/*************************************************************************/ /* input_enums.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef INPUT_ENUMS_H #define INPUT_ENUMS_H enum class HatDir { UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3, MAX = 4, }; enum class HatMask { CENTER = 0, UP = 1, RIGHT = 2, DOWN = 4, LEFT = 8, }; enum class JoyAxis { INVALID = -1, LEFT_X = 0, LEFT_Y = 1, RIGHT_X = 2, RIGHT_Y = 3, TRIGGER_LEFT = 4, TRIGGER_RIGHT = 5, SDL_MAX = 6, MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes. }; enum class JoyButton { INVALID = -1, A = 0, B = 1, X = 2, Y = 3, BACK = 4, GUIDE = 5, START = 6, LEFT_STICK = 7, RIGHT_STICK = 8, LEFT_SHOULDER = 9, RIGHT_SHOULDER = 10, DPAD_UP = 11, DPAD_DOWN = 12, DPAD_LEFT = 13, DPAD_RIGHT = 14, MISC1 = 15, PADDLE1 = 16, PADDLE2 = 17, PADDLE3 = 18, PADDLE4 = 19, TOUCHPAD = 20, SDL_MAX = 21, MAX = 36, // Android supports up to 36 buttons. }; enum class MIDIMessage { NONE = 0, NOTE_OFF = 0x8, NOTE_ON = 0x9, AFTERTOUCH = 0xA, CONTROL_CHANGE = 0xB, PROGRAM_CHANGE = 0xC, CHANNEL_PRESSURE = 0xD, PITCH_BEND = 0xE, }; enum class MouseButton { NONE = 0, LEFT = 1, RIGHT = 2, MIDDLE = 3, WHEEL_UP = 4, WHEEL_DOWN = 5, WHEEL_LEFT = 6, WHEEL_RIGHT = 7, MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows. MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows. MASK_LEFT = (1 << (LEFT - 1)), MASK_RIGHT = (1 << (RIGHT - 1)), MASK_MIDDLE = (1 << (MIDDLE - 1)), MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)), MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)), }; inline MouseButton mouse_button_to_mask(MouseButton button) { return MouseButton(1 << ((int)button - 1)); } inline MouseButton operator&(MouseButton a, MouseButton b) { return (MouseButton)((int)a & (int)b); } inline MouseButton operator|(MouseButton a, MouseButton b) { return (MouseButton)((int)a | (int)b); } inline MouseButton operator^(MouseButton a, MouseButton b) { return (MouseButton)((int)a ^ (int)b); } inline MouseButton &operator|=(MouseButton &a, MouseButton b) { return (MouseButton &)((int &)a |= (int)b); } inline MouseButton &operator&=(MouseButton &a, MouseButton b) { return (MouseButton &)((int &)a &= (int)b); } inline MouseButton operator~(MouseButton a) { return (MouseButton)(~(int)a); } inline HatMask operator|(HatMask a, HatMask b) { return (HatMask)((int)a | (int)b); } inline HatMask operator&(HatMask a, HatMask b) { return (HatMask)((int)a & (int)b); } inline HatMask &operator&=(HatMask &a, HatMask b) { return (HatMask &)((int &)a &= (int)b); } inline HatMask &operator|=(HatMask &a, HatMask b) { return (HatMask &)((int &)a |= (int)b); } inline HatMask operator~(HatMask a) { return (HatMask)(~(int)a); } #endif // INPUT_ENUMS_H