/*************************************************************************/
/*  dtls_server.cpp                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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#include "dtls_server.h"

#include "core/config/project_settings.h"
#include "core/os/file_access.h"

DTLSServer *(*DTLSServer::_create)() = nullptr;
bool DTLSServer::available = false;

DTLSServer *DTLSServer::create() {
	if (_create) {
		return _create();
	}
	return nullptr;
}

bool DTLSServer::is_available() {
	return available;
}

void DTLSServer::_bind_methods() {
	ClassDB::bind_method(D_METHOD("setup", "key", "certificate", "chain"), &DTLSServer::setup, DEFVAL(Ref<X509Certificate>()));
	ClassDB::bind_method(D_METHOD("take_connection", "udp_peer"), &DTLSServer::take_connection);
}