/*************************************************************************/ /* core_bind.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CORE_BIND_H #define CORE_BIND_H #include "core/debugger/engine_profiler.h" #include "core/io/image.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/script_language.h" #include "core/os/os.h" #include "core/os/semaphore.h" #include "core/os/thread.h" #include "core/templates/safe_refcount.h" class MainLoop; template class TypedArray; namespace core_bind { class ResourceLoader : public Object { GDCLASS(ResourceLoader, Object); protected: static void _bind_methods(); static ResourceLoader *singleton; public: enum ThreadLoadStatus { THREAD_LOAD_INVALID_RESOURCE, THREAD_LOAD_IN_PROGRESS, THREAD_LOAD_FAILED, THREAD_LOAD_LOADED }; enum CacheMode { CACHE_MODE_IGNORE, // Resource and subresources do not use path cache, no path is set into resource. CACHE_MODE_REUSE, // Resource and subresources use patch cache, reuse existing loaded resources instead of loading from disk when available. CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk. }; static ResourceLoader *get_singleton() { return singleton; } Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE); ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array()); Ref load_threaded_get(const String &p_path); Ref load(const String &p_path, const String &p_type_hint = "", CacheMode p_cache_mode = CACHE_MODE_REUSE); Vector get_recognized_extensions_for_type(const String &p_type); void add_resource_format_loader(Ref p_format_loader, bool p_at_front); void remove_resource_format_loader(Ref p_format_loader); void set_abort_on_missing_resources(bool p_abort); PackedStringArray get_dependencies(const String &p_path); bool has_cached(const String &p_path); bool exists(const String &p_path, const String &p_type_hint = ""); ResourceUID::ID get_resource_uid(const String &p_path); ResourceLoader() { singleton = this; } }; class ResourceSaver : public Object { GDCLASS(ResourceSaver, Object); protected: static void _bind_methods(); static ResourceSaver *singleton; public: enum SaverFlags { FLAG_NONE = 0, FLAG_RELATIVE_PATHS = 1, FLAG_BUNDLE_RESOURCES = 2, FLAG_CHANGE_PATH = 4, FLAG_OMIT_EDITOR_PROPERTIES = 8, FLAG_SAVE_BIG_ENDIAN = 16, FLAG_COMPRESS = 32, FLAG_REPLACE_SUBRESOURCE_PATHS = 64, }; static ResourceSaver *get_singleton() { return singleton; } Error save(const Ref &p_resource, const String &p_path, BitField p_flags); Vector get_recognized_extensions(const Ref &p_resource); void add_resource_format_saver(Ref p_format_saver, bool p_at_front); void remove_resource_format_saver(Ref p_format_saver); ResourceSaver() { singleton = this; } }; class OS : public Object { GDCLASS(OS, Object); protected: static void _bind_methods(); static OS *singleton; public: enum RenderingDriver { RENDERING_DRIVER_VULKAN, RENDERING_DRIVER_OPENGL3, }; virtual PackedStringArray get_connected_midi_inputs(); virtual void open_midi_inputs(); virtual void close_midi_inputs(); void set_low_processor_usage_mode(bool p_enabled); bool is_in_low_processor_usage_mode() const; void set_low_processor_usage_mode_sleep_usec(int p_usec); int get_low_processor_usage_mode_sleep_usec() const; void alert(const String &p_alert, const String &p_title = "ALERT!"); void crash(const String &p_message); Vector get_system_fonts() const; String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const; Vector get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const; String get_executable_path() const; String read_string_from_stdin(bool p_block = true); int execute(const String &p_path, const Vector &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false); int create_process(const String &p_path, const Vector &p_arguments, bool p_open_console = false); int create_instance(const Vector &p_arguments); Error kill(int p_pid); Error shell_open(String p_uri); bool is_process_running(int p_pid) const; int get_process_id() const; void set_restart_on_exit(bool p_restart, const Vector &p_restart_arguments = Vector()); bool is_restart_on_exit_set() const; Vector get_restart_on_exit_arguments() const; bool has_environment(const String &p_var) const; String get_environment(const String &p_var) const; bool set_environment(const String &p_var, const String &p_value) const; String get_name() const; String get_distribution_name() const; String get_version() const; Vector get_cmdline_args(); Vector get_cmdline_user_args(); Vector get_video_adapter_driver_info() const; String get_locale() const; String get_locale_language() const; String get_model_name() const; bool is_debug_build() const; String get_unique_id() const; String get_keycode_string(Key p_code) const; bool is_keycode_unicode(char32_t p_unicode) const; Key find_keycode_from_string(const String &p_code) const; void set_use_file_access_save_and_swap(bool p_enable); uint64_t get_static_memory_usage() const; uint64_t get_static_memory_peak_usage() const; void delay_usec(int p_usec) const; void delay_msec(int p_msec) const; uint64_t get_ticks_msec() const; uint64_t get_ticks_usec() const; bool is_userfs_persistent() const; bool is_stdout_verbose() const; int get_processor_count() const; String get_processor_name() const; enum SystemDir { SYSTEM_DIR_DESKTOP, SYSTEM_DIR_DCIM, SYSTEM_DIR_DOCUMENTS, SYSTEM_DIR_DOWNLOADS, SYSTEM_DIR_MOVIES, SYSTEM_DIR_MUSIC, SYSTEM_DIR_PICTURES, SYSTEM_DIR_RINGTONES, }; String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const; Error move_to_trash(const String &p_path) const; String get_user_data_dir() const; String get_config_dir() const; String get_data_dir() const; String get_cache_dir() const; Error set_thread_name(const String &p_name); Thread::ID get_thread_caller_id() const; Thread::ID get_main_thread_id() const; bool has_feature(const String &p_feature) const; bool request_permission(const String &p_name); bool request_permissions(); Vector get_granted_permissions() const; static OS *get_singleton() { return singleton; } OS() { singleton = this; } }; class Geometry2D : public Object { GDCLASS(Geometry2D, Object); static Geometry2D *singleton; protected: static void _bind_methods(); public: static Geometry2D *get_singleton(); Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b); Vector get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const; bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius); real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius); bool is_polygon_clockwise(const Vector &p_polygon); bool is_point_in_polygon(const Point2 &p_point, const Vector &p_polygon); Vector triangulate_polygon(const Vector &p_polygon); Vector triangulate_delaunay(const Vector &p_points); Vector convex_hull(const Vector &p_points); TypedArray decompose_polygon_in_convex(const Vector &p_polygon); enum PolyBooleanOperation { OPERATION_UNION, OPERATION_DIFFERENCE, OPERATION_INTERSECTION, OPERATION_XOR }; // 2D polygon boolean operations. TypedArray merge_polygons(const Vector &p_polygon_a, const Vector &p_polygon_b); // Union (add). TypedArray clip_polygons(const Vector &p_polygon_a, const Vector &p_polygon_b); // Difference (subtract). TypedArray intersect_polygons(const Vector &p_polygon_a, const Vector &p_polygon_b); // Common area (multiply). TypedArray exclude_polygons(const Vector &p_polygon_a, const Vector &p_polygon_b); // All but common area (xor). // 2D polyline vs polygon operations. TypedArray clip_polyline_with_polygon(const Vector &p_polyline, const Vector &p_polygon); // Cut. TypedArray intersect_polyline_with_polygon(const Vector &p_polyline, const Vector &p_polygon); // Chop. // 2D offset polygons/polylines. enum PolyJoinType { JOIN_SQUARE, JOIN_ROUND, JOIN_MITER }; enum PolyEndType { END_POLYGON, END_JOINED, END_BUTT, END_SQUARE, END_ROUND }; TypedArray offset_polygon(const Vector &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE); TypedArray offset_polyline(const Vector &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE); Dictionary make_atlas(const Vector &p_rects); Geometry2D() { singleton = this; } }; class Geometry3D : public Object { GDCLASS(Geometry3D, Object); static Geometry3D *singleton; protected: static void _bind_methods(); public: static Geometry3D *get_singleton(); TypedArray build_box_planes(const Vector3 &p_extents); TypedArray build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); TypedArray build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); Vector get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); Vector segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); Vector segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); Vector segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector &p_planes); Vector clip_polygon(const Vector &p_points, const Plane &p_plane); Geometry3D() { singleton = this; } }; class Marshalls : public Object { GDCLASS(Marshalls, Object); static Marshalls *singleton; protected: static void _bind_methods(); public: static Marshalls *get_singleton(); String variant_to_base64(const Variant &p_var, bool p_full_objects = false); Variant base64_to_variant(const String &p_str, bool p_allow_objects = false); String raw_to_base64(const Vector &p_arr); Vector base64_to_raw(const String &p_str); String utf8_to_base64(const String &p_str); String base64_to_utf8(const String &p_str); Marshalls() { singleton = this; } ~Marshalls() { singleton = nullptr; } }; class Mutex : public RefCounted { GDCLASS(Mutex, RefCounted); ::Mutex mutex; static void _bind_methods(); public: void lock(); Error try_lock(); void unlock(); }; class Semaphore : public RefCounted { GDCLASS(Semaphore, RefCounted); ::Semaphore semaphore; static void _bind_methods(); public: void wait(); Error try_wait(); void post(); }; class Thread : public RefCounted { GDCLASS(Thread, RefCounted); protected: Variant ret; SafeFlag running; Callable target_callable; ::Thread thread; static void _bind_methods(); static void _start_func(void *ud); public: enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH, PRIORITY_MAX }; Error start(const Callable &p_callable, Priority p_priority = PRIORITY_NORMAL); String get_id() const; bool is_started() const; bool is_alive() const; Variant wait_to_finish(); }; namespace special { class ClassDB : public Object { GDCLASS(ClassDB, Object); protected: static void _bind_methods(); public: PackedStringArray get_class_list() const; PackedStringArray get_inheriters_from_class(const StringName &p_class) const; StringName get_parent_class(const StringName &p_class) const; bool class_exists(const StringName &p_class) const; bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const; bool can_instantiate(const StringName &p_class) const; Variant instantiate(const StringName &p_class) const; bool has_signal(StringName p_class, StringName p_signal) const; Dictionary get_signal(StringName p_class, StringName p_signal) const; TypedArray get_signal_list(StringName p_class, bool p_no_inheritance = false) const; TypedArray get_property_list(StringName p_class, bool p_no_inheritance = false) const; Variant get_property(Object *p_object, const StringName &p_property) const; Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const; bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const; TypedArray get_method_list(StringName p_class, bool p_no_inheritance = false) const; PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const; bool has_integer_constant(const StringName &p_class, const StringName &p_name) const; int64_t get_integer_constant(const StringName &p_class, const StringName &p_name) const; bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const; PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const; PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const; StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const; bool is_class_enabled(StringName p_class) const; ClassDB() {} ~ClassDB() {} }; } // namespace special class Engine : public Object { GDCLASS(Engine, Object); protected: static void _bind_methods(); static Engine *singleton; public: static Engine *get_singleton() { return singleton; } void set_physics_ticks_per_second(int p_ips); int get_physics_ticks_per_second() const; void set_max_physics_steps_per_frame(int p_max_physics_steps); int get_max_physics_steps_per_frame() const; void set_physics_jitter_fix(double p_threshold); double get_physics_jitter_fix() const; double get_physics_interpolation_fraction() const; void set_max_fps(int p_fps); int get_max_fps() const; double get_frames_per_second() const; uint64_t get_physics_frames() const; uint64_t get_process_frames() const; int get_frames_drawn(); void set_time_scale(double p_scale); double get_time_scale(); MainLoop *get_main_loop() const; Dictionary get_version_info() const; Dictionary get_author_info() const; TypedArray get_copyright_info() const; Dictionary get_donor_info() const; Dictionary get_license_info() const; String get_license_text() const; String get_architecture_name() const; bool is_in_physics_frame() const; bool has_singleton(const StringName &p_name) const; Object *get_singleton_object(const StringName &p_name) const; void register_singleton(const StringName &p_name, Object *p_object); void unregister_singleton(const StringName &p_name); Vector get_singleton_list() const; void register_script_language(ScriptLanguage *p_language); int get_script_language_count(); ScriptLanguage *get_script_language(int p_index) const; void set_editor_hint(bool p_enabled); bool is_editor_hint() const; // `set_write_movie_path()` is not exposed to the scripting API as changing it at run-time has no effect. String get_write_movie_path() const; void set_print_error_messages(bool p_enabled); bool is_printing_error_messages() const; Engine() { singleton = this; } }; class EngineDebugger : public Object { GDCLASS(EngineDebugger, Object); HashMap captures; HashMap> profilers; protected: static void _bind_methods(); static EngineDebugger *singleton; public: static EngineDebugger *get_singleton() { return singleton; } bool is_active(); void register_profiler(const StringName &p_name, Ref p_profiler); void unregister_profiler(const StringName &p_name); bool is_profiling(const StringName &p_name); bool has_profiler(const StringName &p_name); void profiler_add_frame_data(const StringName &p_name, const Array &p_data); void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array()); void register_message_capture(const StringName &p_name, const Callable &p_callable); void unregister_message_capture(const StringName &p_name); bool has_capture(const StringName &p_name); void send_message(const String &p_msg, const Array &p_data); static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); EngineDebugger() { singleton = this; } ~EngineDebugger(); }; } // namespace core_bind VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus); VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode); VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags); VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver); VARIANT_ENUM_CAST(core_bind::OS::SystemDir); VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation); VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType); VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType); VARIANT_ENUM_CAST(core_bind::Thread::Priority); #endif // CORE_BIND_H