name: Bug report description: Report a bug in Godot body: - type: markdown attributes: value: | - Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs. - Write a descriptive issue title above. - Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html). - type: input attributes: label: Godot version description: > Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. placeholder: 3.3.stable, 4.0.dev (3041becc6) validations: required: true - type: input attributes: label: System information description: | Specify the OS version, and when relevant hardware information. For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan). placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616) validations: required: true - type: textarea attributes: label: Issue description description: | Describe your issue briefly. What doesn't work, and how do you expect it to work instead? You can include images or videos with drag and drop, and format code blocks or logs with ``` tags. validations: required: true - type: textarea attributes: label: Steps to reproduce description: | List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them. If you include a minimal reproduction project below, you can detail how to use it here. validations: required: true - type: textarea attributes: label: Minimal reproduction project description: | A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting. Drag and drop a ZIP archive to upload it. Be sure to not include the ".godot" folder in the archive.