#!/usr/bin/env python Import('env') from platform_methods import run_in_subprocess import input_builders # Order matters here. Higher index controller database files write on top of lower index database files. controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"] env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases) env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings)) env.add_source_files(env.core_sources, "*.cpp") # Don't warn about duplicate entry here, we need it registered manually for first build, # even if later builds will pick it up twice due to above *.cpp globbing. env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)