/*************************************************************************/ /* crypto.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CRYPTO_H #define CRYPTO_H #include "core/reference.h" #include "core/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" class CryptoKey : public Resource { GDCLASS(CryptoKey, Resource); protected: static void _bind_methods(); static CryptoKey *(*_create)(); public: static CryptoKey *create(); virtual Error load(String p_path) = 0; virtual Error save(String p_path) = 0; }; class X509Certificate : public Resource { GDCLASS(X509Certificate, Resource); protected: static void _bind_methods(); static X509Certificate *(*_create)(); public: static X509Certificate *create(); virtual Error load(String p_path) = 0; virtual Error load_from_memory(const uint8_t *p_buffer, int p_len) = 0; virtual Error save(String p_path) = 0; }; class Crypto : public Reference { GDCLASS(Crypto, Reference); protected: static void _bind_methods(); static Crypto *(*_create)(); static void (*_load_default_certificates)(String p_path); public: static Crypto *create(); static void load_default_certificates(String p_path); virtual PackedByteArray generate_random_bytes(int p_bytes); virtual Ref generate_rsa(int p_bytes); virtual Ref generate_self_signed_certificate(Ref p_key, String p_issuer_name, String p_not_before, String p_not_after); Crypto(); }; class ResourceFormatLoaderCrypto : public ResourceFormatLoader { GDCLASS(ResourceFormatLoaderCrypto, ResourceFormatLoader); public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_use_sub_threads = false, float *r_progress = nullptr); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; class ResourceFormatSaverCrypto : public ResourceFormatSaver { GDCLASS(ResourceFormatSaverCrypto, ResourceFormatSaver); public: virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual void get_recognized_extensions(const RES &p_resource, List *p_extensions) const; virtual bool recognize(const RES &p_resource) const; }; #endif // CRYPTO_H