/**************************************************************************/ /* engine_profiler.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ENGINE_PROFILER_H #define ENGINE_PROFILER_H #include "core/object/ref_counted.h" #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" class EngineProfiler : public RefCounted { GDCLASS(EngineProfiler, RefCounted); private: String registration; protected: static void _bind_methods(); public: virtual void toggle(bool p_enable, const Array &p_opts); virtual void add(const Array &p_data); virtual void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time); Error bind(const String &p_name); Error unbind(); bool is_bound() const { return registration.length() > 0; } GDVIRTUAL2(_toggle, bool, Array); GDVIRTUAL1(_add_frame, Array); GDVIRTUAL4(_tick, double, double, double, double); EngineProfiler() {} virtual ~EngineProfiler(); }; #endif // ENGINE_PROFILER_H