name: 🐧 Linux Builds on: [push, pull_request] # Global Settings env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: master-v2 SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux cancel-in-progress: true jobs: build-linux: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: # Temporarily disabled until Mono is fixed # # - name: Editor w Mono (target=release_debug, tools=yes, tests=yes) # cache-name: linux-editor-mono # target: release_debug # tools: true # tests: false # Disabled due freeze caused by mix Mono build and CI # sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no # doc-test: true # bin: "./bin/godot.linuxbsd.opt.tools.64.mono" # build-mono: true # proj-conv: true # artifact: true # Temporary replacement: - name: Editor w/o Mono (target=release_debug, tools=yes, tests=yes) cache-name: linux-editor-mono target: release_debug tools: true tests: false # Disabled due freeze caused by mix Mono build and CI doc-test: true bin: "./bin/godot.linuxbsd.opt.tools.64" build-mono: false proj-conv: true artifact: true - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes, linker=gold) cache-name: linux-editor-double-sanitizers target: debug tools: true tests: true sconsflags: float=64 use_asan=yes use_ubsan=yes linker=gold proj-test: true # Can be turned off for PRs that intentionally break compat with godot-cpp, # until both the upstream PR and the matching godot-cpp changes are merged. godot-cpp-test: true bin: "./bin/godot.linuxbsd.double.tools.64.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false - name: Editor with clang sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld) cache-name: linux-editor-llvm-sanitizers target: debug tools: true tests: true sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes linker=lld bin: "./bin/godot.linuxbsd.tools.64.llvm.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false # Temporarily disabled: # # - name: Template w/ Mono (target=release, tools=no) # cache-name: linux-template-mono # target: release # tools: false # tests: false # sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no # build-mono: false # artifact: true # Temporary replacement: - name: Template w/o Mono (target=release, tools=no) cache-name: linux-template-mono target: release tools: false tests: false build-mono: false artifact: true - name: Minimal Template (target=release, tools=no, everything disabled) cache-name: linux-template-minimal target: release tools: false tests: false sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no artifact: true steps: - uses: actions/checkout@v2 - name: Linux dependencies shell: bash run: | # Azure repositories are not reliable, we need to prevent azure giving us packages. sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update # The actual dependencies sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \ libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip \ llvm libspeechd-dev speech-dispatcher - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Setup python and scons uses: ./.github/actions/godot-deps - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} platform: linuxbsd target: ${{ matrix.target }} tools: ${{ matrix.tools }} tests: ${{ matrix.tests }} - name: Generate Mono glue if: ${{ matrix.build-mono }} run: | ${{ matrix.bin }} --headless --generate-mono-glue modules/mono/glue || true # Rebuild with mono - name: Compilation (mono_glue=yes) uses: ./.github/actions/godot-build if: ${{ matrix.build-mono }} with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes platform: linuxbsd target: ${{ matrix.target }} tools: ${{ matrix.tools }} # Execute unit tests for the editor - name: Unit tests if: ${{ matrix.tests }} run: | ${{ matrix.bin }} --version ${{ matrix.bin }} --help ${{ matrix.bin }} --test --headless # Check class reference - name: Check for class reference updates if: ${{ matrix.doc-test }} run: | echo "Running --doctool to see if this changes the public API without updating the documentation." echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n" ${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$' # Download, unzip and setup SwiftShader library # See https://github.com/godotengine/regression-test-project/releases/tag/_ci-deps for details - name: Download SwiftShader if: ${{ matrix.tests }} run: | wget https://github.com/godotengine/regression-test-project/releases/download/_ci-deps/swiftshader-ubuntu20.04-20211002.zip unzip swiftshader-ubuntu20.04-20211002.zip curr="$(pwd)/libvk_swiftshader.so" sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json # Test 3.x -> 4.x project converter - name: Test project converter if: ${{ matrix.proj-conv }} run: | mkdir converter_test cd converter_test touch project.godot ../${{ matrix.bin }} --headless --audio-driver Dummy --validate-conversion-3to4 cd .. rm converter_test -rf # Download and extract zip archive with project, folder is renamed to be able to easy change used project - name: Download test project if: ${{ matrix.proj-test }} run: | wget https://github.com/godotengine/regression-test-project/archive/4.0.zip unzip 4.0.zip mv "regression-test-project-4.0" "test_project" # Editor is quite complicated piece of software, so it is easy to introduce bug here - name: Open and close editor if: ${{ matrix.proj-test }} run: | VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Run test project - name: Run project if: ${{ matrix.proj-test }} run: | VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Checkout godot-cpp - name: Checkout godot-cpp if: ${{ matrix.godot-cpp-test }} uses: actions/checkout@v2 with: repository: godotengine/godot-cpp submodules: 'recursive' path: 'godot-cpp' # Check extension API - name: Check for extension api updates if: ${{ matrix.godot-cpp-test }} run: | echo "Running --dump-extension-api to create extensions api." VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --dump-extension-api 2>&1 > /dev/null || true misc/scripts/compare_extension_api.py godot-cpp/godot-headers/extension_api.json extension_api.json # Copy new extension API files into place - name: Copy new extension API files into place if: ${{ matrix.godot-cpp-test }} run: | cp -f extension_api.json godot-cpp/godot-headers/ cp -f core/extension/gdnative_interface.h godot-cpp/godot-headers/godot/ # Build godot-cpp test extension - name: Build godot-cpp test extension if: ${{ matrix.godot-cpp-test }} run: | cd godot-cpp/test scons target=${{ matrix.target }} cd ../.. - name: Prepare artifact if: ${{ matrix.artifact }} run: | strip bin/godot.* - name: Upload artifact uses: ./.github/actions/upload-artifact if: ${{ matrix.artifact }} with: name: ${{ matrix.cache-name }}