name: 🤖 Android Builds on: workflow_call: # Global Settings env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: '4.0' SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android cancel-in-progress: true jobs: android-template: runs-on: "ubuntu-20.04" name: Template (target=template_release) steps: - uses: actions/checkout@v3 - name: Set up Java 11 uses: actions/setup-java@v3 with: distribution: temurin java-version: 11 - name: Setup Godot build cache uses: ./.github/actions/godot-cache continue-on-error: true - name: Setup python and scons uses: ./.github/actions/godot-deps - name: Compilation (arm32) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} arch=arm32 platform: android target: template_release tests: false - name: Compilation (arm64) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} arch=arm64 platform: android target: template_release tests: false - name: Generate Godot templates run: | cd platform/android/java ./gradlew generateGodotTemplates cd ../../.. ls -l bin/ - name: Upload artifact uses: ./.github/actions/upload-artifact