/*************************************************************************/ /* input_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_map.h" #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/os/keyboard.h" InputMap *InputMap::singleton = nullptr; int InputMap::ALL_DEVICES = -1; void InputMap::_bind_methods() { ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action); ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions); ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f)); ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action); ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone); ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event); ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event); ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event); ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events); ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events); ClassDB::bind_method(D_METHOD("event_is_action", "event", "action", "exact_match"), &InputMap::event_is_action, DEFVAL(false)); ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings); } /** * Returns an nonexistent action error message with a suggestion of the closest * matching action name (if possible). */ String InputMap::_suggest_actions(const StringName &p_action) const { List actions = get_actions(); StringName closest_action; float closest_similarity = 0.0; // Find the most action with the most similar name. for (List::Element *E = actions.front(); E; E = E->next()) { const float similarity = String(E->get()).similarity(p_action); if (similarity > closest_similarity) { closest_action = E->get(); closest_similarity = similarity; } } String error_message = vformat("The InputMap action \"%s\" doesn't exist.", p_action); if (closest_similarity >= 0.4) { // Only include a suggestion in the error message if it's similar enough. error_message += vformat(" Did you mean \"%s\"?", closest_action); } return error_message; } void InputMap::add_action(const StringName &p_action, float p_deadzone) { ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action \"" + String(p_action) + "\"."); input_map[p_action] = Action(); static int last_id = 1; input_map[p_action].id = last_id; input_map[p_action].deadzone = p_deadzone; last_id++; } void InputMap::erase_action(const StringName &p_action) { ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action)); input_map.erase(p_action); } Array InputMap::_get_actions() { Array ret; List actions = get_actions(); if (actions.is_empty()) { return ret; } for (const List::Element *E = actions.front(); E; E = E->next()) { ret.push_back(E->get()); } return ret; } List InputMap::get_actions() const { List actions = List(); if (input_map.is_empty()) { return actions; } for (OrderedHashMap::Element E = input_map.front(); E; E = E.next()) { actions.push_back(E.key()); } return actions; } List>::Element *InputMap::_find_event(Action &p_action, const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const { ERR_FAIL_COND_V(!p_event.is_valid(), nullptr); for (List>::Element *E = p_action.inputs.front(); E; E = E->next()) { const Ref e = E->get(); //if (e.type != Ref::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here? // continue; int device = e->get_device(); if (device == ALL_DEVICES || device == p_event->get_device()) { if (p_exact_match && e->shortcut_match(p_event)) { return E; } else if (!p_exact_match && e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) { return E; } } } return nullptr; } bool InputMap::has_action(const StringName &p_action) const { return input_map.has(p_action); } float InputMap::action_get_deadzone(const StringName &p_action) { ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action)); return input_map[p_action].deadzone; } void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) { ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action)); input_map[p_action].deadzone = p_deadzone; } void InputMap::action_add_event(const StringName &p_action, const Ref &p_event) { ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object."); ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action)); if (_find_event(input_map[p_action], p_event, true)) { return; // Already addded. } input_map[p_action].inputs.push_back(p_event); } bool InputMap::action_has_event(const StringName &p_action, const Ref &p_event) { ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action)); return (_find_event(input_map[p_action], p_event, true) != nullptr); } void InputMap::action_erase_event(const StringName &p_action, const Ref &p_event) { ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action)); List>::Element *E = _find_event(input_map[p_action], p_event, true); if (E) { input_map[p_action].inputs.erase(E); if (Input::get_singleton()->is_action_pressed(p_action)) { Input::get_singleton()->action_release(p_action); } } } void InputMap::action_erase_events(const StringName &p_action) { ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action)); input_map[p_action].inputs.clear(); } Array InputMap::_action_get_events(const StringName &p_action) { Array ret; const List> *al = action_get_events(p_action); if (al) { for (const List>::Element *E = al->front(); E; E = E->next()) { ret.push_back(E->get()); } } return ret; } const List> *InputMap::action_get_events(const StringName &p_action) { const OrderedHashMap::Element E = input_map.find(p_action); if (!E) { return nullptr; } return &E.get().inputs; } bool InputMap::event_is_action(const Ref &p_event, const StringName &p_action, bool p_exact_match) const { return event_get_action_status(p_event, p_action, p_exact_match); } bool InputMap::event_get_action_status(const Ref &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const { OrderedHashMap::Element E = input_map.find(p_action); ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action)); Ref input_event_action = p_event; if (input_event_action.is_valid()) { if (p_pressed != nullptr) { *p_pressed = input_event_action->is_pressed(); } if (p_strength != nullptr) { *p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f; } return input_event_action->get_action() == p_action; } bool pressed; float strength; float raw_strength; List>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength); if (event != nullptr) { if (p_pressed != nullptr) { *p_pressed = pressed; } if (p_strength != nullptr) { *p_strength = strength; } if (p_raw_strength != nullptr) { *p_raw_strength = raw_strength; } return true; } else { return false; } } const OrderedHashMap &InputMap::get_action_map() const { return input_map; } void InputMap::load_from_project_settings() { input_map.clear(); List pinfo; ProjectSettings::get_singleton()->get_property_list(&pinfo); for (List::Element *E = pinfo.front(); E; E = E->next()) { const PropertyInfo &pi = E->get(); if (!pi.name.begins_with("input/")) { continue; } String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); Dictionary action = ProjectSettings::get_singleton()->get(pi.name); float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f; Array events = action["events"]; add_action(name, deadzone); for (int i = 0; i < events.size(); i++) { Ref event = events[i]; if (event.is_null()) { continue; } action_add_event(name, event); } } } struct _BuiltinActionDisplayName { const char *name; const char *display_name; }; static const _BuiltinActionDisplayName _builtin_action_display_names[] = { /* clang-format off */ { "ui_accept", TTRC("Accept") }, { "ui_select", TTRC("Select") }, { "ui_cancel", TTRC("Cancel") }, { "ui_focus_next", TTRC("Focus Next") }, { "ui_focus_prev", TTRC("Focus Prev") }, { "ui_left", TTRC("Left") }, { "ui_right", TTRC("Right") }, { "ui_up", TTRC("Up") }, { "ui_down", TTRC("Down") }, { "ui_page_up", TTRC("Page Up") }, { "ui_page_down", TTRC("Page Down") }, { "ui_home", TTRC("Home") }, { "ui_end", TTRC("End") }, { "ui_cut", TTRC("Cut") }, { "ui_copy", TTRC("Copy") }, { "ui_paste", TTRC("Paste") }, { "ui_undo", TTRC("Undo") }, { "ui_redo", TTRC("Redo") }, { "ui_text_completion_query", TTRC("Completion Query") }, { "ui_text_newline", TTRC("New Line") }, { "ui_text_newline_blank", TTRC("New Blank Line") }, { "ui_text_newline_above", TTRC("New Line Above") }, { "ui_text_indent", TTRC("Indent") }, { "ui_text_dedent", TTRC("Dedent") }, { "ui_text_backspace", TTRC("Backspace") }, { "ui_text_backspace_word", TTRC("Backspace Word") }, { "ui_text_backspace_word.OSX", TTRC("Backspace Word") }, { "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") }, { "ui_text_backspace_all_to_left.OSX", TTRC("Backspace all to Left") }, { "ui_text_delete", TTRC("Delete") }, { "ui_text_delete_word", TTRC("Delete Word") }, { "ui_text_delete_word.OSX", TTRC("Delete Word") }, { "ui_text_delete_all_to_right", TTRC("Delete all to Right") }, { "ui_text_delete_all_to_right.OSX", TTRC("Delete all to Right") }, { "ui_text_caret_left", TTRC("Caret Left") }, { "ui_text_caret_word_left", TTRC("Caret Word Left") }, { "ui_text_caret_word_left.OSX", TTRC("Caret Word Left") }, { "ui_text_caret_right", TTRC("Caret Right") }, { "ui_text_caret_word_right", TTRC("Caret Word Right") }, { "ui_text_caret_word_right.OSX", TTRC("Caret Word Right") }, { "ui_text_caret_up", TTRC("Caret Up") }, { "ui_text_caret_down", TTRC("Caret Down") }, { "ui_text_caret_line_start", TTRC("Caret Line Start") }, { "ui_text_caret_line_start.OSX", TTRC("Caret Line Start") }, { "ui_text_caret_line_end", TTRC("Caret Line End") }, { "ui_text_caret_line_end.OSX", TTRC("Caret Line End") }, { "ui_text_caret_page_up", TTRC("Caret Page Up") }, { "ui_text_caret_page_down", TTRC("Caret Page Down") }, { "ui_text_caret_document_start", TTRC("Caret Document Start") }, { "ui_text_caret_document_start.OSX", TTRC("Caret Document Start") }, { "ui_text_caret_document_end", TTRC("Caret Document End") }, { "ui_text_caret_document_end.OSX", TTRC("Caret Document End") }, { "ui_text_scroll_up", TTRC("Scroll Up") }, { "ui_text_scroll_up.OSX", TTRC("Scroll Up") }, { "ui_text_scroll_down", TTRC("Scroll Down") }, { "ui_text_scroll_down.OSX", TTRC("Scroll Down") }, { "ui_text_select_all", TTRC("Select All") }, { "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") }, { "ui_graph_duplicate", TTRC("Duplicate Nodes") }, { "ui_graph_delete", TTRC("Delete Nodes") }, { "ui_filedialog_up_one_level", TTRC("Go Up One Level") }, { "ui_filedialog_refresh", TTRC("Refresh") }, { "ui_filedialog_show_hidden", TTRC("Show Hidden") }, { "ui_swap_input_direction ", TTRC("Swap Input Direction") }, { "", TTRC("")} /* clang-format on */ }; String InputMap::get_builtin_display_name(const String &p_name) const { int len = sizeof(_builtin_action_display_names) / sizeof(_BuiltinActionDisplayName); for (int i = 0; i < len; i++) { if (_builtin_action_display_names[i].name == p_name) { return RTR(_builtin_action_display_names[i].display_name); } } return p_name; } const OrderedHashMap>> &InputMap::get_builtins() { // Return cache if it has already been built. if (default_builtin_cache.size()) { return default_builtin_cache; } List> inputs; inputs.push_back(InputEventKey::create_reference(KEY_ENTER)); inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER)); inputs.push_back(InputEventKey::create_reference(KEY_SPACE)); default_builtin_cache.insert("ui_accept", inputs); inputs = List>(); inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y)); inputs.push_back(InputEventKey::create_reference(KEY_SPACE)); default_builtin_cache.insert("ui_select", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE)); default_builtin_cache.insert("ui_cancel", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_TAB)); default_builtin_cache.insert("ui_focus_next", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT)); default_builtin_cache.insert("ui_focus_prev", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_LEFT)); inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT)); default_builtin_cache.insert("ui_left", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT)); inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT)); default_builtin_cache.insert("ui_right", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_UP)); inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP)); default_builtin_cache.insert("ui_up", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN)); inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN)); default_builtin_cache.insert("ui_down", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP)); default_builtin_cache.insert("ui_page_up", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN)); default_builtin_cache.insert("ui_page_down", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_HOME)); default_builtin_cache.insert("ui_home", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_END)); default_builtin_cache.insert("ui_end", inputs); // ///// UI basic Shortcuts ///// inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD)); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT)); default_builtin_cache.insert("ui_cut", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD)); inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_copy", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD)); inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT)); default_builtin_cache.insert("ui_paste", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD)); default_builtin_cache.insert("ui_undo", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT)); inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD)); default_builtin_cache.insert("ui_redo", inputs); // ///// UI Text Input Shortcuts ///// inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_completion_query", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_TAB)); default_builtin_cache.insert("ui_text_completion_accept", inputs); // Newlines inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_ENTER)); inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER)); default_builtin_cache.insert("ui_text_newline", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD)); inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_newline_blank", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD)); inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_newline_above", inputs); // Indentation inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_TAB)); default_builtin_cache.insert("ui_text_indent", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT)); default_builtin_cache.insert("ui_text_dedent", inputs); // Text Backspace and Delete inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE)); default_builtin_cache.insert("ui_text_backspace", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_backspace_word", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT)); default_builtin_cache.insert("ui_text_backspace_word.OSX", inputs); inputs = List>(); default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_backspace_all_to_left.OSX", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE)); default_builtin_cache.insert("ui_text_delete", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_delete_word", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT)); default_builtin_cache.insert("ui_text_delete_word.OSX", inputs); inputs = List>(); default_builtin_cache.insert("ui_text_delete_all_to_right", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_delete_all_to_right.OSX", inputs); // Text Caret Movement Left/Right inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_LEFT)); default_builtin_cache.insert("ui_text_caret_left", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_word_left", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT)); default_builtin_cache.insert("ui_text_caret_word_left.OSX", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT)); default_builtin_cache.insert("ui_text_caret_right", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_word_right", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT)); default_builtin_cache.insert("ui_text_caret_word_right.OSX", inputs); // Text Caret Movement Up/Down inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_UP)); default_builtin_cache.insert("ui_text_caret_up", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN)); default_builtin_cache.insert("ui_text_caret_down", inputs); // Text Caret Movement Line Start/End inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_HOME)); default_builtin_cache.insert("ui_text_caret_line_start", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL)); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_line_start.OSX", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_END)); default_builtin_cache.insert("ui_text_caret_line_end", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL)); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs); // Text Caret Movement Page Up/Down inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP)); default_builtin_cache.insert("ui_text_caret_page_up", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN)); default_builtin_cache.insert("ui_text_caret_page_down", inputs); // Text Caret Movement Document Start/End inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_document_start", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_document_start.OSX", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_document_end", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_caret_document_end.OSX", inputs); // Text Scrolling inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_scroll_up", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT)); default_builtin_cache.insert("ui_text_scroll_up.OSX", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_scroll_down", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT)); default_builtin_cache.insert("ui_text_scroll_down.OSX", inputs); // Text Misc inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD)); default_builtin_cache.insert("ui_text_select_all", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_INSERT)); default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_MENU)); default_builtin_cache.insert("ui_menu", inputs); // ///// UI Graph Shortcuts ///// inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD)); default_builtin_cache.insert("ui_graph_duplicate", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE)); default_builtin_cache.insert("ui_graph_delete", inputs); // ///// UI File Dialog Shortcuts ///// inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE)); default_builtin_cache.insert("ui_filedialog_up_one_level", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_F5)); default_builtin_cache.insert("ui_filedialog_refresh", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_H)); default_builtin_cache.insert("ui_filedialog_show_hidden", inputs); inputs = List>(); inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD)); default_builtin_cache.insert("ui_swap_input_direction", inputs); return default_builtin_cache; } void InputMap::load_default() { OrderedHashMap>> builtins = get_builtins(); // List of Builtins which have an override for OSX. Vector osx_builtins; for (OrderedHashMap>>::Element E = builtins.front(); E; E = E.next()) { if (String(E.key()).ends_with(".OSX")) { // Strip .OSX from name: some_input_name.OSX -> some_input_name osx_builtins.push_back(String(E.key()).split(".")[0]); } } for (OrderedHashMap>>::Element E = builtins.front(); E; E = E.next()) { String fullname = E.key(); String name = fullname.split(".")[0]; String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : ""; #ifdef APPLE_STYLE_KEYS if (osx_builtins.has(name) && override_for != "OSX") { // Name has osx builtin but this particular one is for non-osx systems - so skip. continue; } #else if (override_for == "OSX") { // Override for OSX - not needed on non-osx platforms. continue; } #endif add_action(name); List> inputs = E.get(); for (List>::Element *I = inputs.front(); I; I = I->next()) { Ref iek = I->get(); // For the editor, only add keyboard actions. if (iek.is_valid()) { action_add_event(name, I->get()); } } } } InputMap::InputMap() { ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist."); singleton = this; }