASS(ResourceInteractiveLoader, Reference); protected: static void _bind_methods(); public: virtual void set_local_path(const String &p_local_path) = 0; virtual Ref get_resource() = 0; virtual Error poll() = 0; virtual int get_stage() const = 0; virtual int get_stage_count() const = 0; virtual void set_translation_remapped(bool p_remapped) = 0; virtual Error wait(); ResourceInteractiveLoader() {} }; class ResourceFormatLoader { public: virtual Ref load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual bool exists(const String &p_path) const; virtual void get_recognized_extensions(List *p_extensions) const = 0; virtual void get_recognized_extensions_for_type(const String &p_type, List *p_extensions) const; virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const; virtual bool handles_type(const String &p_type) const = 0; virtual String get_resource_type(const String &p_path) const = 0; virtual void get_dependencies(const String &p_path, List *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const Map &p_map) { return OK; } virtual bool is_import_valid(const String &p_path) const { return true; } virtual int get_import_order(const String &p_path) const { return 0; } virtual ~ResourceFormatLoader() {} }; typedef void (*ResourceLoadErrorNotify)(void *p_ud, const String &p_text); typedef void (*DependencyErrorNotify)(void *p_ud, const String &p_loading, const String &p_which, const String &p_type); typedef Error (*ResourceLoaderImport)(const String &p_path); typedef void (*ResourceLoadedCallback)(RES p_resource, const String &p_path); class ResourceLoader { enum { MAX_LOADERS = 64 }; static ResourceFormatLoader *loader[MAX_LOADERS]; static int loader_count; static bool timestamp_on_load; static void *err_notify_ud; static ResourceLoadErrorNotify err_notify; static void *dep_err_notify_ud; static DependencyErrorNotify dep_err_notify; static bool abort_on_missing_resource; static HashMap > translation_remaps; static HashMap path_remaps; static String _path_remap(const String &p_path, bool *r_translation_remapped = NULL); friend class Resource; static SelfList::List remapped_list; friend class ResourceFormatImporter; //internal load function static RES _load(const String &p_path, const String &p_original_path, const String &p_type_hint, bool p_no_cache, Error *r_error); static ResourceLoadedCallback _loaded_callback; public: static Ref load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL); static RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL); static bool exists(const String &p_path, const String &p_type_hint = ""); static void get_recognized_extensions_for_type(const String &p_type, List *p_extensions); static void add_resource_format_loader(ResourceFormatLoader *p_format_loader, bool p_at_front = false); static String get_resource_type(const String &p_path); static void get_dependencies(const String &p_path, List *p_dependencies, bool p_add_types = false); static Error rename_dependencies(const String &p_path, const Map &p_map); static bool is_import_valid(const String &p_path); static int get_import_order(const String &p_path); static void set_timestamp_on_load(bool p_timestamp) { timestamp_on_load = p_timestamp; } static void notify_load_error(const String &p_err) { if (err_notify) err_notify(err_notify_ud, p_err); } static void set_error_notify_func(void *p_ud, ResourceLoadErrorNotify p_err_notify) { err_notify = p_err_notify; err_notify_ud = p_ud; } static void notify_dependency_error(const String &p_path, const String &p_dependency, const String &p_type) { if (dep_err_notify) dep_err_notify(dep_err_notify_ud, p_path, p_dependency, p_type); } static void set_dependency_error_notify_func(void *p_ud, DependencyErrorNotify p_err_notify) { dep_err_notify = p_err_notify; dep_err_notify_ud = p_ud; } static void set_abort_on_missing_resources(bool p_abort) { abort_on_missing_resource = p_abort; } static bool get_abort_on_missing_resources() { return abort_on_missing_resource; } static String path_remap(const String &p_path); static String import_remap(const String &p_path); static void load_path_remaps(); static void clear_path_remaps(); static void reload_translation_remaps(); static void load_translation_remaps(); static void clear_translation_remaps(); static void set_load_callback(ResourceLoadedCallback p_callback); static ResourceLoaderImport import; }; #endif