/*************************************************************************/ /* gdextension_manager.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdextension_manager.h" #include "core/io/file_access.h" GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &p_path) { if (gdextension_map.has(p_path)) { return LOAD_STATUS_ALREADY_LOADED; } Ref extension = ResourceLoader::load(p_path); if (extension.is_null()) { return LOAD_STATUS_FAILED; } if (level >= 0) { // Already initialized up to some level. int32_t minimum_level = extension->get_minimum_library_initialization_level(); if (minimum_level < MIN(level, GDExtension::INITIALIZATION_LEVEL_SCENE)) { return LOAD_STATUS_NEEDS_RESTART; } // Initialize up to current level. for (int32_t i = minimum_level; i <= level; i++) { extension->initialize_library(GDExtension::InitializationLevel(i)); } } gdextension_map[p_path] = extension; return LOAD_STATUS_OK; } GDExtensionManager::LoadStatus GDExtensionManager::reload_extension(const String &p_path) { return LOAD_STATUS_OK; //TODO } GDExtensionManager::LoadStatus GDExtensionManager::unload_extension(const String &p_path) { if (!gdextension_map.has(p_path)) { return LOAD_STATUS_NOT_LOADED; } Ref extension = gdextension_map[p_path]; if (level >= 0) { // Already initialized up to some level. int32_t minimum_level = extension->get_minimum_library_initialization_level(); if (minimum_level < MIN(level, GDExtension::INITIALIZATION_LEVEL_SCENE)) { return LOAD_STATUS_NEEDS_RESTART; } // Deinitialize down to current level. for (int32_t i = level; i >= minimum_level; i--) { extension->deinitialize_library(GDExtension::InitializationLevel(i)); } } gdextension_map.erase(p_path); return LOAD_STATUS_OK; } bool GDExtensionManager::is_extension_loaded(const String &p_path) const { return gdextension_map.has(p_path); } Vector GDExtensionManager::get_loaded_extensions() const { Vector ret; for (const KeyValue> &E : gdextension_map) { ret.push_back(E.key); } return ret; } Ref GDExtensionManager::get_extension(const String &p_path) { HashMap>::Iterator E = gdextension_map.find(p_path); ERR_FAIL_COND_V(!E, Ref()); return E->value; } void GDExtensionManager::initialize_extensions(GDExtension::InitializationLevel p_level) { ERR_FAIL_COND(int32_t(p_level) - 1 != level); for (KeyValue> &E : gdextension_map) { E.value->initialize_library(p_level); } level = p_level; } void GDExtensionManager::deinitialize_extensions(GDExtension::InitializationLevel p_level) { ERR_FAIL_COND(int32_t(p_level) != level); for (KeyValue> &E : gdextension_map) { E.value->deinitialize_library(p_level); } level = int32_t(p_level) - 1; } void GDExtensionManager::load_extensions() { Ref f = FileAccess::open(GDExtension::get_extension_list_config_file(), FileAccess::READ); while (f.is_valid() && !f->eof_reached()) { String s = f->get_line().strip_edges(); if (!s.is_empty()) { LoadStatus err = load_extension(s); ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s); } } } GDExtensionManager *GDExtensionManager::get_singleton() { return singleton; } void GDExtensionManager::_bind_methods() { ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension); ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension); ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension); ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded); ClassDB::bind_method(D_METHOD("get_loaded_extensions"), &GDExtensionManager::get_loaded_extensions); ClassDB::bind_method(D_METHOD("get_extension", "path"), &GDExtensionManager::get_extension); BIND_ENUM_CONSTANT(LOAD_STATUS_OK); BIND_ENUM_CONSTANT(LOAD_STATUS_FAILED); BIND_ENUM_CONSTANT(LOAD_STATUS_ALREADY_LOADED); BIND_ENUM_CONSTANT(LOAD_STATUS_NOT_LOADED); BIND_ENUM_CONSTANT(LOAD_STATUS_NEEDS_RESTART); } GDExtensionManager *GDExtensionManager::singleton = nullptr; GDExtensionManager::GDExtensionManager() { ERR_FAIL_COND(singleton != nullptr); singleton = this; }