#!/usr/bin/env python Import('env') import methods env.core_sources = [] # Generate global defaults gd_call = "" gd_inc = "" for x in env.global_defaults: env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp") gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n' gd_call += "\tregister_" + x + "_global_defaults();\n" gd_cpp = '#include "project_settings.h"\n' gd_cpp += gd_inc gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n" with open("global_defaults.gen.cpp", "w") as f: f.write(gd_cpp) # Generate AES256 script encryption key import os txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ): e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"] txt = "" ec_valid = True if (len(e) != 64): ec_valid = False else: for i in range(len(e) >> 1): if (i > 0): txt += "," txts = "0x" + e[i * 2:i * 2 + 2] try: int(txts, 16) except: ec_valid = False txt += txts if (not ec_valid): txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" print("Invalid AES256 encryption key, not 64 bits hex: " + e) with open("script_encryption_key.gen.cpp", "w") as f: f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") # Add required thirdparty code. Header paths are hardcoded, we don't need to append # to the include path (saves a few chars on the compiler invocation for touchy MSVC...) thirdparty_dir = "#thirdparty/misc/" thirdparty_sources = [ # C sources "base64.c", "fastlz.c", "sha256.c", "smaz.c", # C++ sources "aes256.cpp", "hq2x.cpp", "md5.cpp", "pcg.cpp", "triangulator.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.add_source_files(env.core_sources, thirdparty_sources) # Minizip library, can be unbundled in theory # However, our version has some custom modifications, so it won't compile with the system one thirdparty_minizip_dir = "#thirdparty/minizip/" thirdparty_minizip_sources = [ "ioapi.c", "unzip.c", "zip.c", ] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] env.add_source_files(env.core_sources, thirdparty_minizip_sources) if 'builtin_zstd' in env and env['builtin_zstd']: SConscript("#thirdparty/zstd/SCsub") # Godot's own sources env.add_source_files(env.core_sources, "*.cpp") # Make binders import make_binders env.Command(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run) # Authors env.Depends('#core/authors.gen.h', "../AUTHORS.md") env.Command('#core/authors.gen.h', "../AUTHORS.md", methods.make_authors_header) # Donors env.Depends('#core/donors.gen.h', "../DONORS.md") env.Command('#core/donors.gen.h', "../DONORS.md", methods.make_donors_header) # License env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"]) env.Command('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], methods.make_license_header) # Chain load SCsubs SConscript('os/SCsub') SConscript('math/SCsub') SConscript('io/SCsub') SConscript('bind/SCsub') SConscript('helper/SCsub') # Build it all as a library lib = env.add_library("core", env.core_sources) env.Prepend(LIBS=[lib]) Export('env')