/*************************************************************************/
/*  func_ref.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/
#ifndef FUNC_REF_H
#define FUNC_REF_H

#include "reference.h"

class FuncRef : public Reference {

	GDCLASS(FuncRef, Reference);
	ObjectID id;
	StringName function;

protected:
	static void _bind_methods();

public:
	Variant call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
	void set_instance(Object *p_obj);
	void set_function(const StringName &p_func);
	FuncRef();
};

#endif // FUNC_REF_H