/*************************************************************************/ /* shortcut.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shortcut.h" #include "core/os/keyboard.h" void Shortcut::set_events(const Array &p_events) { for (int i = 0; i < p_events.size(); i++) { Ref ies = p_events[i]; ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut."); } events = p_events; emit_changed(); } void Shortcut::set_events_list(const List> *p_events) { events.clear(); for (const Ref &ie : *p_events) { events.push_back(ie); } } Array Shortcut::get_events() const { return events; } bool Shortcut::matches_event(const Ref &p_event) const { Ref ies = p_event; if (ies.is_valid()) { if (ies->get_shortcut().ptr() == this) { return true; } } for (int i = 0; i < events.size(); i++) { Ref ie = events[i]; bool valid = ie.is_valid() && ie->is_match(p_event); // Stop on first valid event - don't need to check further. if (valid) { return true; } } return false; } String Shortcut::get_as_text() const { for (int i = 0; i < events.size(); i++) { Ref ie = events[i]; // Return first shortcut which is valid if (ie.is_valid()) { return ie->as_text(); } } return "None"; } bool Shortcut::has_valid_event() const { // Tests if there is ANY input event which is valid. for (int i = 0; i < events.size(); i++) { Ref ie = events[i]; if (ie.is_valid()) { return true; } } return false; } void Shortcut::_bind_methods() { ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events); ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events); ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event); ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event); ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("InputEvent")), "set_events", "get_events"); } bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) { if (p_event_array1.size() != p_event_array2.size()) { return false; } bool is_same = true; for (int i = 0; i < p_event_array1.size(); i++) { Ref ie_1 = p_event_array1[i]; Ref ie_2 = p_event_array2[i]; is_same = ie_1->is_match(ie_2); // Break on the first that doesn't match - don't need to check further. if (!is_same) { break; } } return is_same; }