/*************************************************************************/ /* engine_profiler.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "engine_profiler.h" #include "core/debugger/engine_debugger.h" void EngineProfiler::_bind_methods() { GDVIRTUAL_BIND(_toggle, "enable", "options"); GDVIRTUAL_BIND(_add_frame, "data"); GDVIRTUAL_BIND(_tick, "frame_time", "process_time", "physics_time", "physics_frame_time"); } void EngineProfiler::toggle(bool p_enable, const Array &p_array) { GDVIRTUAL_CALL(_toggle, p_enable, p_array); } void EngineProfiler::add(const Array &p_data) { GDVIRTUAL_CALL(_add_frame, p_data); } void EngineProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { GDVIRTUAL_CALL(_tick, p_frame_time, p_process_time, p_physics_time, p_physics_frame_time); } Error EngineProfiler::bind(const String &p_name) { ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE); EngineDebugger::Profiler prof( this, [](void *p_user, bool p_enable, const Array &p_opts) { static_cast(p_user)->toggle(p_enable, p_opts); }, [](void *p_user, const Array &p_data) { static_cast(p_user)->add(p_data); }, [](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { static_cast(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time); }); registration = p_name; EngineDebugger::register_profiler(p_name, prof); return OK; } Error EngineProfiler::unbind() { ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED); EngineDebugger::unregister_profiler(registration); registration.clear(); return OK; } EngineProfiler::~EngineProfiler() { if (is_bound()) { unbind(); } }