/*************************************************************************/ /* compressed_translation.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef COMPRESSED_TRANSLATION_H #define COMPRESSED_TRANSLATION_H #include "translation.h" class PHashTranslation : public Translation { GDCLASS(PHashTranslation,Translation); //this translation uses a sort of modified perfect hash algorithm //it requieres hashing strings twice and then does a binary search, //so it's slower, but at the same time it has an extreemly high chance //of catching untranslated strings //load/store friendly types DVector hash_table; DVector bucket_table; DVector strings; struct Bucket { int size; uint32_t func; struct Elem { uint32_t key; uint32_t str_offset; uint32_t comp_size; uint32_t uncomp_size; }; Elem elem[1]; }; _FORCE_INLINE_ uint32_t hash( uint32_t d, const char *p_str ) const { if (d==0) d=0x1000193; while(*p_str) { d = (d * 0x1000193) ^ uint32_t(*p_str); p_str++; } return d; } protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; static void _bind_methods(); public: virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations void generate(const Ref &p_from); PHashTranslation(); }; #endif // COMPRESSED_TRANSLATION_H