language: cpp

# OS config, depends on actual 'os' in build matrix
dist: xenial
sudo: false

env:
  global:
    - SCONS_CACHE=$HOME/.scons_cache
    - SCONS_CACHE_LIMIT=1024
    - OPTIONS="debug_symbols=no verbose=yes progress=no"
    - secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="

cache:
  directories:
    - $SCONS_CACHE

matrix:
  include:
    - env: STATIC_CHECKS=yes
      os: linux
      compiler: gcc
      addons:
        apt:
          sources:
            - llvm-toolchain-xenial-8
          packages:
            - clang-format-8

    - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
      os: linux
      compiler: gcc-8
      addons:
        apt:
          sources:
            - mono
            - ubuntu-toolchain-r-test
          packages:
            - &gcc8_deps [gcc-8, g++-8]
            - &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
            - &linux_mono_deps [mono-devel, msbuild, nuget]

        coverity_scan:
          project:
            name: "godotengine/godot"
            description: "Godot Engine Coverity scans"
          notification_email: coverity@godotengine.org
          build_command_prepend: ""
          build_command: "scons p=x11 -j2 $OPTIONS"
          branch_pattern: coverity_scan

    - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
      os: linux
      compiler: clang
      addons:
        apt:
          packages:
            - *linux_deps

    - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
      os: linux
      compiler: clang

    - env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang
      os: osx
      compiler: clang

    - env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
      os: osx
      compiler: clang

    - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-8 MATRIX_EVAL="CC=gcc-8 && CXX=g++-8" EXTRA_ARGS="warnings=extra werror=yes"
      os: linux
      compiler: gcc-8
      addons:
        apt:
          sources:
            - ubuntu-toolchain-r-test
          packages:
            - *gcc8_deps
            - *linux_deps

    - env: PLATFORM=x11 TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-5
      os: linux
      compiler: gcc
      addons:
        apt:
          packages:
            - *linux_deps

before_install:
  - eval "${MATRIX_EVAL}"
  - if [ "$STATIC_CHECKS" = "yes" ]; then
      unset SCONS_CACHE;
    fi

install:
  - pip install --user scons;
  - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
      misc/travis/android-tools-linux.sh;
    fi
  - if [ "$TRAVIS_OS_NAME" = "osx" ]; then
      export PATH=${PATH}:/Users/travis/Library/Python/2.7/bin;
    fi
  - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$PLATFORM" = "android" ]; then
      misc/travis/android-tools-osx.sh;
    fi

before_script:
  - if [ "$PLATFORM" = "android" ]; then
      export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
      export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
    fi

script:
  - if [ "$STATIC_CHECKS" = "yes" ]; then
      sh ./misc/travis/clang-format.sh;
    else
      scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS;
    fi