/*************************************************************************/ /* project_settings.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "project_settings.h" #include "core/core_bind.h" // For Compression enum. #include "core/core_string_names.h" #include "core/input/input_map.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/file_access_network.h" #include "core/io/file_access_pack.h" #include "core/io/marshalls.h" #include "core/os/keyboard.h" #include "core/variant/variant_parser.h" #include "core/version.h" #include "modules/modules_enabled.gen.h" // For mono. const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot"; ProjectSettings *ProjectSettings::singleton = nullptr; ProjectSettings *ProjectSettings::get_singleton() { return singleton; } String ProjectSettings::get_project_data_dir_name() const { return project_data_dir_name; } String ProjectSettings::get_project_data_path() const { return "res://" + get_project_data_dir_name(); } String ProjectSettings::get_resource_path() const { return resource_path; } String ProjectSettings::get_safe_project_name() const { String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name")); if (safe_name.is_empty()) { safe_name = "UnnamedProject"; } return safe_name; } String ProjectSettings::get_imported_files_path() const { return get_project_data_path().plus_file("imported"); } // Returns the features that a project must have when opened with this build of Godot. // This is used by the project manager to provide the initial_settings for config/features. const PackedStringArray ProjectSettings::get_required_features() { PackedStringArray features = PackedStringArray(); features.append(VERSION_BRANCH); #ifdef REAL_T_IS_DOUBLE features.append("Double Precision"); #endif return features; } // Returns the features supported by this build of Godot. Includes all required features. const PackedStringArray ProjectSettings::_get_supported_features() { PackedStringArray features = get_required_features(); #ifdef MODULE_MONO_ENABLED features.append("C#"); #endif // Allow pinning to a specific patch number or build type by marking // them as supported. They're only used if the user adds them manually. features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH)); features.append(VERSION_FULL_CONFIG); features.append(VERSION_FULL_BUILD); // For now, assume Vulkan is always supported. // This should be removed if it's possible to build the editor without Vulkan. features.append("Vulkan Clustered"); features.append("Vulkan Mobile"); return features; } // Returns the features that this project needs but this build of Godot lacks. const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) { PackedStringArray unsupported_features = PackedStringArray(); PackedStringArray supported_features = singleton->_get_supported_features(); for (int i = 0; i < p_project_features.size(); i++) { if (!supported_features.has(p_project_features[i])) { unsupported_features.append(p_project_features[i]); } } unsupported_features.sort(); return unsupported_features; } // Returns the features that both this project has and this build of Godot has, ensuring required features exist. const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) { // Remove unsupported features if present. PackedStringArray features = PackedStringArray(p_project_features); PackedStringArray supported_features = _get_supported_features(); for (int i = p_project_features.size() - 1; i > -1; i--) { if (!supported_features.has(p_project_features[i])) { features.remove_at(i); } } // Add required features if not present. PackedStringArray required_features = get_required_features(); for (int i = 0; i < required_features.size(); i++) { if (!features.has(required_features[i])) { features.append(required_features[i]); } } features.sort(); return features; } String ProjectSettings::localize_path(const String &p_path) const { if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) { return p_path.simplify_path(); } DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String path = p_path.replace("\\", "/").simplify_path(); if (dir->change_dir(path) == OK) { String cwd = dir->get_current_dir(); cwd = cwd.replace("\\", "/"); memdelete(dir); // Ensure that we end with a '/'. // This is important to ensure that we do not wrongly localize the resource path // in an absolute path that just happens to contain this string but points to a // different folder (e.g. "/my/project" as resource_path would be contained in // "/my/project_data", even though the latter is not part of res://. // `plus_file("")` is an easy way to ensure we have a trailing '/'. const String res_path = resource_path.plus_file(""); // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/', // so we must make sure we have it as well in order to compare with 'res_path'. cwd = cwd.plus_file(""); if (!cwd.begins_with(res_path)) { return p_path; } return cwd.replace_first(res_path, "res://"); } else { memdelete(dir); int sep = path.rfind("/"); if (sep == -1) { return "res://" + path; } String parent = path.substr(0, sep); String plocal = localize_path(parent); if (plocal.is_empty()) { return ""; } // Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/' if (plocal[plocal.length() - 1] == '/') { sep += 1; } return plocal + path.substr(sep, path.size() - sep); } } void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].initial = p_value; } void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].restart_if_changed = p_restart; } void ProjectSettings::set_as_basic(const String &p_name, bool p_basic) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].basic = p_basic; } void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); #ifdef DEBUG_METHODS_ENABLED props[p_name].ignore_value_in_docs = p_ignore; #endif } bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const { ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + "."); #ifdef DEBUG_METHODS_ENABLED return props[p_name].ignore_value_in_docs; #else return false; #endif } String ProjectSettings::globalize_path(const String &p_path) const { if (p_path.begins_with("res://")) { if (!resource_path.is_empty()) { return p_path.replace("res:/", resource_path); } return p_path.replace("res://", ""); } else if (p_path.begins_with("user://")) { String data_dir = OS::get_singleton()->get_user_data_dir(); if (!data_dir.is_empty()) { return p_path.replace("user:/", data_dir); } return p_path.replace("user://", ""); } return p_path; } bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) { _THREAD_SAFE_METHOD_ if (p_value.get_type() == Variant::NIL) { props.erase(p_name); if (p_name.operator String().begins_with("autoload/")) { String node_name = p_name.operator String().split("/")[1]; if (autoloads.has(node_name)) { remove_autoload(node_name); } } } else { if (p_name == CoreStringNames::get_singleton()->_custom_features) { Vector custom_feature_array = String(p_value).split(","); for (int i = 0; i < custom_feature_array.size(); i++) { custom_features.insert(custom_feature_array[i]); } return true; } if (!disable_feature_overrides) { int dot = p_name.operator String().find("."); if (dot != -1) { Vector s = p_name.operator String().split("."); bool override_valid = false; for (int i = 1; i < s.size(); i++) { String feature = s[i].strip_edges(); if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) { override_valid = true; break; } } if (override_valid) { feature_overrides[s[0]] = p_name; } } } if (props.has(p_name)) { if (!props[p_name].overridden) { props[p_name].variant = p_value; } } else { props[p_name] = VariantContainer(p_value, last_order++); } if (p_name.operator String().begins_with("autoload/")) { String node_name = p_name.operator String().split("/")[1]; AutoloadInfo autoload; autoload.name = node_name; String path = p_value; if (path.begins_with("*")) { autoload.is_singleton = true; autoload.path = path.substr(1); } else { autoload.path = path; } add_autoload(autoload); } } return true; } bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const { _THREAD_SAFE_METHOD_ StringName name = p_name; if (!disable_feature_overrides && feature_overrides.has(name)) { name = feature_overrides[name]; } if (!props.has(name)) { WARN_PRINT("Property not found: " + String(name)); return false; } r_ret = props[name].variant; return true; } struct _VCSort { String name; Variant::Type type; int order; uint32_t flags; bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; } }; void ProjectSettings::_get_property_list(List *p_list) const { _THREAD_SAFE_METHOD_ Set<_VCSort> vclist; for (const KeyValue &E : props) { const VariantContainer *v = &E.value; if (v->hide_from_editor) { continue; } _VCSort vc; vc.name = E.key; vc.order = v->order; vc.type = v->variant.get_type(); if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) { vc.flags = PROPERTY_USAGE_STORAGE; } else { vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE; } if (v->basic) { vc.flags |= PROPERTY_USAGE_EDITOR_BASIC_SETTING; } if (v->restart_if_changed) { vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED; } vclist.insert(vc); } for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) { String prop_info_name = E->get().name; int dot = prop_info_name.find("."); if (dot != -1 && !custom_prop_info.has(prop_info_name)) { prop_info_name = prop_info_name.substr(0, dot); } if (custom_prop_info.has(prop_info_name)) { PropertyInfo pi = custom_prop_info[prop_info_name]; pi.name = E->get().name; pi.usage = E->get().flags; p_list->push_back(pi); } else { p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags)); } } } bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) { if (PackedData::get_singleton()->is_disabled()) { return false; } bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK; if (!ok) { return false; } //if data.pck is found, all directory access will be from here DirAccess::make_default(DirAccess::ACCESS_RESOURCES); using_datapack = true; return true; } void ProjectSettings::_convert_to_last_version(int p_from_version) { if (p_from_version <= 3) { // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events) for (KeyValue &E : props) { Variant value = E.value.variant; if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) { Array array = value; Dictionary action; action["deadzone"] = Variant(0.5f); action["events"] = array; E.value.variant = action; } } } } /* * This method is responsible for loading a project.godot file and/or data file * using the following merit order: * - If using NetworkClient, try to lookup project file or fail. * - If --main-pack was passed by the user (`p_main_pack`), load it or fail. * - Search for project PCKs automatically. For each step we try loading a potential * PCK, and if it doesn't work, we proceed to the next step. If any step succeeds, * we try loading the project settings, and abort if it fails. Steps: * o Bundled PCK in the executable. * o [macOS only] PCK with same basename as the binary in the .app resource dir. * o PCK with same basename as the binary in the binary's directory. We handle both * changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and * appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck'). * o PCK with the same basename as the binary in the current working directory. * Same as above for the two possible PCK file names. * - On relevant platforms (Android/iOS), lookup project file in OS resource path. * If found, load it or fail. * - Lookup project file in passed `p_path` (--path passed by the user), i.e. we * are running from source code. * If not found and `p_upwards` is true (--upwards passed by the user), look for * project files in parent folders up to the system root (used to run a game * from command line while in a subfolder). * If a project file is found, load it or fail. * If nothing was found, error out. */ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) { // If looking for files in a network client, use it directly if (FileAccessNetworkClient::get_singleton()) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails _load_settings_text("res://override.cfg"); } return err; } // Attempt with a user-defined main pack first if (!p_main_pack.is_empty()) { bool ok = _load_resource_pack(p_main_pack); ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'."); Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK && !p_ignore_override) { // Load override from location of the main pack // Optional, we don't mind if it fails _load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg")); } return err; } String exec_path = OS::get_singleton()->get_executable_path(); if (!exec_path.is_empty()) { // We do several tests sequentially until one succeeds to find a PCK, // and if so, we attempt loading it at the end. // Attempt with PCK bundled into executable. bool found = _load_resource_pack(exec_path); // Attempt with exec_name.pck. // (This is the usual case when distributing a Godot game.) String exec_dir = exec_path.get_base_dir(); String exec_filename = exec_path.get_file(); String exec_basename = exec_filename.get_basename(); // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) // or the exec path's basename + '.pck' (Windows). // We need to test both possibilities as extensions for Linux binaries are optional // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). #ifdef OSX_ENABLED if (!found) { // Attempt to load PCK from macOS .app bundle resources. found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_filename + ".pck")); } #endif if (!found) { // Try to load data pack at the location of the executable. // As mentioned above, we have two potential names to attempt. found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck")); } if (!found) { // If we couldn't find them next to the executable, we attempt // the current working directory. Same story, two tests. found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck"); } // If we opened our package, try and load our project. if (found) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK && !p_ignore_override) { // Load override from location of the executable. // Optional, we don't mind if it fails. _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg")); } return err; } } // Try to use the filesystem for files, according to OS. // (Only Android -when reading from pck- and iOS use this.) if (!OS::get_singleton()->get_resource_dir().is_empty()) { // OS will call ProjectSettings->get_resource_path which will be empty if not overridden! // If the OS would rather use a specific location, then it will not be empty. resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/"); if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') { resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end. } Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails. _load_settings_text("res://override.cfg"); } return err; } // Nothing was found, try to find a project file in provided path (`p_path`) // or, if requested (`p_upwards`) in parent directories. DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'."); d->change_dir(p_path); String current_dir = d->get_current_dir(); bool found = false; Error err; while (true) { // Set the resource path early so things can be resolved when loading. resource_path = current_dir; resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case. err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary")); if (err == OK && !p_ignore_override) { // Optional, we don't mind if it fails. _load_settings_text(current_dir.plus_file("override.cfg")); found = true; break; } if (p_upwards) { // Try to load settings ascending through parent directories d->change_dir(".."); if (d->get_current_dir() == current_dir) { break; // not doing anything useful } current_dir = d->get_current_dir(); } else { break; } } memdelete(d); if (!found) { return err; } if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') { resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end. } return OK; } Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) { Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override); if (err == OK) { String custom_settings = GLOBAL_DEF("application/config/project_settings_override", ""); if (!custom_settings.is_empty()) { _load_settings_text(custom_settings); } } // Updating the default value after the project settings have loaded. bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory"); project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX; // Using GLOBAL_GET on every block for compressing can be slow, so assigning here. Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching"); Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level"); Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size"); Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level"); Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level"); return err; } bool ProjectSettings::has_setting(String p_var) const { _THREAD_SAFE_METHOD_ return props.has(p_var); } Error ProjectSettings::_load_settings_binary(const String &p_path) { Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); if (err != OK) { return err; } uint8_t hdr[4]; f->get_buffer(hdr, 4); if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG)."); } uint32_t count = f->get_32(); for (uint32_t i = 0; i < count; i++) { uint32_t slen = f->get_32(); CharString cs; cs.resize(slen + 1); cs[slen] = 0; f->get_buffer((uint8_t *)cs.ptr(), slen); String key; key.parse_utf8(cs.ptr()); uint32_t vlen = f->get_32(); Vector d; d.resize(vlen); f->get_buffer(d.ptrw(), vlen); Variant value; err = decode_variant(value, d.ptr(), d.size(), nullptr, true); ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + "."); set(key, value); } f->close(); memdelete(f); return OK; } Error ProjectSettings::_load_settings_text(const String &p_path) { Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); if (!f) { // FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing // This needs to be streamlined if we want decent error reporting return ERR_FILE_NOT_FOUND; } VariantParser::StreamFile stream; stream.f = f; String assign; Variant value; VariantParser::Tag next_tag; int lines = 0; String error_text; String section; int config_version = 0; while (true) { assign = Variant(); next_tag.fields.clear(); next_tag.name = String(); err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true); if (err == ERR_FILE_EOF) { memdelete(f); // If we're loading a project.godot from source code, we can operate some // ProjectSettings conversions if need be. _convert_to_last_version(config_version); last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot")); return OK; } else if (err != OK) { ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted."); memdelete(f); return err; } if (!assign.is_empty()) { if (section.is_empty() && assign == "config_version") { config_version = value; if (config_version > CONFIG_VERSION) { memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION)); } } else { if (section.is_empty()) { set(assign, value); } else { set(section + "/" + assign, value); } } } else if (!next_tag.name.is_empty()) { section = next_tag.name; } } } Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) { // Attempt first to load the binary project.godot file. Error err = _load_settings_binary(p_bin_path); if (err == OK) { return OK; } else if (err != ERR_FILE_NOT_FOUND) { // If the file exists but can't be loaded, we want to know it. ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + "."); } // Fallback to text-based project.godot file if binary was not found. err = _load_settings_text(p_text_path); if (err == OK) { return OK; } else if (err != ERR_FILE_NOT_FOUND) { ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + "."); } return err; } Error ProjectSettings::load_custom(const String &p_path) { if (p_path.ends_with(".binary")) { return _load_settings_binary(p_path); } return _load_settings_text(p_path); } int ProjectSettings::get_order(const String &p_name) const { ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + "."); return props[p_name].order; } void ProjectSettings::set_order(const String &p_name, int p_order) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props[p_name].order = p_order; } void ProjectSettings::set_builtin_order(const String &p_name) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) { props[p_name].order = last_builtin_order++; } } bool ProjectSettings::is_builtin_setting(const String &p_name) const { // Return true because a false negative is worse than a false positive. ERR_FAIL_COND_V_MSG(!props.has(p_name), true, "Request for nonexistent project setting: " + p_name + "."); return props[p_name].order < NO_BUILTIN_ORDER_BASE; } void ProjectSettings::clear(const String &p_name) { ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + "."); props.erase(p_name); } Error ProjectSettings::save() { Error error = save_custom(get_resource_path().plus_file("project.godot")); if (error == OK) { last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot")); } return error; } Error ProjectSettings::_save_settings_binary(const String &p_file, const Map> &props, const CustomMap &p_custom, const String &p_custom_features) { Error err; FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + "."); uint8_t hdr[4] = { 'E', 'C', 'F', 'G' }; file->store_buffer(hdr, 4); int count = 0; for (const KeyValue> &E : props) { count += E.value.size(); } if (!p_custom_features.is_empty()) { file->store_32(count + 1); //store how many properties are saved, add one for custom featuers, which must always go first String key = CoreStringNames::get_singleton()->_custom_features; file->store_pascal_string(key); int len; err = encode_variant(p_custom_features, nullptr, len, false); if (err != OK) { memdelete(file); ERR_FAIL_V(err); } Vector buff; buff.resize(len); err = encode_variant(p_custom_features, buff.ptrw(), len, false); if (err != OK) { memdelete(file); ERR_FAIL_V(err); } file->store_32(len); file->store_buffer(buff.ptr(), buff.size()); } else { file->store_32(count); //store how many properties are saved } for (Map>::Element *E = props.front(); E; E = E->next()) { for (String &key : E->get()) { if (!E->key().is_empty()) { key = E->key() + "/" + key; } Variant value; if (p_custom.has(key)) { value = p_custom[key]; } else { value = get(key); } file->store_pascal_string(key); int len; err = encode_variant(value, nullptr, len, true); if (err != OK) { memdelete(file); } ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant."); Vector buff; buff.resize(len); err = encode_variant(value, buff.ptrw(), len, true); if (err != OK) { memdelete(file); } ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant."); file->store_32(len); file->store_buffer(buff.ptr(), buff.size()); } } file->close(); memdelete(file); return OK; } Error ProjectSettings::_save_settings_text(const String &p_file, const Map> &props, const CustomMap &p_custom, const String &p_custom_features) { Error err; FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + "."); file->store_line("; Engine configuration file."); file->store_line("; It's best edited using the editor UI and not directly,"); file->store_line("; since the parameters that go here are not all obvious."); file->store_line(";"); file->store_line("; Format:"); file->store_line("; [section] ; section goes between []"); file->store_line("; param=value ; assign values to parameters"); file->store_line(""); file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n"); if (!p_custom_features.is_empty()) { file->store_string("custom_features=\"" + p_custom_features + "\"\n"); } file->store_string("\n"); for (const Map>::Element *E = props.front(); E; E = E->next()) { if (E != props.front()) { file->store_string("\n"); } if (!E->key().is_empty()) { file->store_string("[" + E->key() + "]\n\n"); } for (const String &F : E->get()) { String key = F; if (!E->key().is_empty()) { key = E->key() + "/" + key; } Variant value; if (p_custom.has(key)) { value = p_custom[key]; } else { value = get(key); } String vstr; VariantWriter::write_to_string(value, vstr); file->store_string(F.property_name_encode() + "=" + vstr + "\n"); } } file->close(); memdelete(file); return OK; } Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array? return save_custom(p_file); } Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector &p_custom_features, bool p_merge_with_current) { ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty."); PackedStringArray project_features = has_setting("application/config/features") ? (PackedStringArray)get_setting("application/config/features") : PackedStringArray(); // If there is no feature list currently present, force one to generate. if (project_features.is_empty()) { project_features = ProjectSettings::get_required_features(); } // Check the rendering API. const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String(); if (!rendering_api.is_empty()) { // Add the rendering API as a project feature if it doesn't already exist. if (!project_features.has(rendering_api)) { project_features.append(rendering_api); } } // Check for the existence of a csproj file. if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) { // If there is a csproj file, add the C# feature if it doesn't already exist. if (!project_features.has("C#")) { project_features.append("C#"); } } else { // If there isn't a csproj file, remove the C# feature if it exists. if (project_features.has("C#")) { project_features.remove_at(project_features.find("C#")); } } project_features = _trim_to_supported_features(project_features); set_setting("application/config/features", project_features); Set<_VCSort> vclist; if (p_merge_with_current) { for (const KeyValue &G : props) { const VariantContainer *v = &G.value; if (v->hide_from_editor) { continue; } if (p_custom.has(G.key)) { continue; } _VCSort vc; vc.name = G.key; //*k; vc.order = v->order; vc.type = v->variant.get_type(); vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE; if (v->variant == v->initial) { continue; } vclist.insert(vc); } } for (const KeyValue &E : p_custom) { // Lookup global prop to store in the same order Map::Element *global_prop = props.find(E.key); _VCSort vc; vc.name = E.key; vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF; vc.type = E.value.get_type(); vc.flags = PROPERTY_USAGE_STORAGE; vclist.insert(vc); } Map> props; for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) { String category = E->get().name; String name = E->get().name; int div = category.find("/"); if (div < 0) { category = ""; } else { category = category.substr(0, div); name = name.substr(div + 1, name.size()); } props[category].push_back(name); } String custom_features; for (int i = 0; i < p_custom_features.size(); i++) { if (i > 0) { custom_features += ","; } String f = p_custom_features[i].strip_edges().replace("\"", ""); custom_features += f; } if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) { return _save_settings_text(p_path, props, p_custom, custom_features); } else if (p_path.ends_with(".binary")) { return _save_settings_binary(p_path, props, p_custom, custom_features); } else { ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + "."); } } Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic) { Variant ret; if (!ProjectSettings::get_singleton()->has_setting(p_var)) { ProjectSettings::get_singleton()->set(p_var, p_default); } ret = ProjectSettings::get_singleton()->get(p_var); ProjectSettings::get_singleton()->set_initial_value(p_var, p_default); ProjectSettings::get_singleton()->set_builtin_order(p_var); ProjectSettings::get_singleton()->set_as_basic(p_var, p_basic); ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed); ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs); return ret; } Vector ProjectSettings::get_optimizer_presets() const { List pi; ProjectSettings::get_singleton()->get_property_list(&pi); Vector names; for (const PropertyInfo &E : pi) { if (!E.name.begins_with("optimizer_presets/")) { continue; } names.push_back(E.name.get_slicec('/', 1)); } names.sort(); return names; } void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) { ERR_FAIL_COND(!p_info.has("name")); ERR_FAIL_COND(!p_info.has("type")); PropertyInfo pinfo; pinfo.name = p_info["name"]; ERR_FAIL_COND(!props.has(pinfo.name)); pinfo.type = Variant::Type(p_info["type"].operator int()); ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX); if (p_info.has("hint")) { pinfo.hint = PropertyHint(p_info["hint"].operator int()); } if (p_info.has("hint_string")) { pinfo.hint_string = p_info["hint_string"]; } set_custom_property_info(pinfo.name, pinfo); } void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) { ERR_FAIL_COND(!props.has(p_prop)); custom_prop_info[p_prop] = p_info; custom_prop_info[p_prop].name = p_prop; } const Map &ProjectSettings::get_custom_property_info() const { return custom_prop_info; } void ProjectSettings::set_disable_feature_overrides(bool p_disable) { disable_feature_overrides = p_disable; } bool ProjectSettings::is_using_datapack() const { return using_datapack; } bool ProjectSettings::property_can_revert(const String &p_name) { if (!props.has(p_name)) { return false; } return props[p_name].initial != props[p_name].variant; } Variant ProjectSettings::property_get_revert(const String &p_name) { if (!props.has(p_name)) { return Variant(); } return props[p_name].initial; } void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) { set(p_setting, p_value); } Variant ProjectSettings::get_setting(const String &p_setting) const { return get(p_setting); } bool ProjectSettings::has_custom_feature(const String &p_feature) const { return custom_features.has(p_feature); } OrderedHashMap ProjectSettings::get_autoload_list() const { return autoloads; } void ProjectSettings::add_autoload(const AutoloadInfo &p_autoload) { ERR_FAIL_COND_MSG(p_autoload.name == StringName(), "Trying to add autoload with no name."); autoloads[p_autoload.name] = p_autoload; } void ProjectSettings::remove_autoload(const StringName &p_autoload) { ERR_FAIL_COND_MSG(!autoloads.has(p_autoload), "Trying to remove non-existent autoload."); autoloads.erase(p_autoload); } bool ProjectSettings::has_autoload(const StringName &p_autoload) const { return autoloads.has(p_autoload); } ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_name) const { ERR_FAIL_COND_V_MSG(!autoloads.has(p_name), AutoloadInfo(), "Trying to get non-existent autoload."); return autoloads[p_name]; } void ProjectSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting); ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting); ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting); ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order); ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order); ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value); ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind); ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear); ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path); ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path); ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save); ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0)); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert); ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd); } void ProjectSettings::_add_builtin_input_map() { if (InputMap::get_singleton()) { OrderedHashMap>> builtins = InputMap::get_singleton()->get_builtins(); for (OrderedHashMap>>::Element E = builtins.front(); E; E = E.next()) { Array events; // Convert list of input events into array for (List>::Element *I = E.get().front(); I; I = I->next()) { events.push_back(I->get()); } Dictionary action; action["deadzone"] = Variant(0.5f); action["events"] = events; String action_name = "input/" + E.key(); GLOBAL_DEF(action_name, action); input_presets.push_back(action_name); } } } ProjectSettings::ProjectSettings() { // Initialization of engine variables should be done in the setup() method, // so that the values can be overridden from project.godot or project.binary. singleton = this; GLOBAL_DEF_BASIC("application/config/name", ""); GLOBAL_DEF_BASIC("application/config/description", ""); custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT); GLOBAL_DEF_BASIC("application/run/main_scene", ""); custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"); GLOBAL_DEF("application/run/disable_stdout", false); GLOBAL_DEF("application/run/disable_stderr", false); GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true); GLOBAL_DEF("application/config/use_custom_user_dir", false); GLOBAL_DEF("application/config/custom_user_dir_name", ""); GLOBAL_DEF("application/config/project_settings_override", ""); GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres"); custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres"); PackedStringArray extensions = PackedStringArray(); extensions.push_back("gd"); if (Engine::get_singleton()->has_singleton("GodotSharp")) { extensions.push_back("cs"); } extensions.push_back("gdshader"); GLOBAL_DEF("editor/run/main_run_args", ""); GLOBAL_DEF("editor/script/search_in_file_extensions", extensions); custom_prop_info["editor/script/search_in_file_extensions"] = PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"); GLOBAL_DEF("editor/script/templates_search_path", "res://script_templates"); custom_prop_info["editor/script/templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR); _add_builtin_input_map(); // Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum. custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor"); // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum. custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox"); custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); // Required to make the project setting appear even if the physics engine is GodotPhysics, // while also making it appear in the ProjectSettings class documentation. GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); GLOBAL_DEF("compression/formats/zstd/long_distance_matching", Compression::zstd_long_distance_matching); custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching"); GLOBAL_DEF("compression/formats/zstd/compression_level", Compression::zstd_level); custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1"); GLOBAL_DEF("compression/formats/zstd/window_log_size", Compression::zstd_window_log_size); custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1"); GLOBAL_DEF("compression/formats/zlib/compression_level", Compression::zlib_level); custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"); GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level); custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"); } ProjectSettings::~ProjectSettings() { singleton = nullptr; }