#!/usr/bin/env python Import("env") env_crypto = env.Clone() is_builtin = env["builtin_mbedtls"] has_module = env["module_mbedtls_enabled"] thirdparty_obj = [] if is_builtin or not has_module: # Use our headers for builtin or if the module is not going to be compiled. # We decided not to depend on system mbedtls just for these few files that can # be easily extracted. env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"]) # MbedTLS core functions (for CryptoCore). # If the mbedtls module is compiled we don't need to add the .c files with our # custom config since they will be built by the module itself. # Only if the module is not enabled, we must compile here the required sources # to make a "light" build with only the necessary mbedtls files. if not has_module: env_thirdparty = env_crypto.Clone() env_thirdparty.disable_warnings() # Custom config file env_thirdparty.Append( CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')] ) thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/" thirdparty_mbedtls_sources = [ "aes.c", "base64.c", "constant_time.c", "md5.c", "sha1.c", "sha256.c", "godot_core_mbedtls_platform.c", ] thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources] env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources) env.core_sources += thirdparty_obj # Godot source files core_obj = [] env_crypto.add_source_files(core_obj, "*.cpp") env.core_sources += core_obj # Needed to force rebuilding the core files when the thirdparty library is updated. env.Depends(core_obj, thirdparty_obj)