/*************************************************************************/ /* http_client.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef HTTP_CLIENT_H #define HTTP_CLIENT_H #include "io/stream_peer.h" #include "io/stream_peer_tcp.h" #include "io/ip.h" #include "reference.h" class HTTPClient : public Reference { GDCLASS(HTTPClient,Reference); public: enum ResponseCode { // 1xx informational RESPONSE_CONTINUE = 100, RESPONSE_SWITCHING_PROTOCOLS = 101, RESPONSE_PROCESSING = 102, // 2xx successful RESPONSE_OK = 200, RESPONSE_CREATED = 201, RESPONSE_ACCEPTED = 202, RESPONSE_NON_AUTHORITATIVE_INFORMATION = 203, RESPONSE_NO_CONTENT = 204, RESPONSE_RESET_CONTENT = 205, RESPONSE_PARTIAL_CONTENT = 206, RESPONSE_MULTI_STATUS = 207, RESPONSE_IM_USED = 226, // 3xx redirection RESPONSE_MULTIPLE_CHOICES = 300, RESPONSE_MOVED_PERMANENTLY = 301, RESPONSE_FOUND = 302, RESPONSE_SEE_OTHER = 303, RESPONSE_NOT_MODIFIED = 304, RESPONSE_USE_PROXY = 305, RESPONSE_TEMPORARY_REDIRECT = 307, // 4xx client error RESPONSE_BAD_REQUEST = 400, RESPONSE_UNAUTHORIZED = 401, RESPONSE_PAYMENT_REQUIRED = 402, RESPONSE_FORBIDDEN = 403, RESPONSE_NOT_FOUND = 404, RESPONSE_METHOD_NOT_ALLOWED = 405, RESPONSE_NOT_ACCEPTABLE = 406, RESPONSE_PROXY_AUTHENTICATION_REQUIRED = 407, RESPONSE_REQUEST_TIMEOUT = 408, RESPONSE_CONFLICT = 409, RESPONSE_GONE = 410, RESPONSE_LENGTH_REQUIRED = 411, RESPONSE_PRECONDITION_FAILED = 412, RESPONSE_REQUEST_ENTITY_TOO_LARGE = 413, RESPONSE_REQUEST_URI_TOO_LONG = 414, RESPONSE_UNSUPPORTED_MEDIA_TYPE = 415, RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE = 416, RESPONSE_EXPECTATION_FAILED = 417, RESPONSE_UNPROCESSABLE_ENTITY = 422, RESPONSE_LOCKED = 423, RESPONSE_FAILED_DEPENDENCY = 424, RESPONSE_UPGRADE_REQUIRED = 426, // 5xx server error RESPONSE_INTERNAL_SERVER_ERROR = 500, RESPONSE_NOT_IMPLEMENTED = 501, RESPONSE_BAD_GATEWAY = 502, RESPONSE_SERVICE_UNAVAILABLE = 503, RESPONSE_GATEWAY_TIMEOUT = 504, RESPONSE_HTTP_VERSION_NOT_SUPPORTED = 505, RESPONSE_INSUFFICIENT_STORAGE = 507, RESPONSE_NOT_EXTENDED = 510, }; enum Method { METHOD_GET, METHOD_HEAD, METHOD_POST, METHOD_PUT, METHOD_DELETE, METHOD_OPTIONS, METHOD_TRACE, METHOD_CONNECT, METHOD_MAX }; enum Status { STATUS_DISCONNECTED, STATUS_RESOLVING, //resolving hostname (if passed a hostname) STATUS_CANT_RESOLVE, STATUS_CONNECTING, //connecting to ip STATUS_CANT_CONNECT, STATUS_CONNECTED, //connected, requests only accepted here STATUS_REQUESTING, // request in progress STATUS_BODY, // request resulted in body, which must be read STATUS_CONNECTION_ERROR, STATUS_SSL_HANDSHAKE_ERROR, }; private: Status status; IP::ResolverID resolving; int conn_port; String conn_host; bool ssl; bool ssl_verify_host; bool blocking; Vector response_str; bool chunked; Vector chunk; int chunk_left; int body_size; int body_left; Ref tcp_connection; Ref connection; int response_num; Vector response_headers; static void _bind_methods(); PoolStringArray _get_response_headers(); Dictionary _get_response_headers_as_dictionary(); int read_chunk_size; Error _get_http_data(uint8_t* p_buffer, int p_bytes,int &r_received); public: //Error connect_and_get(const String& p_url,bool p_verify_host=true); //connects to a full url and perform request Error connect_to_host(const String &p_host,int p_port,bool p_ssl=false,bool p_verify_host=true); void set_connection(const Ref& p_connection); Ref get_connection() const; Error request_raw( Method p_method, const String& p_url, const Vector& p_headers,const PoolVector& p_body); Error request( Method p_method, const String& p_url, const Vector& p_headers,const String& p_body=String()); Error send_body_text(const String& p_body); Error send_body_data(const PoolByteArray& p_body); void close(); Status get_status() const; bool has_response() const; bool is_response_chunked() const; int get_response_code() const; Error get_response_headers(List *r_response); int get_response_body_length() const; PoolByteArray read_response_body_chunk(); // can't get body as partial text because of most encodings UTF8, gzip, etc. void set_blocking_mode(bool p_enable); //useful mostly if running in a thread bool is_blocking_mode_enabled() const; void set_read_chunk_size(int p_size); Error poll(); String query_string_from_dict(const Dictionary& p_dict); HTTPClient(); ~HTTPClient(); }; VARIANT_ENUM_CAST(HTTPClient::Method); VARIANT_ENUM_CAST(HTTPClient::Status); #endif // HTTP_CLIENT_H