/*************************************************************************/ /* core_bind.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CORE_BIND_H #define CORE_BIND_H #include "image.h" #include "io/compression.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/dir_access.h" #include "os/file_access.h" #include "os/os.h" #include "os/semaphore.h" #include "os/thread.h" class _ResourceLoader : public Object { GDCLASS(_ResourceLoader, Object); protected: static void _bind_methods(); static _ResourceLoader *singleton; public: static _ResourceLoader *get_singleton() { return singleton; } Ref load_interactive(const String &p_path, const String &p_type_hint = ""); RES load(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false); PoolVector get_recognized_extensions_for_type(const String &p_type); void set_abort_on_missing_resources(bool p_abort); PoolStringArray get_dependencies(const String &p_path); bool has(const String &p_path); _ResourceLoader(); }; class _ResourceSaver : public Object { GDCLASS(_ResourceSaver, Object); protected: static void _bind_methods(); static _ResourceSaver *singleton; public: enum SaverFlags { FLAG_RELATIVE_PATHS = 1, FLAG_BUNDLE_RESOURCES = 2, FLAG_CHANGE_PATH = 4, FLAG_OMIT_EDITOR_PROPERTIES = 8, FLAG_SAVE_BIG_ENDIAN = 16, FLAG_COMPRESS = 32, }; static _ResourceSaver *get_singleton() { return singleton; } Error save(const String &p_path, const RES &p_resource, uint32_t p_flags); PoolVector get_recognized_extensions(const RES &p_resource); _ResourceSaver(); }; VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags); class MainLoop; class _OS : public Object { GDCLASS(_OS, Object); protected: static void _bind_methods(); static _OS *singleton; public: enum PowerState { POWERSTATE_UNKNOWN, /**< cannot determine power status */ POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ POWERSTATE_CHARGING, /**< Plugged in, charging battery */ POWERSTATE_CHARGED /**< Plugged in, battery charged */ }; enum Weekday { DAY_SUNDAY, DAY_MONDAY, DAY_TUESDAY, DAY_WEDNESDAY, DAY_THURSDAY, DAY_FRIDAY, DAY_SATURDAY }; enum Month { /// Start at 1 to follow Windows SYSTEMTIME structure /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx MONTH_JANUARY = 1, MONTH_FEBRUARY, MONTH_MARCH, MONTH_APRIL, MONTH_MAY, MONTH_JUNE, MONTH_JULY, MONTH_AUGUST, MONTH_SEPTEMBER, MONTH_OCTOBER, MONTH_NOVEMBER, MONTH_DECEMBER }; Point2 get_mouse_position() const; void set_window_title(const String &p_title); int get_mouse_button_state() const; void set_clipboard(const String &p_text); String get_clipboard() const; void set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen = 0); Size2 get_video_mode(int p_screen = 0) const; bool is_video_mode_fullscreen(int p_screen = 0) const; bool is_video_mode_resizable(int p_screen = 0) const; Array get_fullscreen_mode_list(int p_screen = 0) const; virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = -1) const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual int get_screen_dpi(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual Size2 get_window_size() const; virtual void set_window_size(const Size2 &p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void request_attention(); virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window() const; virtual void set_ime_position(const Point2 &p_pos); Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track); bool native_video_is_playing(); void native_video_pause(); void native_video_unpause(); void native_video_stop(); void set_low_processor_usage_mode(bool p_enabled); bool is_in_low_processor_usage_mode() const; String get_executable_path() const; int execute(const String &p_path, const Vector &p_arguments, bool p_blocking, Array p_output = Array()); Error kill(int p_pid); Error shell_open(String p_uri); int get_process_id() const; bool has_environment(const String &p_var) const; String get_environment(const String &p_var) const; String get_name() const; Vector get_cmdline_args(); String get_locale() const; String get_latin_keyboard_variant() const; String get_model_name() const; void dump_memory_to_file(const String &p_file); void dump_resources_to_file(const String &p_file); bool has_virtual_keyboard() const; void show_virtual_keyboard(const String &p_existing_text = ""); void hide_virtual_keyboard(); void print_resources_in_use(bool p_short = false); void print_all_resources(const String &p_to_file); void print_all_textures_by_size(); void print_resources_by_type(const Vector &p_types); bool has_touchscreen_ui_hint() const; bool is_debug_build() const; String get_unique_id() const; String get_scancode_string(uint32_t p_code) const; bool is_scancode_unicode(uint32_t p_unicode) const; int find_scancode_from_string(const String &p_code) const; /* struct Date { int year; Month month; int day; Weekday weekday; bool dst; }; struct Time { int hour; int min; int sec; }; */ void set_use_file_access_save_and_swap(bool p_enable); void set_icon(const Ref &p_icon); int get_exit_code() const; void set_exit_code(int p_code); Dictionary get_date(bool utc) const; Dictionary get_time(bool utc) const; Dictionary get_datetime(bool utc) const; Dictionary get_datetime_from_unix_time(uint64_t unix_time_val) const; uint64_t get_unix_time_from_datetime(Dictionary datetime) const; Dictionary get_time_zone_info() const; uint64_t get_unix_time() const; uint64_t get_system_time_secs() const; int get_static_memory_usage() const; int get_static_memory_peak_usage() const; int get_dynamic_memory_usage() const; void delay_usec(uint32_t p_usec) const; void delay_msec(uint32_t p_msec) const; uint32_t get_ticks_msec() const; uint32_t get_splash_tick_msec() const; bool can_use_threads() const; bool can_draw() const; bool is_stdout_verbose() const; int get_processor_count() const; enum SystemDir { SYSTEM_DIR_DESKTOP, SYSTEM_DIR_DCIM, SYSTEM_DIR_DOCUMENTS, SYSTEM_DIR_DOWNLOADS, SYSTEM_DIR_MOVIES, SYSTEM_DIR_MUSIC, SYSTEM_DIR_PICTURES, SYSTEM_DIR_RINGTONES, }; enum ScreenOrientation { SCREEN_ORIENTATION_LANDSCAPE, SCREEN_ORIENTATION_PORTRAIT, SCREEN_ORIENTATION_REVERSE_LANDSCAPE, SCREEN_ORIENTATION_REVERSE_PORTRAIT, SCREEN_ORIENTATION_SENSOR_LANDSCAPE, SCREEN_ORIENTATION_SENSOR_PORTRAIT, SCREEN_ORIENTATION_SENSOR, }; String get_system_dir(SystemDir p_dir) const; String get_data_dir() const; void alert(const String &p_alert, const String &p_title = "ALERT!"); void set_screen_orientation(ScreenOrientation p_orientation); ScreenOrientation get_screen_orientation() const; void set_keep_screen_on(bool p_enabled); bool is_keep_screen_on() const; bool is_ok_left_and_cancel_right() const; Error set_thread_name(const String &p_name); void set_use_vsync(bool p_enable); bool is_vsync_enabled() const; PowerState get_power_state(); int get_power_seconds_left(); int get_power_percent_left(); static _OS *get_singleton() { return singleton; } _OS(); }; VARIANT_ENUM_CAST(_OS::PowerState); VARIANT_ENUM_CAST(_OS::Weekday); VARIANT_ENUM_CAST(_OS::Month); VARIANT_ENUM_CAST(_OS::SystemDir); VARIANT_ENUM_CAST(_OS::ScreenOrientation); class _Geometry : public Object { GDCLASS(_Geometry, Object); static _Geometry *singleton; protected: static void _bind_methods(); public: static _Geometry *get_singleton(); PoolVector build_box_planes(const Vector3 &p_extents); PoolVector build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); PoolVector build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b); PoolVector get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2); PoolVector get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2); Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b); Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b); Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2); bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const; PoolVector segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); PoolVector segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); PoolVector segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector &p_planes); real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius); int get_uv84_normal_bit(const Vector3 &p_vector); Vector triangulate_polygon(const Vector &p_polygon); Dictionary make_atlas(const Vector &p_rects); _Geometry(); }; class _File : public Reference { GDCLASS(_File, Reference); FileAccess *f; bool eswap; protected: static void _bind_methods(); public: enum ModeFlags { READ = 1, WRITE = 2, READ_WRITE = 3, WRITE_READ = 7, }; enum CompressionMode { COMPRESSION_FASTLZ = Compression::MODE_FASTLZ, COMPRESSION_DEFLATE = Compression::MODE_DEFLATE, COMPRESSION_ZSTD = Compression::MODE_ZSTD, COMPRESSION_GZIP = Compression::MODE_GZIP }; Error open_encrypted(const String &p_path, int p_mode_flags, const Vector &p_key); Error open_encrypted_pass(const String &p_path, int p_mode_flags, const String &p_pass); Error open_compressed(const String &p_path, int p_mode_flags, int p_compress_mode = 0); Error open(const String &p_path, int p_mode_flags); ///< open a file void close(); ///< close a file bool is_open() const; ///< true when file is open void seek(int64_t p_position); ///< seek to a given position void seek_end(int64_t p_position = 0); ///< seek from the end of file int64_t get_pos() const; ///< get position in the file int64_t get_len() const; ///< get size of the file bool eof_reached() const; ///< reading passed EOF uint8_t get_8() const; ///< get a byte uint16_t get_16() const; ///< get 16 bits uint uint32_t get_32() const; ///< get 32 bits uint uint64_t get_64() const; ///< get 64 bits uint float get_float() const; double get_double() const; real_t get_real() const; Variant get_var() const; PoolVector get_buffer(int p_length) const; ///< get an array of bytes String get_line() const; String get_as_text() const; String get_md5(const String &p_path) const; String get_sha256(const String &p_path) const; /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) * It's not about the current CPU type but file formats. * this flags get reset to false (little endian) on each open */ void set_endian_swap(bool p_swap); bool get_endian_swap(); Error get_error() const; ///< get last error void store_8(uint8_t p_dest); ///< store a byte void store_16(uint16_t p_dest); ///< store 16 bits uint void store_32(uint32_t p_dest); ///< store 32 bits uint void store_64(uint64_t p_dest); ///< store 64 bits uint void store_float(float p_dest); void store_double(double p_dest); void store_real(real_t p_real); void store_string(const String &p_string); void store_line(const String &p_string); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); Vector get_csv_line(String delim = ",") const; void store_buffer(const PoolVector &p_buffer); ///< store an array of bytes void store_var(const Variant &p_var); bool file_exists(const String &p_name) const; ///< return true if a file exists uint64_t get_modified_time(const String &p_file) const; _File(); virtual ~_File(); }; VARIANT_ENUM_CAST(_File::ModeFlags); VARIANT_ENUM_CAST(_File::CompressionMode); class _Directory : public Reference { GDCLASS(_Directory, Reference); DirAccess *d; protected: static void _bind_methods(); public: Error open(const String &p_path); Error list_dir_begin(bool p_skip_navigational = false, bool p_skip_hidden = false); ///< This starts dir listing String get_next(); bool current_is_dir() const; void list_dir_end(); ///< int get_drive_count(); String get_drive(int p_drive); int get_current_drive(); Error change_dir(String p_dir); ///< can be relative or absolute, return false on success String get_current_dir(); ///< return current dir location Error make_dir(String p_dir); Error make_dir_recursive(String p_dir); bool file_exists(String p_file); bool dir_exists(String p_dir); int get_space_left(); Error copy(String p_from, String p_to); Error rename(String p_from, String p_to); Error remove(String p_name); _Directory(); virtual ~_Directory(); private: bool _list_skip_navigational; bool _list_skip_hidden; }; class _Marshalls : public Reference { GDCLASS(_Marshalls, Reference); static _Marshalls *singleton; protected: static void _bind_methods(); public: static _Marshalls *get_singleton(); String variant_to_base64(const Variant &p_var); Variant base64_to_variant(const String &p_str); String raw_to_base64(const PoolVector &p_arr); PoolVector base64_to_raw(const String &p_str); String utf8_to_base64(const String &p_str); String base64_to_utf8(const String &p_str); _Marshalls() { singleton = this; } ~_Marshalls() { singleton = NULL; } }; class _Mutex : public Reference { GDCLASS(_Mutex, Reference); Mutex *mutex; static void _bind_methods(); public: void lock(); Error try_lock(); void unlock(); _Mutex(); ~_Mutex(); }; class _Semaphore : public Reference { GDCLASS(_Semaphore, Reference); Semaphore *semaphore; static void _bind_methods(); public: Error wait(); Error post(); _Semaphore(); ~_Semaphore(); }; class _Thread : public Reference { GDCLASS(_Thread, Reference); protected: Variant ret; Variant userdata; volatile bool active; Object *target_instance; StringName target_method; Thread *thread; static void _bind_methods(); static void _start_func(void *ud); public: enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH }; Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), int p_priority = PRIORITY_NORMAL); String get_id() const; bool is_active() const; Variant wait_to_finish(); _Thread(); ~_Thread(); }; VARIANT_ENUM_CAST(_Thread::Priority); class _ClassDB : public Object { GDCLASS(_ClassDB, Object) protected: static void _bind_methods(); public: PoolStringArray get_class_list() const; PoolStringArray get_inheriters_from_class(const StringName &p_class) const; StringName get_parent_class(const StringName &p_class) const; bool class_exists(const StringName &p_class) const; bool is_parent_class(const StringName &p_class, const StringName &p_inherits) const; bool can_instance(const StringName &p_class) const; Variant instance(const StringName &p_class) const; bool has_signal(StringName p_class, StringName p_signal) const; Dictionary get_signal(StringName p_class, StringName p_signal) const; Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const; Array get_property_list(StringName p_class, bool p_no_inheritance = false) const; Variant get_property(Object *p_object, const StringName &p_property) const; Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const; bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const; Array get_method_list(StringName p_class, bool p_no_inheritance = false) const; PoolStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const; bool has_integer_constant(const StringName &p_class, const StringName &p_name) const; int get_integer_constant(const StringName &p_class, const StringName &p_name) const; StringName get_category(const StringName &p_node) const; bool is_class_enabled(StringName p_class) const; _ClassDB(); ~_ClassDB(); }; class _Engine : public Object { GDCLASS(_Engine, Object); protected: static void _bind_methods(); static _Engine *singleton; public: static _Engine *get_singleton() { return singleton; } void set_iterations_per_second(int p_ips); int get_iterations_per_second() const; void set_target_fps(int p_fps); float get_target_fps() const; float get_frames_per_second() const; int get_frames_drawn(); void set_time_scale(float p_scale); float get_time_scale(); MainLoop *get_main_loop() const; Dictionary get_version_info() const; bool is_in_fixed_frame() const; void set_editor_hint(bool p_enabled); bool is_editor_hint() const; _Engine(); }; #endif // CORE_BIND_H