/*************************************************************************/ /* resource.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource.h" #include "core/core_string_names.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/math/math_funcs.h" #include "core/object/script_language.h" #include "core/os/os.h" #include "scene/main/node.h" //only so casting works #include void Resource::emit_changed() { emit_signal(CoreStringNames::get_singleton()->changed); } void Resource::_resource_path_changed() { } void Resource::set_path(const String &p_path, bool p_take_over) { if (path_cache == p_path) { return; } if (!path_cache.is_empty()) { ResourceCache::lock.write_lock(); ResourceCache::resources.erase(path_cache); ResourceCache::lock.write_unlock(); } path_cache = ""; ResourceCache::lock.read_lock(); bool has_path = ResourceCache::resources.has(p_path); ResourceCache::lock.read_unlock(); if (has_path) { if (p_take_over) { ResourceCache::lock.write_lock(); Resource **res = ResourceCache::resources.getptr(p_path); if (res) { (*res)->set_name(""); } ResourceCache::lock.write_unlock(); } else { ResourceCache::lock.read_lock(); bool exists = ResourceCache::resources.has(p_path); ResourceCache::lock.read_unlock(); ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion)."); } } path_cache = p_path; if (!path_cache.is_empty()) { ResourceCache::lock.write_lock(); ResourceCache::resources[path_cache] = this; ResourceCache::lock.write_unlock(); } _resource_path_changed(); } String Resource::get_path() const { return path_cache; } String Resource::generate_scene_unique_id() { // Generate a unique enough hash, but still user-readable. // If it's not unique it does not matter because the saver will try again. OS::Date date = OS::get_singleton()->get_date(); OS::Time time = OS::get_singleton()->get_time(); uint32_t hash = hash_djb2_one_32(OS::get_singleton()->get_ticks_usec()); hash = hash_djb2_one_32(date.year, hash); hash = hash_djb2_one_32(date.month, hash); hash = hash_djb2_one_32(date.day, hash); hash = hash_djb2_one_32(time.hour, hash); hash = hash_djb2_one_32(time.minute, hash); hash = hash_djb2_one_32(time.second, hash); hash = hash_djb2_one_32(Math::rand(), hash); static constexpr uint32_t characters = 5; static constexpr uint32_t char_count = ('z' - 'a'); static constexpr uint32_t base = char_count + ('9' - '0'); String id; for (uint32_t i = 0; i < characters; i++) { uint32_t c = hash % base; if (c < char_count) { id += String::chr('a' + c); } else { id += String::chr('0' + (c - char_count)); } hash /= base; } return id; } void Resource::set_scene_unique_id(const String &p_id) { scene_unique_id = p_id; } String Resource::get_scene_unique_id() const { return scene_unique_id; } void Resource::set_name(const String &p_name) { name = p_name; emit_changed(); } String Resource::get_name() const { return name; } void Resource::update_configuration_warning() { if (_update_configuration_warning) { _update_configuration_warning(); } } bool Resource::editor_can_reload_from_file() { return true; //by default yes } void Resource::reset_state() { } Error Resource::copy_from(const Ref &p_resource) { ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER); if (get_class() != p_resource->get_class()) { return ERR_INVALID_PARAMETER; } reset_state(); //may want to reset state List pi; p_resource->get_property_list(&pi); for (const PropertyInfo &E : pi) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } if (E.name == "resource_path") { continue; //do not change path } set(E.name, p_resource->get(E.name)); } return OK; } void Resource::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } Ref s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); if (!s.is_valid()) { return; } copy_from(s); } Ref Resource::duplicate_for_local_scene(Node *p_for_scene, Map, Ref> &remap_cache) { List plist; get_property_list(&plist); Ref r = Object::cast_to(ClassDB::instantiate(get_class())); ERR_FAIL_COND_V(r.is_null(), Ref()); r->local_scene = p_for_scene; for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant p = get(E.name); if (p.get_type() == Variant::OBJECT) { RES sr = p; if (sr.is_valid()) { if (sr->is_local_to_scene()) { if (remap_cache.has(sr)) { p = remap_cache[sr]; } else { RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache); p = dupe; remap_cache[sr] = dupe; } } } } r->set(E.name, p); } return r; } void Resource::configure_for_local_scene(Node *p_for_scene, Map, Ref> &remap_cache) { List plist; get_property_list(&plist); local_scene = p_for_scene; for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant p = get(E.name); if (p.get_type() == Variant::OBJECT) { RES sr = p; if (sr.is_valid()) { if (sr->is_local_to_scene()) { if (!remap_cache.has(sr)) { sr->configure_for_local_scene(p_for_scene, remap_cache); remap_cache[sr] = sr; } } } } } } Ref Resource::duplicate(bool p_subresources) const { List plist; get_property_list(&plist); Ref r = (Resource *)ClassDB::instantiate(get_class()); ERR_FAIL_COND_V(r.is_null(), Ref()); for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant p = get(E.name); if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) { r->set(E.name, p.duplicate(p_subresources)); } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) { RES sr = p; if (sr.is_valid()) { r->set(E.name, sr->duplicate(p_subresources)); } } else { r->set(E.name, p); } } return r; } void Resource::_set_path(const String &p_path) { set_path(p_path, false); } void Resource::_take_over_path(const String &p_path) { set_path(p_path, true); } RID Resource::get_rid() const { return RID(); } void Resource::register_owner(Object *p_owner) { owners.insert(p_owner->get_instance_id()); } void Resource::unregister_owner(Object *p_owner) { owners.erase(p_owner->get_instance_id()); } void Resource::notify_change_to_owners() { for (Set::Element *E = owners.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf //TODO store string obj->call("resource_changed", RES(this)); } } #ifdef TOOLS_ENABLED uint32_t Resource::hash_edited_version() const { uint32_t hash = hash_djb2_one_32(get_edited_version()); List plist; get_property_list(&plist); for (const PropertyInfo &E : plist) { if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) { RES res = get(E.name); if (res.is_valid()) { hash = hash_djb2_one_32(res->hash_edited_version(), hash); } } } return hash; } #endif void Resource::set_local_to_scene(bool p_enable) { local_to_scene = p_enable; } bool Resource::is_local_to_scene() const { return local_to_scene; } Node *Resource::get_local_scene() const { if (local_scene) { return local_scene; } if (_get_local_scene_func) { return _get_local_scene_func(); } return nullptr; } void Resource::setup_local_to_scene() { // Can't use GDVIRTUAL in Resource, so this will have to be done with a signal emit_signal(SNAME("setup_local_to_scene_requested")); } Node *(*Resource::_get_local_scene_func)() = nullptr; void (*Resource::_update_configuration_warning)() = nullptr; void Resource::set_as_translation_remapped(bool p_remapped) { if (remapped_list.in_list() == p_remapped) { return; } ResourceCache::lock.write_lock(); if (p_remapped) { ResourceLoader::remapped_list.add(&remapped_list); } else { ResourceLoader::remapped_list.remove(&remapped_list); } ResourceCache::lock.write_unlock(); } bool Resource::is_translation_remapped() const { return remapped_list.in_list(); } #ifdef TOOLS_ENABLED //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored void Resource::set_id_for_path(const String &p_path, const String &p_id) { if (p_id.is_empty()) { ResourceCache::path_cache_lock.write_lock(); ResourceCache::resource_path_cache[p_path].erase(get_path()); ResourceCache::path_cache_lock.write_unlock(); } else { ResourceCache::path_cache_lock.write_lock(); ResourceCache::resource_path_cache[p_path][get_path()] = p_id; ResourceCache::path_cache_lock.write_unlock(); } } String Resource::get_id_for_path(const String &p_path) const { ResourceCache::path_cache_lock.read_lock(); if (ResourceCache::resource_path_cache[p_path].has(get_path())) { String result = ResourceCache::resource_path_cache[p_path][get_path()]; ResourceCache::path_cache_lock.read_unlock(); return result; } else { ResourceCache::path_cache_lock.read_unlock(); return ""; } } #endif void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path); ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path); ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path); ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name); ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid); ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene); ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene); ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene); ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene); ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed); ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); ADD_SIGNAL(MethodInfo("changed")); ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested")); ADD_GROUP("Resource", "resource_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name"); } Resource::Resource() : remapped_list(this) {} Resource::~Resource() { if (!path_cache.is_empty()) { ResourceCache::lock.write_lock(); ResourceCache::resources.erase(path_cache); ResourceCache::lock.write_unlock(); } if (owners.size()) { WARN_PRINT("Resource is still owned."); } } HashMap ResourceCache::resources; #ifdef TOOLS_ENABLED HashMap> ResourceCache::resource_path_cache; #endif RWLock ResourceCache::lock; #ifdef TOOLS_ENABLED RWLock ResourceCache::path_cache_lock; #endif void ResourceCache::clear() { if (resources.size()) { ERR_PRINT("Resources still in use at exit (run with --verbose for details)."); if (OS::get_singleton()->is_stdout_verbose()) { const String *K = nullptr; while ((K = resources.next(K))) { Resource *r = resources[*K]; print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class())); } } } resources.clear(); } void ResourceCache::reload_externals() { } bool ResourceCache::has(const String &p_path) { lock.read_lock(); bool b = resources.has(p_path); lock.read_unlock(); return b; } Resource *ResourceCache::get(const String &p_path) { lock.read_lock(); Resource **res = resources.getptr(p_path); lock.read_unlock(); if (!res) { return nullptr; } return *res; } void ResourceCache::get_cached_resources(List> *p_resources) { lock.read_lock(); const String *K = nullptr; while ((K = resources.next(K))) { Resource *r = resources[*K]; p_resources->push_back(Ref(r)); } lock.read_unlock(); } int ResourceCache::get_cached_resource_count() { lock.read_lock(); int rc = resources.size(); lock.read_unlock(); return rc; } void ResourceCache::dump(const char *p_file, bool p_short) { #ifdef DEBUG_ENABLED lock.read_lock(); Map type_count; FileAccess *f = nullptr; if (p_file) { f = FileAccess::open(p_file, FileAccess::WRITE); ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'."); } const String *K = nullptr; while ((K = resources.next(K))) { Resource *r = resources[*K]; if (!type_count.has(r->get_class())) { type_count[r->get_class()] = 0; } type_count[r->get_class()]++; if (!p_short) { if (f) { f->store_line(r->get_class() + ": " + r->get_path()); } } } for (const KeyValue &E : type_count) { if (f) { f->store_line(E.key + " count: " + itos(E.value)); } } if (f) { f->close(); memdelete(f); } lock.read_unlock(); #else WARN_PRINT("ResourceCache::dump only with in debug builds."); #endif }