/*************************************************************************/ /* debugger_marshalls.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DEBUGGER_MARSHARLLS_H #define DEBUGGER_MARSHARLLS_H #include "core/object/script_language.h" #include "servers/rendering_server.h" struct DebuggerMarshalls { // Memory usage struct ResourceInfo { String path; String format; String type; RID id; int vram = 0; bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } }; struct ResourceUsage { List<ResourceInfo> infos; Array serialize(); bool deserialize(const Array &p_arr); }; // Network profiler struct MultiplayerNodeInfo { ObjectID node; String node_path; int incoming_rpc = 0; int incoming_rset = 0; int outgoing_rpc = 0; int outgoing_rset = 0; }; struct NetworkProfilerFrame { Vector<MultiplayerNodeInfo> infos; Array serialize(); bool deserialize(const Array &p_arr); }; // Script Profiler class ScriptFunctionSignature { public: StringName name; int id = -1; Array serialize(); bool deserialize(const Array &p_arr); }; struct ScriptFunctionInfo { StringName name; int sig_id = -1; int call_count = 0; float self_time = 0; float total_time = 0; }; // Servers profiler struct ServerFunctionInfo { StringName name; float time = 0; }; struct ServerInfo { StringName name; List<ServerFunctionInfo> functions; }; struct ServersProfilerFrame { int frame_number = 0; float frame_time = 0; float idle_time = 0; float physics_time = 0; float physics_frame_time = 0; float script_time = 0; List<ServerInfo> servers; Vector<ScriptFunctionInfo> script_functions; Array serialize(); bool deserialize(const Array &p_arr); }; struct ScriptStackVariable { String name; Variant value; int type = -1; Array serialize(int max_size = 1 << 20); // 1 MiB default. bool deserialize(const Array &p_arr); }; struct ScriptStackDump { List<ScriptLanguage::StackInfo> frames; ScriptStackDump() {} Array serialize(); bool deserialize(const Array &p_arr); }; struct OutputError { int hr = -1; int min = -1; int sec = -1; int msec = -1; String source_file; String source_func; int source_line = -1; String error; String error_descr; bool warning = false; Vector<ScriptLanguage::StackInfo> callstack; Array serialize(); bool deserialize(const Array &p_arr); }; // Visual Profiler struct VisualProfilerFrame { uint64_t frame_number = 0; Vector<RS::FrameProfileArea> areas; Array serialize(); bool deserialize(const Array &p_arr); }; }; #endif // DEBUGGER_MARSHARLLS_H