language: cpp # OS config, depends on actual 'os' in build matrix dist: trusty sudo: false env: global: - SCONS_CACHE=$HOME/.scons_cache - SCONS_CACHE_LIMIT=1024 - OPTIONS="debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes" - secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA=" cache: directories: - $SCONS_CACHE matrix: include: - env: STATIC_CHECKS=yes os: linux compiler: gcc addons: apt: sources: - llvm-toolchain-trusty-6.0 - ubuntu-toolchain-r-test packages: - clang-format-6.0 - libstdc++6 # >= 4.9 needed for clang-format-6.0 - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no" os: linux compiler: gcc addons: apt: sources: - mono packages: - &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev] - &linux_mono_deps [mono-devel, msbuild] coverity_scan: project: name: "godotengine/godot" description: "Godot Engine Coverity scans" notification_email: coverity@godotengine.org build_command_prepend: "" build_command: "scons p=x11 -j2 $OPTIONS" branch_pattern: coverity_scan - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: linux compiler: clang addons: apt: packages: - *linux_deps - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: linux compiler: clang - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang os: osx compiler: clang - env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: osx compiler: clang - env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc os: linux compiler: gcc addons: apt: packages: - *linux_deps before_install: - if [ "$STATIC_CHECKS" = "yes" ]; then unset SCONS_CACHE; fi install: - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-linux.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ]; then misc/travis/scons-local-osx.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-osx.sh; fi before_script: - if [ "$GODOT_TARGET" = "android" ]; then export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk; export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk; fi script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS; fi