/*************************************************************************/ /* file_access_pack.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FILE_ACCESS_PACK_H #define FILE_ACCESS_PACK_H #include "core/list.h" #include "core/map.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/print_string.h" // Godot's packed file magic header ("GDPC" in ASCII). #define PACK_HEADER_MAGIC 0x43504447 // The current packed file format version number. #define PACK_FORMAT_VERSION 1 class PackSource; class PackedData { friend class FileAccessPack; friend class DirAccessPack; friend class PackSource; public: struct PackedFile { String pack; uint64_t offset; //if offset is ZERO, the file was ERASED uint64_t size; uint8_t md5[16]; PackSource *src; }; private: struct PackedDir { PackedDir *parent; String name; Map subdirs; Set files; }; struct PathMD5 { uint64_t a; uint64_t b; bool operator<(const PathMD5 &p_md5) const { if (p_md5.a == a) { return b < p_md5.b; } else { return a < p_md5.a; } } bool operator==(const PathMD5 &p_md5) const { return a == p_md5.a && b == p_md5.b; }; PathMD5() { a = b = 0; }; PathMD5(const Vector p_buf) { a = *((uint64_t *)&p_buf[0]); b = *((uint64_t *)&p_buf[8]); }; }; Map files; Vector sources; PackedDir *root; //Map dirs; static PackedData *singleton; bool disabled; void _free_packed_dirs(PackedDir *p_dir); public: void add_pack_source(PackSource *p_source); void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files); // for PackSource void set_disabled(bool p_disabled) { disabled = p_disabled; } _FORCE_INLINE_ bool is_disabled() const { return disabled; } static PackedData *get_singleton() { return singleton; } Error add_pack(const String &p_path, bool p_replace_files); _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path); _FORCE_INLINE_ bool has_path(const String &p_path); PackedData(); ~PackedData(); }; class PackSource { public: virtual bool try_open_pack(const String &p_path, bool p_replace_files) = 0; virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0; virtual ~PackSource() {} }; class PackedSourcePCK : public PackSource { public: virtual bool try_open_pack(const String &p_path, bool p_replace_files); virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); }; class FileAccessPack : public FileAccess { PackedData::PackedFile pf; mutable size_t pos; mutable bool eof; FileAccess *f; virtual Error _open(const String &p_path, int p_mode_flags); virtual uint64_t _get_modified_time(const String &p_file) { return 0; } virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; } virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; } public: virtual void close(); virtual bool is_open() const; virtual void seek(size_t p_position); virtual void seek_end(int64_t p_position = 0); virtual size_t get_position() const; virtual size_t get_len() const; virtual bool eof_reached() const; virtual uint8_t get_8() const; virtual int get_buffer(uint8_t *p_dst, int p_length) const; virtual void set_endian_swap(bool p_swap); virtual Error get_error() const; virtual void flush(); virtual void store_8(uint8_t p_dest); virtual void store_buffer(const uint8_t *p_src, int p_length); virtual bool file_exists(const String &p_name); FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file); ~FileAccessPack(); }; FileAccess *PackedData::try_open_path(const String &p_path) { PathMD5 pmd5(p_path.md5_buffer()); Map::Element *E = files.find(pmd5); if (!E) return nullptr; //not found if (E->get().offset == 0) return nullptr; //was erased return E->get().src->get_file(p_path, &E->get()); } bool PackedData::has_path(const String &p_path) { return files.has(PathMD5(p_path.md5_buffer())); } class DirAccessPack : public DirAccess { PackedData::PackedDir *current; List list_dirs; List list_files; bool cdir; public: virtual Error list_dir_begin(); virtual String get_next(); virtual bool current_is_dir() const; virtual bool current_is_hidden() const; virtual void list_dir_end(); virtual int get_drive_count(); virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); virtual String get_current_dir(bool p_include_drive = true); virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); virtual Error make_dir(String p_dir); virtual Error rename(String p_from, String p_to); virtual Error remove(String p_name); size_t get_space_left(); virtual String get_filesystem_type() const; DirAccessPack(); ~DirAccessPack(); }; #endif // FILE_ACCESS_PACK_H