image: Visual Studio 2019 platform: x64 environment: HOME: "%HOMEDRIVE%%HOMEPATH%" PYTHON: C:\Python38 SCONS_CACHE_ROOT: "%HOME%\\scons_cache" SCONS_CACHE_LIMIT: 1024 OPTIONS: "debug_symbols=no verbose=yes progress=no" EXTRA_ARGS: "warnings=all werror=yes" matrix: - GD_PLATFORM: windows TARGET: release_debug TOOLS: yes # Disabled for performance reasons until master is more stable. # - GD_PLATFORM: windows # TARGET: release # TOOLS: no matrix: fast_finish: true init: - ps: if ($env:APPVEYOR_REPO_BRANCH -ne "master") { $env:APPVEYOR_CACHE_SKIP_SAVE = "true" } cache: - "%SCONS_CACHE_ROOT%" install: - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%" - pip install scons==3.1.2 before_build: - echo %GD_PLATFORM% - python --version - scons --version - set "SCONS_CACHE=%SCONS_CACHE_ROOT%\%APPVEYOR_REPO_BRANCH%" build_script: - scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% %OPTIONS% %EXTRA_ARGS% after_build: - 7z a godot_build.zip bin\*.exe artifacts: - path: godot_build.zip name: Build type: zip