/*************************************************************************/ /* engine_debugger.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "engine_debugger.h" #include "core/debugger/local_debugger.h" #include "core/debugger/remote_debugger.h" #include "core/debugger/script_debugger.h" #include "core/os/os.h" EngineDebugger *EngineDebugger::singleton = NULL; ScriptDebugger *EngineDebugger::script_debugger = NULL; Map EngineDebugger::profilers; Map EngineDebugger::captures; void EngineDebugger::register_profiler(const StringName &p_name, const Profiler &p_func) { ERR_FAIL_COND_MSG(profilers.has(p_name), "Profiler already registered: " + p_name); profilers.insert(p_name, p_func); } void EngineDebugger::unregister_profiler(const StringName &p_name) { ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name); Profiler &p = profilers[p_name]; if (p.active && p.toggle) { p.toggle(p.data, false, Array()); p.active = false; } profilers.erase(p_name); } void EngineDebugger::register_message_capture(const StringName &p_name, Capture p_func) { ERR_FAIL_COND_MSG(captures.has(p_name), "Capture already registered: " + p_name); captures.insert(p_name, p_func); } void EngineDebugger::unregister_message_capture(const StringName &p_name) { ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name); captures.erase(p_name); } void EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) { ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't change profiler state, no profiler: " + p_name); Profiler &p = profilers[p_name]; if (p.toggle) { p.toggle(p.data, p_enabled, p_opts); } p.active = p_enabled; } void EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) { ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't add frame data, no profiler: " + p_name); Profiler &p = profilers[p_name]; if (p.add) { p.add(p.data, p_data); } } bool EngineDebugger::is_profiling(const StringName &p_name) { return profilers.has(p_name) && profilers[p_name].active; } bool EngineDebugger::has_profiler(const StringName &p_name) { return profilers.has(p_name); } bool EngineDebugger::has_capture(const StringName &p_name) { return captures.has(p_name); } Error EngineDebugger::capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured) { r_captured = false; ERR_FAIL_COND_V_MSG(!captures.has(p_name), ERR_UNCONFIGURED, "Capture not registered: " + p_name); const Capture &cap = captures[p_name]; return cap.capture(cap.data, p_msg, p_args, r_captured); } void EngineDebugger::line_poll() { // The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught if (poll_every % 2048 == 0) poll_events(false); poll_every++; } void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) { frame_time = USEC_TO_SEC(p_frame_ticks); idle_time = USEC_TO_SEC(p_idle_ticks); physics_time = USEC_TO_SEC(p_physics_ticks); physics_frame_time = p_physics_frame_time; // Notify tick to running profilers for (Map::Element *E = profilers.front(); E; E = E->next()) { Profiler &p = E->get(); if (!p.active || !p.tick) continue; p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time); } singleton->poll_events(true); } void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector p_breakpoints) { if (p_uri.empty()) return; if (p_uri == "local://") { singleton = memnew(LocalDebugger); script_debugger = memnew(ScriptDebugger); // Tell the OS that we want to handle termination signals. OS::get_singleton()->initialize_debugging(); } else { singleton = RemoteDebugger::create_for_uri(p_uri); if (!singleton) return; script_debugger = memnew(ScriptDebugger); // Notify editor of our pid (to allow focus stealing). Array msg; msg.push_back(OS::get_singleton()->get_process_id()); singleton->send_message("set_pid", msg); } if (!singleton) return; // There is a debugger, parse breakpoints. ScriptDebugger *singleton_script_debugger = singleton->get_script_debugger(); singleton_script_debugger->set_skip_breakpoints(p_skip_breakpoints); for (int i = 0; i < p_breakpoints.size(); i++) { String bp = p_breakpoints[i]; int sp = bp.find_last(":"); ERR_CONTINUE_MSG(sp == -1, "Invalid breakpoint: '" + bp + "', expected file:line format."); singleton_script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp)); } } void EngineDebugger::deinitialize() { if (!singleton) return; // Stop all profilers for (Map::Element *E = profilers.front(); E; E = E->next()) { if (E->get().active) singleton->profiler_enable(E->key(), false); } // Flush any remaining message singleton->poll_events(false); memdelete(singleton); singleton = NULL; profilers.clear(); captures.clear(); } EngineDebugger::~EngineDebugger() { if (script_debugger) memdelete(script_debugger); script_debugger = NULL; singleton = NULL; }