/**************************************************************************/ /* image_loader.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef IMAGE_LOADER_H #define IMAGE_LOADER_H #include "core/core_bind.h" #include "core/io/file_access.h" #include "core/io/image.h" #include "core/io/resource_loader.h" #include "core/object/gdvirtual.gen.inc" #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/variant/binder_common.h" class ImageLoader; class ImageFormatLoader : public RefCounted { GDCLASS(ImageFormatLoader, RefCounted); friend class ImageLoader; friend class ResourceFormatLoaderImage; public: enum LoaderFlags { FLAG_NONE = 0, FLAG_FORCE_LINEAR = 1, FLAG_CONVERT_COLORS = 2, }; protected: static void _bind_methods(); virtual Error load_image(Ref p_image, Ref p_fileaccess, BitField p_flags = FLAG_NONE, float p_scale = 1.0) = 0; virtual void get_recognized_extensions(List *p_extensions) const = 0; bool recognize(const String &p_extension) const; public: virtual ~ImageFormatLoader() {} }; VARIANT_BITFIELD_CAST(ImageFormatLoader::LoaderFlags); class ImageFormatLoaderExtension : public ImageFormatLoader { GDCLASS(ImageFormatLoaderExtension, ImageFormatLoader); protected: static void _bind_methods(); public: virtual Error load_image(Ref p_image, Ref p_fileaccess, BitField p_flags = FLAG_NONE, float p_scale = 1.0) override; virtual void get_recognized_extensions(List *p_extensions) const override; void add_format_loader(); void remove_format_loader(); GDVIRTUAL0RC(PackedStringArray, _get_recognized_extensions); GDVIRTUAL4R(Error, _load_image, Ref, Ref, BitField, float); }; class ImageLoader { static Vector> loader; friend class ResourceFormatLoaderImage; protected: public: static Error load_image(String p_file, Ref p_image, Ref p_custom = Ref(), BitField p_flags = ImageFormatLoader::FLAG_NONE, float p_scale = 1.0); static void get_recognized_extensions(List *p_extensions); static Ref recognize(const String &p_extension); static void add_image_format_loader(Ref p_loader); static void remove_image_format_loader(Ref p_loader); static const Vector> &get_image_format_loaders(); static void cleanup(); }; class ResourceFormatLoaderImage : public ResourceFormatLoader { public: virtual Ref load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif // IMAGE_LOADER_H