From c6df9d8a41582c404ba49750f6a5a659331513f5 Mon Sep 17 00:00:00 2001 From: adolson Date: Wed, 9 Apr 2014 22:50:30 -0400 Subject: editor window title improvements Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene. --- tools/editor/editor_node.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'tools') diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index efb0f72239..197754cf81 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -97,13 +97,14 @@ EditorNode *EditorNode::singleton=NULL; void EditorNode::_update_title() { + String appname = Globals::get_singleton()->get("application/name"); + String title = appname.empty()?String(VERSION_FULL_NAME):String(_MKSTR(VERSION_NAME) + String(" - ") + appname); String edited = edited_scene?edited_scene->get_filename():String(); - - String title = edited.empty()?String(VERSION_FULL_NAME):String(_MKSTR(VERSION_NAME) + String(" - ")+edited.get_file()); + if (!edited.empty()) + title+=" - " + String(edited.get_file()); if (unsaved_cache) title+=" (*)"; - OS::get_singleton()->set_window_title(title); } @@ -1588,6 +1589,8 @@ void EditorNode::_cleanup_scene() { } } + + _update_title(); } -- cgit v1.2.3