From c973f3a1da9fbb7ba816455b761c6cc3f9535b78 Mon Sep 17 00:00:00 2001
From: Nobody Really
Date: Sat, 9 Jul 2016 12:25:21 +0200
Subject: Flake8 compliance (except for unused variables)
---
tools/export/blender25/io_scene_dae/__init__.py | 33 +-
tools/export/blender25/io_scene_dae/export_dae.py | 1527 ++++++++++++---------
2 files changed, 926 insertions(+), 634 deletions(-)
(limited to 'tools/export/blender25/io_scene_dae')
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py
index 3bde01f2df..0b82e1537b 100644
--- a/tools/export/blender25/io_scene_dae/__init__.py
+++ b/tools/export/blender25/io_scene_dae/__init__.py
@@ -18,35 +18,30 @@
#
+import bpy
+from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
+
+from bpy_extras.io_utils import ExportHelper
bl_info = {
"name": "Better Collada Exporter",
"author": "Juan Linietsky",
"blender": (2, 5, 8),
"api": 38691,
"location": "File > Import-Export",
- "description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."),
+ "description": ("Export DAE Scenes, This plugin actually works better! "
+ "otherwise contact me."),
"warning": "",
"wiki_url": ("http://www.godotengine.org"),
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
-
if "bpy" in locals():
import imp
if "export_dae" in locals():
imp.reload(export_dae)
-import bpy
-from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
-
-from bpy_extras.io_utils import (ExportHelper,
- path_reference_mode,
- axis_conversion,
- )
-
-
class ExportDAE(bpy.types.Operator, ExportHelper):
'''Selection to DAE'''
bl_idname = "export_scene.dae"
@@ -74,7 +69,8 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
use_export_selected = BoolProperty(
name="Selected Objects",
- description="Export only selected objects (and visible in active layers if that applies).",
+ description="Export only selected objects (and visible in active "
+ "layers if that applies).",
default=False,
)
use_mesh_modifiers = BoolProperty(
@@ -84,7 +80,8 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
)
use_tangent_arrays = BoolProperty(
name="Tangent Arrays",
- description="Export Tangent and Binormal arrays (for normalmapping).",
+ description="Export Tangent and Binormal arrays "
+ "(for normalmapping).",
default=False,
)
use_triangles = BoolProperty(
@@ -92,6 +89,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
description="Export Triangles instead of Polygons.",
default=False,
)
+
use_copy_images = BoolProperty(
name="Copy Images",
description="Copy Images (create images/ subfolder)",
@@ -109,12 +107,14 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
)
use_anim_action_all = BoolProperty(
name="All Actions",
- description=("Export all actions for the first armature found in separate DAE files"),
+ description=("Export all actions for the first armature found "
+ "in separate DAE files"),
default=False,
)
use_anim_skip_noexp = BoolProperty(
name="Skip (-noexp) Actions",
- description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",
+ description="Skip exporting of actions whose name end in (-noexp)."
+ " Useful to skip control animations.",
default=True,
)
use_anim_optimize = BoolProperty(
@@ -140,7 +140,8 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
@property
def check_extension(self):
- return True # return self.batch_mode == 'OFF'
+ # return self.batch_mode == 'OFF'
+ return True
def check(self, context):
return True
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 0b90a60eb8..9f8458c0da 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -46,101 +46,105 @@ import bpy
import bmesh
from mathutils import Vector, Matrix
-# according to collada spec, order matters
-S_ASSET=0
-S_IMGS=1
-S_FX=2
-S_MATS=3
-S_GEOM=4
-S_MORPH=5
-S_SKIN=6
-S_CONT=7
-S_CAMS=8
-S_LAMPS=9
-S_ANIM_CLIPS=10
-S_NODES=11
-S_ANIM=12
-
-CMP_EPSILON=0.0001
+# According to collada spec, order matters
+S_ASSET = 0
+S_IMGS = 1
+S_FX = 2
+S_MATS = 3
+S_GEOM = 4
+S_MORPH = 5
+S_SKIN = 6
+S_CONT = 7
+S_CAMS = 8
+S_LAMPS = 9
+S_ANIM_CLIPS = 10
+S_NODES = 11
+S_ANIM = 12
+
+CMP_EPSILON = 0.0001
+
def snap_tup(tup):
- ret=()
+ ret = ()
for x in tup:
- ret+=( x-math.fmod(x, 0.0001), )
+ ret += (x - math.fmod(x, 0.0001), )
return tup
def strmtx(mtx):
- s=" "
+ s = " "
for x in range(4):
for y in range(4):
- s+=str(mtx[x][y])
- s+=" "
- s+=" "
+ s += str(mtx[x][y])
+ s += " "
+ s += " "
return s
+
def numarr(a, mult=1.0):
- s=" "
+ s = " "
for x in a:
- s+=" "+str(x*mult)
- s+=" "
+ s += " " + str(x * mult)
+ s += " "
return s
def numarr_alpha(a, mult=1.0):
- s=" "
+ s = " "
for x in a:
- s+=" "+str(x*mult)
+ s += " " + str(x * mult)
if len(a) == 3:
- s+=" 1.0"
- s+=" "
+ s += " 1.0"
+ s += " "
return s
def strarr(arr):
- s=" "
+ s = " "
for x in arr:
- s+=" "+str(x)
- s+=" "
+ s += " " + str(x)
+ s += " "
return s
class DaeExporter:
def validate_id(self, d):
- if (d.find("id-")==0):
- return "z"+d
+ if (d.find("id-") == 0):
+ return "z" + d
return d
def new_id(self, t):
- self.last_id+=1
- return "id-"+t+"-"+str(self.last_id)
+ self.last_id += 1
+ return "id-" + t + "-" + str(self.last_id)
class Vertex:
- def close_to(v):
- if ( (self.vertex-v.vertex).length() > CMP_EPSILON ):
+ def close_to(self, v):
+ if self.vertex - v.vertex.length() > CMP_EPSILON:
return False
- if ( (self.normal-v.normal).length() > CMP_EPSILON ):
+ if self.normal - v.normal.length() > CMP_EPSILON:
return False
- if ( (self.uv-v.uv).length() > CMP_EPSILON ):
+ if self.uv - v.uv.length() > CMP_EPSILON:
return False
- if ( (self.uv2-v.uv2).length() > CMP_EPSILON ):
+ if self.uv2 - v.uv2.length() > CMP_EPSILON:
return False
return True
def get_tup(self):
- tup = (self.vertex.x, self.vertex.y, self.vertex.z, self.normal.x, self.normal.y, self.normal.z)
+ tup = (self.vertex.x, self.vertex.y, self.vertex.z, self.normal.x,
+ self.normal.y, self.normal.z)
for t in self.uv:
tup = tup + (t.x, t.y)
- if (self.color!=None):
+ if self.color is not None:
tup = tup + (self.color.x, self.color.y, self.color.z)
- if (self.tangent!=None):
+ if self.tangent is not None:
tup = tup + (self.tangent.x, self.tangent.y, self.tangent.z)
- if (self.bitangent!=None):
- tup = tup + (self.bitangent.x, self.bitangent.y, self.bitangent.z)
+ if self.bitangent is not None:
+ tup = tup + (self.bitangent.x, self.bitangent.y,
+ self.bitangent.z)
for t in self.bones:
tup = tup + (float(t), )
for t in self.weights:
@@ -149,23 +153,23 @@ class DaeExporter:
return tup
def __init__(self):
- self.vertex = Vector( (0.0, 0.0, 0.0) )
- self.normal = Vector( (0.0, 0.0, 0.0) )
+ self.vertex = Vector((0.0, 0.0, 0.0))
+ self.normal = Vector((0.0, 0.0, 0.0))
self.tangent = None
self.bitangent = None
self.color = None
self.uv = []
- self.uv2 = Vector( (0.0, 0.0) )
- self.bones=[]
- self.weights=[]
+ self.uv2 = Vector((0.0, 0.0))
+ self.bones = []
+ self.weights = []
def writel(self, section, indent, text):
if (not (section in self.sections)):
- self.sections[section]=[]
- line=""
+ self.sections[section] = []
+ line = ""
for x in range(indent):
- line+="\t"
- line+=text
+ line += "\t"
+ line += text
self.sections[section].append(line)
def export_image(self, image):
@@ -173,62 +177,72 @@ class DaeExporter:
return self.image_cache[image]
imgpath = image.filepath
- if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
- #if relative, convert to absolute
+ if (imgpath.find("//") == 0 or imgpath.find("\\\\") == 0):
+ # If relative, convert to absolute
imgpath = bpy.path.abspath(imgpath)
- #path is absolute, now do something!
+ # Path is absolute, now do something!
+
if (self.config["use_copy_images"]):
- #copy image
- basedir = os.path.dirname(self.path)+"/images"
+ # copy image
+ basedir = os.path.dirname(self.path) + "/images"
if (not os.path.isdir(basedir)):
os.makedirs(basedir)
if os.path.isfile(imgpath):
- dstfile=basedir+"/"+os.path.basename(imgpath)
+ dstfile = basedir + "/" + os.path.basename(imgpath)
- if (not os.path.isfile(dstfile)):
+ if not os.path.isfile(dstfile):
shutil.copy(imgpath, dstfile)
- imgpath="images/"+os.path.basename(imgpath)
+ imgpath = "images/" + os.path.basename(imgpath)
else:
- ### if file is not found save it as png file in the destination folder
+ # If file is not found save it as png file in the destination
+ # folder
img_tmp_path = image.filepath
- if img_tmp_path.endswith((".bmp", ".rgb", ".png", ".jpeg", ".jpg", ".jp2", ".tga", ".cin", ".dpx", ".exr", ".hdr", ".tif")):
- image.filepath = basedir+"/"+os.path.basename(img_tmp_path)
+ if img_tmp_path.endswith((".bmp", ".rgb", ".png", ".jpeg",
+ ".jpg", ".jp2", ".tga", ".cin",
+ ".dpx", ".exr", ".hdr", ".tif")):
+ image.filepath = basedir + "/" + \
+ os.path.basename(img_tmp_path)
else:
- image.filepath = basedir+"/"+image.name+".png"
-
- dstfile=basedir+"/"+os.path.basename(image.filepath)
+ image.filepath = basedir + "/" + image.name + ".png"
- if (not os.path.isfile(dstfile)):
+ dstfile = basedir + "/" + os.path.basename(image.filepath)
+ if not os.path.isfile(dstfile):
image.save()
- imgpath="images/"+os.path.basename(image.filepath)
+ imgpath = "images/" + os.path.basename(image.filepath)
image.filepath = img_tmp_path
else:
- #export relative, always, no one wants absolute paths.
+ # Export relative, always, no one wants absolute paths.
try:
- imgpath = os.path.relpath(imgpath, os.path.dirname(self.path)).replace("\\", "/") # export unix compatible always
+ # Export unix compatible always
+ imgpath = os.path.relpath(
+ imgpath, os.path.dirname(self.path)).replace("\\", "/")
except:
- pass #fails sometimes, not sure why
+ # Fails sometimes, not sure why
+ pass
imgid = self.new_id("image")
- print("FOR: "+imgpath)
+ print("FOR: " + imgpath)
# if (not os.path.isfile(imgpath)):
# print("NOT FILE?")
-# if imgpath.endswith((".bmp", ".rgb", ".png", ".jpeg", ".jpg", ".jp2", ".tga", ".cin", ".dpx", ".exr", ".hdr", ".tif")):
+# if imgpath.endswith((".bmp", ".rgb", ".png", ".jpeg", ".jpg",
+# ".jp2", ".tga", ".cin", ".dpx", ".exr",
+# ".hdr", ".tif")):
# imgpath="images/"+os.path.basename(imgpath)
# else:
# imgpath="images/"+image.name+".png"
- self.writel(S_IMGS, 1, '')
- self.writel(S_IMGS, 2, ''+imgpath+'')
+ self.writel(S_IMGS, 1, '')
+ self.writel(S_IMGS, 2, '' + imgpath + '')
self.writel(S_IMGS, 1, '')
- self.image_cache[image]=imgid
+ self.image_cache[image] = imgid
return imgid
def export_material(self, material, double_sided_hint=True):
@@ -236,117 +250,136 @@ class DaeExporter:
return self.material_cache[material]
fxid = self.new_id("fx")
- self.writel(S_FX, 1, '')
+ self.writel(S_FX, 1, '')
self.writel(S_FX, 2, '')
- #Find and fetch the textures and create sources
- sampler_table={}
- diffuse_tex=None
- specular_tex=None
- emission_tex=None
- normal_tex=None
+ # Find and fetch the textures and create sources
+ sampler_table = {}
+ diffuse_tex = None
+ specular_tex = None
+ emission_tex = None
+ normal_tex = None
for i in range(len(material.texture_slots)):
- ts=material.texture_slots[i]
- if (not ts):
+ ts = material.texture_slots[i]
+ if not ts:
continue
- if (not ts.use):
+ if not ts.use:
continue
- if (not ts.texture):
+ if not ts.texture:
continue
- if (ts.texture.type!="IMAGE"):
+ if ts.texture.type != "IMAGE":
continue
- if (ts.texture.image==None):
+ if ts.texture.image is None:
continue
- #image
+ # Image
imgid = self.export_image(ts.texture.image)
- #surface
+ # Surface
surface_sid = self.new_id("fx_surf")
- self.writel(S_FX, 3, '')
+ self.writel(S_FX, 3, '')
self.writel(S_FX, 4, '')
- self.writel(S_FX, 5, ''+imgid+'') #this is sooo weird
+ # This is sooo weird
+ self.writel(S_FX, 5, '' + imgid + '')
self.writel(S_FX, 5, 'A8R8G8B8')
self.writel(S_FX, 4, '')
self.writel(S_FX, 3, '')
- #sampler, collada sure likes it difficult
+ # Sampler, collada sure likes it difficult
sampler_sid = self.new_id("fx_sampler")
- self.writel(S_FX, 3, '')
+ self.writel(S_FX, 3, '')
self.writel(S_FX, 4, '')
- self.writel(S_FX, 5, ''+surface_sid+'')
+ self.writel(S_FX, 5, '' + surface_sid + '')
self.writel(S_FX, 4, '')
self.writel(S_FX, 3, '')
- sampler_table[i]=sampler_sid
+ sampler_table[i] = sampler_sid
- if (ts.use_map_color_diffuse and diffuse_tex==None):
- diffuse_tex=sampler_sid
- if (ts.use_map_color_spec and specular_tex==None):
- specular_tex=sampler_sid
- if (ts.use_map_emit and emission_tex==None):
- emission_tex=sampler_sid
- if (ts.use_map_normal and normal_tex==None):
- normal_tex=sampler_sid
+ if ts.use_map_color_diffuse and diffuse_tex is None:
+ diffuse_tex = sampler_sid
+ if ts.use_map_color_spec and specular_tex is None:
+ specular_tex = sampler_sid
+ if ts.use_map_emit and emission_tex is None:
+ emission_tex = sampler_sid
+ if ts.use_map_normal and normal_tex is None:
+ normal_tex = sampler_sid
self.writel(S_FX, 3, '')
- shtype="blinn"
- self.writel(S_FX, 4, '<'+shtype+'>')
- #ambient? from where?
+ shtype = "blinn"
+ self.writel(S_FX, 4, '<' + shtype + '>')
+ # Ambient? from where?
self.writel(S_FX, 5, '')
- if (emission_tex!=None):
- self.writel(S_FX, 6, '')
+ if emission_tex is not None:
+ self.writel(S_FX, 6, '')
else:
- self.writel(S_FX, 6, ''+numarr_alpha(material.diffuse_color, material.emit)+' ') # not totally right but good enough
+ self.writel(S_FX, 6, '' +
+ numarr_alpha(material.diffuse_color, material.emit) +
+ ' ') # not totally right but good enough
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- self.writel(S_FX, 6, ''+numarr_alpha(self.scene.world.ambient_color, material.ambient)+' ')
+ self.writel(S_FX, 6, '' +
+ numarr_alpha(self.scene.world.ambient_color,
+ material.ambient) + ' ')
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- if (diffuse_tex!=None):
- self.writel(S_FX, 6, '')
+ if diffuse_tex is not None:
+ self.writel(S_FX, 6, '')
else:
- self.writel(S_FX, 6, ''+numarr_alpha(material.diffuse_color, material.diffuse_intensity)+'')
+ self.writel(S_FX, 6,
+ '' + numarr_alpha(material.diffuse_color,
+ material.diffuse_intensity) +
+ '')
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- if (specular_tex!=None):
- self.writel(S_FX, 6, '')
+ if specular_tex is not None:
+ self.writel(S_FX, 6, '')
else:
- self.writel(S_FX, 6, ''+numarr_alpha(material.specular_color, material.specular_intensity)+'')
+ self.writel(S_FX, 6, '' + numarr_alpha(
+ material.specular_color, material.specular_intensity) +
+ '')
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- self.writel(S_FX, 6, ''+str(material.specular_hardness)+'')
+ self.writel(S_FX, 6, '' + str(material.specular_hardness) +
+ '')
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- self.writel(S_FX, 6, ''+numarr_alpha(material.mirror_color)+'')
+ self.writel(S_FX, 6, '' + numarr_alpha(material.mirror_color) +
+ '')
self.writel(S_FX, 5, '')
if (material.use_transparency):
self.writel(S_FX, 5, '')
- self.writel(S_FX, 6, ''+str(material.alpha)+'')
+ self.writel(S_FX, 6, '' + str(material.alpha) + '')
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- self.writel(S_FX, 6, ''+str(material.specular_ior)+'')
+ self.writel(S_FX, 6, '' + str(material.specular_ior) +
+ '')
self.writel(S_FX, 5, '')
- self.writel(S_FX, 4, ''+shtype+'>')
+ self.writel(S_FX, 4, '' + shtype + '>')
self.writel(S_FX, 4, '')
self.writel(S_FX, 5, '')
if (normal_tex):
self.writel(S_FX, 6, '')
- self.writel(S_FX, 7, '')
+ self.writel(S_FX, 7, '')
self.writel(S_FX, 6, '')
self.writel(S_FX, 5, '')
self.writel(S_FX, 5, '')
- self.writel(S_FX, 6, ''+["0", "1"][double_sided_hint]+"")
+ self.writel(S_FX, 6, '' + ["0", "1"][double_sided_hint] +
+ "")
self.writel(S_FX, 5, '')
if (material.use_shadeless):
@@ -364,34 +397,37 @@ class DaeExporter:
# Material
matid = self.new_id("material")
- self.writel(S_MATS, 1, '')
- self.writel(S_MATS, 2, '')
+ self.writel(S_MATS, 1, '')
+ self.writel(S_MATS, 2, '')
self.writel(S_MATS, 1, '')
- self.material_cache[material]=matid
+ self.material_cache[material] = matid
return matid
- def export_mesh(self, node, armature=None, skeyindex=-1, skel_source=None, custom_name=None):
+ def export_mesh(self, node, armature=None, skeyindex=-1, skel_source=None,
+ custom_name=None):
mesh = node.data
if (node.data in self.mesh_cache):
return self.mesh_cache[mesh]
- if (skeyindex==-1 and mesh.shape_keys!=None and len(mesh.shape_keys.key_blocks)):
- values=[]
- morph_targets=[]
- md=None
+ if (skeyindex == -1 and mesh.shape_keys is not None and len(
+ mesh.shape_keys.key_blocks)):
+ values = []
+ morph_targets = []
+ md = None
for k in range(0, len(mesh.shape_keys.key_blocks)):
shape = node.data.shape_keys.key_blocks[k]
- values+=[shape.value] #save value
- shape.value=0
+ values += [shape.value] # save value
+ shape.value = 0
mid = self.new_id("morph")
for k in range(0, len(mesh.shape_keys.key_blocks)):
shape = node.data.shape_keys.key_blocks[k]
- node.show_only_shape_key=True
+ node.show_only_shape_key = True
node.active_shape_key_index = k
shape.value = 1.0
mesh.update()
@@ -405,10 +441,10 @@ class DaeExporter:
node.data = v
# self.export_node(node, il, shape.name)
node.data.update()
- if (armature and k==0):
- md=self.export_mesh(node, armature, k, mid, shape.name)
+ if (armature and k == 0):
+ md = self.export_mesh(node, armature, k, mid, shape.name)
else:
- md=self.export_mesh(node, None, k, None, shape.name)
+ md = self.export_mesh(node, None, k, None, shape.name)
node.data = p
node.data.update()
@@ -418,84 +454,103 @@ class DaeExporter:
"""
shape.value = oldval
"""
- node.show_only_shape_key=False
+ node.show_only_shape_key = False
node.active_shape_key_index = 0
- self.writel(S_MORPH, 1, '')
- #if ("skin_id" in morph_targets[0]):
- # self.writel(S_MORPH, 2, '')
- #else:
- self.writel(S_MORPH, 2, '')
-
- self.writel(S_MORPH, 3, '')
- self.writel(S_MORPH, 4, '')
- marr=""
- warr=""
+ self.writel(S_MORPH, 1, '')
+ # if ("skin_id" in morph_targets[0]):
+ # self.writel(S_MORPH, 2, '')
+ # else:
+ self.writel(S_MORPH, 2, '')
+
+ self.writel(S_MORPH, 3, '')
+ self.writel(S_MORPH, 4, '')
+ marr = ""
+ warr = ""
for i in range(len(morph_targets)):
- if (i==0):
+ if (i == 0):
continue
- elif (i>1):
- marr+=" "
+ elif (i > 1):
+ marr += " "
if ("skin_id" in morph_targets[i]):
- marr+=morph_targets[i]["skin_id"]
+ marr += morph_targets[i]["skin_id"]
else:
- marr+=morph_targets[i]["id"]
+ marr += morph_targets[i]["id"]
- warr+=" 0"
+ warr += " 0"
self.writel(S_MORPH, 5, marr)
self.writel(S_MORPH, 4, '')
self.writel(S_MORPH, 4, '')
- self.writel(S_MORPH, 5, '')
- self.writel(S_MORPH, 6, '')
+ self.writel(S_MORPH, 5, '')
+ self.writel(
+ S_MORPH, 6, '')
self.writel(S_MORPH, 5, '')
self.writel(S_MORPH, 4, '')
self.writel(S_MORPH, 3, '')
- self.writel(S_MORPH, 3, '')
- self.writel(S_MORPH, 4, '')
+ self.writel(S_MORPH, 3, '')
+ self.writel(S_MORPH, 4, '')
self.writel(S_MORPH, 5, warr)
self.writel(S_MORPH, 4, '')
self.writel(S_MORPH, 4, '')
- self.writel(S_MORPH, 5, '')
- self.writel(S_MORPH, 6, '')
+ self.writel(S_MORPH, 5, '')
+ self.writel(
+ S_MORPH, 6, '')
self.writel(S_MORPH, 5, '')
self.writel(S_MORPH, 4, '')
self.writel(S_MORPH, 3, '')
self.writel(S_MORPH, 3, '')
- self.writel(S_MORPH, 4, '')
- self.writel(S_MORPH, 4, '')
+ self.writel(
+ S_MORPH, 4, '')
+ self.writel(
+ S_MORPH, 4, '')
self.writel(S_MORPH, 3, '')
self.writel(S_MORPH, 2, '')
self.writel(S_MORPH, 1, '')
- if (armature!=None):
+ if armature is not None:
- self.armature_for_morph[node]=armature
+ self.armature_for_morph[node] = armature
- meshdata={}
+ meshdata = {}
if (armature):
meshdata = morph_targets[0]
- meshdata["morph_id"]=mid
+ meshdata["morph_id"] = mid
else:
- meshdata["id"]=morph_targets[0]["id"]
- meshdata["morph_id"]=mid
- meshdata["material_assign"]=morph_targets[0]["material_assign"]
+ meshdata["id"] = morph_targets[0]["id"]
+ meshdata["morph_id"] = mid
+ meshdata["material_assign"] = morph_targets[
+ 0]["material_assign"]
- self.mesh_cache[node.data]=meshdata
+ self.mesh_cache[node.data] = meshdata
return meshdata
- apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"]
+ apply_modifiers = len(node.modifiers) and self.config[
+ "use_mesh_modifiers"]
name_to_use = mesh.name
- #print("name to use: "+mesh.name)
- if (custom_name!=None and custom_name!=""):
- name_to_use=custom_name
+ # print("name to use: "+mesh.name)
+ if (custom_name is not None and custom_name != ""):
+ name_to_use = custom_name
- mesh=node.to_mesh(self.scene, apply_modifiers, "RENDER") #is this allright?
+ mesh = node.to_mesh(self.scene, apply_modifiers,
+ "RENDER") # is this allright?
- triangulate=self.config["use_triangles"]
+ triangulate = self.config["use_triangles"]
if (triangulate):
bm = bmesh.new()
bm.from_mesh(mesh)
@@ -504,60 +559,66 @@ class DaeExporter:
bm.free()
mesh.update(calc_tessface=True)
- vertices=[]
- vertex_map={}
- surface_indices={}
- materials={}
-
- materials={}
-
- si=None
- if (armature!=None):
- si=self.skeleton_info[armature]
-
- has_uv=False
- has_uv2=False
- has_weights=armature!=None
- has_tangents=self.config["use_tangent_arrays"] # could detect..
- has_colors=len(mesh.vertex_colors)
- mat_assign=[]
-
- uv_layer_count=len(mesh.uv_textures)
- if (has_tangents and len(mesh.uv_textures)):
+ vertices = []
+ vertex_map = {}
+ surface_indices = {}
+ materials = {}
+
+ materials = {}
+
+ si = None
+ if armature is not None:
+ si = self.skeleton_info[armature]
+
+ has_uv = False
+ has_uv2 = False
+ has_weights = armature is not None
+ has_tangents = self.config["use_tangent_arrays"] # could detect..
+ has_colors = len(mesh.vertex_colors)
+ mat_assign = []
+
+ uv_layer_count = len(mesh.uv_textures)
+ if has_tangents and len(mesh.uv_textures):
try:
mesh.calc_tangents()
except:
- self.operator.report({'WARNING'}, 'CalcTangets failed for mesh "'+mesh.name+'", no tangets will be exported.')
- #uv_layer_count=0
+ self.operator.report(
+ {'WARNING'}, 'CalcTangets failed for mesh "' + mesh.name +
+ '", no tangets will be exported.')
+ # uv_layer_count=0
mesh.calc_normals_split()
- has_tangents=False
+ has_tangents = False
else:
mesh.calc_normals_split()
- has_tangents=False
+ has_tangents = False
for fi in range(len(mesh.polygons)):
- f=mesh.polygons[fi]
+ f = mesh.polygons[fi]
- if (not (f.material_index in surface_indices)):
- surface_indices[f.material_index]=[]
- #print("Type: "+str(type(f.material_index)))
- #print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
+ if not (f.material_index in surface_indices):
+ surface_indices[f.material_index] = []
+ # print("Type: " + str(type(f.material_index)))
+ # print("IDX: " + str(f.material_index) + "/" + str(
+ # len(mesh.materials)))
try:
- #Bizarre blender behavior i don't understand, so catching exception
+ # Bizarre blender behavior i don't understand,
+ # so catching exception
mat = mesh.materials[f.material_index]
except:
- mat= None
+ mat = None
- if (mat!=None):
- materials[f.material_index]=self.export_material( mat, mesh.show_double_sided )
+ if (mat is not None):
+ materials[f.material_index] = self.export_material(
+ mat, mesh.show_double_sided)
else:
- materials[f.material_index]=None #weird, has no material?
+ # weird, has no material?
+ materials[f.material_index] = None
indices = surface_indices[f.material_index]
- vi=[]
- #vertices always 3
+ vi = []
+ # Vertices always 3
"""
if (len(f.vertices)==3):
vi.append(0)
@@ -579,78 +640,92 @@ class DaeExporter:
mv = mesh.vertices[ml.vertex_index]
v = self.Vertex()
- v.vertex = Vector( mv.co )
+ v.vertex = Vector(mv.co)
for xt in mesh.uv_layers:
- v.uv.append( Vector( xt.data[loop_index].uv ) )
+ v.uv.append(Vector(xt.data[loop_index].uv))
if (has_colors):
- v.color = Vector( mesh.vertex_colors[0].data[loop_index].color )
+ v.color = Vector(
+ mesh.vertex_colors[0].data[loop_index].color)
- v.normal = Vector( ml.normal )
+ v.normal = Vector(ml.normal)
if (has_tangents):
- v.tangent = Vector( ml.tangent )
- v.bitangent = Vector( ml.bitangent )
+ v.tangent = Vector(ml.tangent)
+ v.bitangent = Vector(ml.bitangent)
- # if (armature):
- # v.vertex = node.matrix_world * v.vertex
+ # if (armature):
+ # v.vertex = node.matrix_world * v.vertex
- #v.color=Vertex(mv. ???
+ # v.color=Vertex(mv. ???
- if (armature!=None):
- wsum=0.0
- zero_bones=[]
+ if armature is not None:
+ wsum = 0.0
+ zero_bones = []
for vg in mv.groups:
if vg.group >= len(node.vertex_groups):
- continue;
+ continue
name = node.vertex_groups[vg.group].name
if (name in si["bone_index"]):
- #could still put the weight as 0.0001 maybe
- if (vg.weight>0.001): #blender has a lot of zero weight stuff
+ # could still put the weight as 0.0001 maybe
+ # blender has a lot of zero weight stuff
+ if (vg.weight > 0.001):
v.bones.append(si["bone_index"][name])
v.weights.append(vg.weight)
- wsum+=vg.weight
- if (wsum==0.0):
+ wsum += vg.weight
+ if (wsum == 0.0):
if not self.wrongvtx_report:
- self.operator.report({'WARNING'}, 'Mesh for object "'+node.name+'" has unassigned weights. This may look wrong in exported model.')
- self.wrongvtx_report=True
-
- #blender can have bones assigned that weight zero so they remain local
- #this is the best it can be done?
+ self.operator.report(
+ {'WARNING'}, 'Mesh for object "' + node.name +
+ '" has unassigned weights. '
+ 'This may look wrong in exported model.')
+ self.wrongvtx_report = True
+
+ # blender can have bones assigned that weight zero
+ # so they remain local
+ # this is the best it can be done?
v.bones.append(0)
v.weights.append(1)
tup = v.get_tup()
idx = 0
- if (skeyindex==-1 and tup in vertex_map): #do not optmize if using shapekeys
+ # do not optmize if using shapekeys
+ if (skeyindex == -1 and tup in vertex_map):
idx = vertex_map[tup]
else:
idx = len(vertices)
vertices.append(v)
- vertex_map[tup]=idx
+ vertex_map[tup] = idx
vi.append(idx)
- if (len(vi)>2):
- #only triangles and above
+ if (len(vi) > 2):
+ # only triangles and above
indices.append(vi)
meshid = self.new_id("mesh")
- self.writel(S_GEOM, 1, '')
+ self.writel(S_GEOM, 1, '')
self.writel(S_GEOM, 2, '')
# Vertex Array
- self.writel(S_GEOM, 3, '')
- float_values=""
+ self.writel(S_GEOM, 3, '')
+ float_values = ""
for v in vertices:
- float_values+=" "+str(v.vertex.x)+" "+str(v.vertex.y)+" "+str(v.vertex.z)
- self.writel(S_GEOM, 4, ''+float_values+'')
+ float_values += " " + str(v.vertex.x) + " " + \
+ str(v.vertex.y) + " " + str(v.vertex.z)
+ self.writel(S_GEOM, 4, '' + float_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
@@ -660,13 +735,19 @@ class DaeExporter:
# Normal Array
- self.writel(S_GEOM, 3, '')
- float_values=""
+ self.writel(S_GEOM, 3, '')
+ float_values = ""
for v in vertices:
- float_values+=" "+str(v.normal.x)+" "+str(v.normal.y)+" "+str(v.normal.z)
- self.writel(S_GEOM, 4, ''+float_values+'')
+ float_values += " " + str(v.normal.x) + " " + \
+ str(v.normal.y) + " " + str(v.normal.z)
+ self.writel(S_GEOM, 4, '' + float_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
@@ -675,13 +756,20 @@ class DaeExporter:
self.writel(S_GEOM, 3, '')
if (has_tangents):
- self.writel(S_GEOM, 3, '')
- float_values=""
+ self.writel(S_GEOM, 3, '')
+ float_values = ""
for v in vertices:
- float_values+=" "+str(v.tangent.x)+" "+str(v.tangent.y)+" "+str(v.tangent.z)
- self.writel(S_GEOM, 4, ''+float_values+'')
+ float_values += " " + \
+ str(v.tangent.x) + " " + \
+ str(v.tangent.y) + " " + str(v.tangent.z)
+ self.writel(S_GEOM, 4, '' + float_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
@@ -689,13 +777,20 @@ class DaeExporter:
self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 3, '')
- float_values=""
+ self.writel(S_GEOM, 3, '')
+ float_values = ""
for v in vertices:
- float_values+=" "+str(v.bitangent.x)+" "+str(v.bitangent.y)+" "+str(v.bitangent.z)
- self.writel(S_GEOM, 4, ''+float_values+'')
+ float_values += " " + \
+ str(v.bitangent.x) + " " + \
+ str(v.bitangent.y) + " " + str(v.bitangent.z)
+ self.writel(S_GEOM, 4, '' + float_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
@@ -704,20 +799,30 @@ class DaeExporter:
self.writel(S_GEOM, 3, '')
# UV Arrays
+
for uvi in range(uv_layer_count):
- self.writel(S_GEOM, 3, '')
- float_values=""
+ self.writel(S_GEOM, 3, '')
+ float_values = ""
for v in vertices:
try:
- float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y)
+ float_values += " " + \
+ str(v.uv[uvi].x) + " " + str(v.uv[uvi].y)
except:
- # I don't understand this weird multi-uv-layer API, but with this it seems to works
- float_values+=" 0 0 "
-
- self.writel(S_GEOM, 4, ''+float_values+'')
+ # I don't understand this weird multi-uv-layer API, but
+ # with this it seems to works
+ float_values += " 0 0 "
+
+ self.writel(S_GEOM, 4, '' +
+ float_values + '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 4, '')
@@ -727,13 +832,20 @@ class DaeExporter:
# Color Arrays
if (has_colors):
- self.writel(S_GEOM, 3, '')
- float_values=""
+ self.writel(S_GEOM, 3, '')
+ float_values = ""
for v in vertices:
- float_values+=" "+str(v.color.x)+" "+str(v.color.y)+" "+str(v.color.z)
- self.writel(S_GEOM, 4, ''+float_values+'')
+ float_values += " " + \
+ str(v.color.x) + " " + \
+ str(v.color.y) + " " + str(v.color.z)
+ self.writel(S_GEOM, 4, '' + float_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
@@ -742,203 +854,257 @@ class DaeExporter:
self.writel(S_GEOM, 3, '')
# Triangle Lists
- self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 3, '')
+ self.writel(
+ S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
- prim_type=""
+ prim_type = ""
if (triangulate):
- prim_type="triangles"
+ prim_type = "triangles"
else:
- prim_type="polygons"
+ prim_type = "polygons"
for m in surface_indices:
indices = surface_indices[m]
mat = materials[m]
- if (mat!=None):
+ if (mat is not None):
matref = self.new_id("trimat")
- self.writel(S_GEOM, 3, '<'+prim_type+' count="'+str(int(len(indices)))+'" material="'+matref+'">') # todo material
- mat_assign.append( (mat, matref) )
+ self.writel(S_GEOM, 3, '<' + prim_type + ' count="' + str(
+ int(len(indices))) + '" material="' + matref +
+ '">') # todo material
+ mat_assign.append((mat, matref))
else:
- self.writel(S_GEOM, 3, '<'+prim_type+' count="'+str(int(len(indices)))+'">') # todo material
+ self.writel(S_GEOM, 3, '<' + prim_type + ' count="' +
+ str(int(len(indices))) + '">') # todo material
- self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
for uvi in range(uv_layer_count):
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
if (has_colors):
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
if (has_tangents):
- self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4,
+ '')
+ self.writel(S_GEOM, 4,
+ '')
if (triangulate):
- int_values=""
+ int_values = "
"
for p in indices:
for i in p:
- int_values+=" "+str(i)
- int_values+="
"
+ int_values += " " + str(i)
+ int_values += "
"
self.writel(S_GEOM, 4, int_values)
else:
for p in indices:
- int_values=""
+ int_values = "
"
for i in p:
- int_values+=" "+str(i)
- int_values+="
"
+ int_values += " " + str(i)
+ int_values += " "
self.writel(S_GEOM, 4, int_values)
- self.writel(S_GEOM, 3, ''+prim_type+'>')
+ self.writel(S_GEOM, 3, '' + prim_type + '>')
self.writel(S_GEOM, 2, '')
self.writel(S_GEOM, 1, '')
- meshdata={}
- meshdata["id"]=meshid
- meshdata["material_assign"]=mat_assign
- if (skeyindex==-1):
- self.mesh_cache[node.data]=meshdata
+ meshdata = {}
+ meshdata["id"] = meshid
+ meshdata["material_assign"] = mat_assign
+ if (skeyindex == -1):
+ self.mesh_cache[node.data] = meshdata
# Export armature data (if armature exists)
- if (armature!=None and (skel_source!=None or skeyindex==-1)):
+
+ if (armature is not None and (
+ skel_source is not None or skeyindex == -1)):
contid = self.new_id("controller")
- self.writel(S_SKIN, 1, '')
- if (skel_source!=None):
- self.writel(S_SKIN, 2, '')
+ self.writel(S_SKIN, 1, '')
+ if (skel_source is not None):
+ self.writel(S_SKIN, 2, '')
else:
- self.writel(S_SKIN, 2, '')
+ self.writel(S_SKIN, 2, '')
- self.writel(S_SKIN, 3, ''+strmtx(node.matrix_world)+'')
- #Joint Names
- self.writel(S_SKIN, 3, '')
- name_values=""
+ self.writel(S_SKIN, 3, '' +
+ strmtx(node.matrix_world) + '')
+ # Joint Names
+ self.writel(S_SKIN, 3, '')
+ name_values = ""
for v in si["bone_names"]:
- name_values+=" "+v
+ name_values += " " + v
- self.writel(S_SKIN, 4, ''+name_values+'')
+ self.writel(S_SKIN, 4, '' + name_values +
+ '')
self.writel(S_SKIN, 4, '')
- self.writel(S_SKIN, 4, '')
+ self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 5, '')
self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 3, '')
- #Pose Matrices!
- self.writel(S_SKIN, 3, '')
- pose_values=""
+ # Pose Matrices!
+ self.writel(S_SKIN, 3, '')
+ pose_values = ""
for v in si["bone_bind_poses"]:
- pose_values+=" "+strmtx(v)
+ pose_values += " " + strmtx(v)
- self.writel(S_SKIN, 4, ''+pose_values+'')
+ self.writel(S_SKIN, 4, '' +
+ pose_values + '')
self.writel(S_SKIN, 4, '')
- self.writel(S_SKIN, 4, '')
+ self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 5, '')
self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 3, '')
- #Skin Weights!
- self.writel(S_SKIN, 3, '')
- skin_weights=""
- skin_weights_total=0
+ # Skin Weights!
+ self.writel(S_SKIN, 3, '')
+ skin_weights = ""
+ skin_weights_total = 0
for v in vertices:
- skin_weights_total+=len(v.weights)
+ skin_weights_total += len(v.weights)
for w in v.weights:
- skin_weights+=" "+str(w)
+ skin_weights += " " + str(w)
- self.writel(S_SKIN, 4, ''+skin_weights+'')
+ self.writel(S_SKIN, 4, '' + skin_weights +
+ '')
self.writel(S_SKIN, 4, '')
- self.writel(S_SKIN, 4, '')
+ self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 5, '')
self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 4, '')
self.writel(S_SKIN, 3, '')
self.writel(S_SKIN, 3, '')
- self.writel(S_SKIN, 4, '')
- self.writel(S_SKIN, 4, '')
+ self.writel(
+ S_SKIN, 4, '')
+ self.writel(
+ S_SKIN, 4, '')
self.writel(S_SKIN, 3, '')
- self.writel(S_SKIN, 3, '')
- self.writel(S_SKIN, 4, '')
- self.writel(S_SKIN, 4, '')
- vcounts=""
- vs=""
- vcount=0
+ self.writel(S_SKIN, 3, '')
+ self.writel(S_SKIN, 4, '')
+ self.writel(S_SKIN, 4, '')
+ vcounts = ""
+ vs = ""
+ vcount = 0
for v in vertices:
- vcounts+=" "+str(len(v.weights))
+ vcounts += " " + str(len(v.weights))
for b in v.bones:
- vs+=" "+str(b)
- vs+=" "+str(vcount)
- vcount+=1
- self.writel(S_SKIN, 4, ''+vcounts+'')
- self.writel(S_SKIN, 4, ''+vs+'')
+ vs += " " + str(b)
+ vs += " " + str(vcount)
+ vcount += 1
+ self.writel(S_SKIN, 4, '' + vcounts + '')
+ self.writel(S_SKIN, 4, '' + vs + '')
self.writel(S_SKIN, 3, '')
self.writel(S_SKIN, 2, '')
self.writel(S_SKIN, 1, '')
- meshdata["skin_id"]=contid
+ meshdata["skin_id"] = contid
return meshdata
def export_mesh_node(self, node, il):
- if (node.data==None):
+ if (node.data is None):
return
- armature=None
- armcount=0
+ armature = None
+ armcount = 0
for n in node.modifiers:
- if (n.type=="ARMATURE"):
- armcount+=1
-
- if (node.parent!=None):
- if (node.parent.type=="ARMATURE"):
- armature=node.parent
- if (armcount>1):
- self.operator.report({'WARNING'}, 'Object "'+node.name+'" refers to more than one armature! This is unsupported.')
- if (armcount==0):
- self.operator.report({'WARNING'}, 'Object "'+node.name+'" is child of an armature, but has no armature modifier.')
-
- if (armcount>0 and not armature):
- self.operator.report({'WARNING'}, 'Object "'+node.name+'" has armature modifier, but is not a child of an armature. This is unsupported.')
-
- if (node.data.shape_keys!=None):
- sk = node.data.shape_keys
- if (sk.animation_data):
- #print("HAS ANIM")
- #print("DRIVERS: "+str(len(sk.animation_data.drivers)))
- for d in sk.animation_data.drivers:
- if (d.driver):
- for v in d.driver.variables:
- for t in v.targets:
- if (t.id!=None and t.id.name in self.scene.objects):
- #print("LINKING "+str(node)+" WITH "+str(t.id.name))
- self.armature_for_morph[node]=self.scene.objects[t.id.name]
+ if (n.type == "ARMATURE"):
+ armcount += 1
+
+ if (node.parent is not None):
+ if (node.parent.type == "ARMATURE"):
+ armature = node.parent
+ if (armcount > 1):
+ self.operator.report({'WARNING'}, 'Object "' + node.name +
+ '" refers to more than one armature! '
+ 'This is unsupported.')
+ if (armcount == 0):
+ self.operator.report({'WARNING'}, 'Object "' + node.name +
+ '" is child of an armature, but has '
+ 'no armature modifier.')
+
+ if (armcount > 0 and not armature):
+ self.operator.report({'WARNING'}, 'Object "' + node.name +
+ '" has armature modifier, but is not a child '
+ 'of an armature. This is unsupported.')
+
+ if (node.data.shape_keys is not None):
+ sk = node.data.shape_keys
+ if (sk.animation_data):
+ # print("HAS ANIM")
+ # print("DRIVERS: "+str(len(sk.animation_data.drivers)))
+ for d in sk.animation_data.drivers:
+ if (d.driver):
+ for v in d.driver.variables:
+ for t in v.targets:
+ if (t.id is not None and
+ t.id.name in self.scene.objects):
+ # print("LINKING " + str(node) + " WITH " +
+ # str(t.id.name))
+ self.armature_for_morph[
+ node] = self.scene.objects[t.id.name]
meshdata = self.export_mesh(node, armature)
- close_controller=False
+ close_controller = False
if ("skin_id" in meshdata):
- close_controller=True
- self.writel(S_NODES, il, '')
+ close_controller = True
+ self.writel(S_NODES, il, '')
for sn in self.skeleton_info[armature]["skeleton_nodes"]:
- self.writel(S_NODES, il+1, '#'+sn+'')
+ self.writel(S_NODES, il + 1, '#' +
+ sn + '')
elif ("morph_id" in meshdata):
- self.writel(S_NODES, il, '')
- close_controller=True
- elif (armature==None):
- self.writel(S_NODES, il, '')
+ self.writel(S_NODES, il, '')
+ close_controller = True
+ elif (armature is None):
+ self.writel(S_NODES, il, '')
- if (len(meshdata["material_assign"])>0):
+ if (len(meshdata["material_assign"]) > 0):
- self.writel(S_NODES, il+1, '')
- self.writel(S_NODES, il+2, '')
+ self.writel(S_NODES, il + 1, '')
+ self.writel(S_NODES, il + 2, '')
for m in meshdata["material_assign"]:
- self.writel(S_NODES, il+3, '')
+ self.writel(S_NODES, il + 3, '')
- self.writel(S_NODES, il+2, '')
- self.writel(S_NODES, il+1, '')
+ self.writel(S_NODES, il + 2, '')
+ self.writel(S_NODES, il + 1, '')
if (close_controller):
self.writel(S_NODES, il, '')
@@ -948,143 +1114,179 @@ class DaeExporter:
def export_armature_bone(self, bone, il, si):
boneid = self.new_id("bone")
boneidx = si["bone_count"]
- si["bone_count"]+=1
- bonesid = si["id"]+"-"+str(boneidx)
+ si["bone_count"] += 1
+ bonesid = si["id"] + "-" + str(boneidx)
if (bone.name in self.used_bones):
if (self.config["use_anim_action_all"]):
- self.operator.report({'WARNING'}, 'Bone name "'+bone.name+'" used in more than one skeleton. Actions might export wrong.')
+ self.operator.report({'WARNING'}, 'Bone name "' + bone.name +
+ '" used in more than one skeleton. '
+ 'Actions might export wrong.')
else:
self.used_bones.append(bone.name)
- si["bone_index"][bone.name]=boneidx
- si["bone_ids"][bone]=boneid
+ si["bone_index"][bone.name] = boneidx
+ si["bone_ids"][bone] = boneid
si["bone_names"].append(bonesid)
- self.writel(S_NODES, il, '')
- il+=1
+ self.writel(S_NODES, il, '')
+ il += 1
xform = bone.matrix_local
si["bone_bind_poses"].append((si["armature_xform"] * xform).inverted())
- if (bone.parent!=None):
+ if (bone.parent is not None):
xform = bone.parent.matrix_local.inverted() * xform
else:
si["skeleton_nodes"].append(boneid)
- self.writel(S_NODES, il, ''+strmtx(xform)+'')
+ self.writel(S_NODES, il, '' +
+ strmtx(xform) + '')
for c in bone.children:
self.export_armature_bone(c, il, si)
- il-=1
+ il -= 1
self.writel(S_NODES, il, '')
def export_armature_node(self, node, il):
- if (node.data==None):
+ if (node.data is None):
return
self.skeletons.append(node)
armature = node.data
- self.skeleton_info[node]={ "bone_count":0, "id":self.new_id("skelbones"), "name":node.name, "bone_index":{}, "bone_ids":{}, "bone_names":[], "bone_bind_poses":[], "skeleton_nodes":[], "armature_xform":node.matrix_world }
+ self.skeleton_info[node] = {
+ "bone_count": 0,
+ "id": self.new_id("skelbones"),
+ "name": node.name, "bone_index": {},
+ "bone_ids": {}, "bone_names": [], "bone_bind_poses": [],
+ "skeleton_nodes": [],
+ "armature_xform": node.matrix_world}
for b in armature.bones:
- if (b.parent!=None):
+ if (b.parent is not None):
continue
self.export_armature_bone(b, il, self.skeleton_info[node])
if (node.pose):
for b in node.pose.bones:
for x in b.constraints:
- if (x.type=='ACTION'):
+ if (x.type == 'ACTION'):
self.action_constraints.append(x.action)
def export_camera_node(self, node, il):
- if (node.data==None):
+ if (node.data is None):
return
- camera=node.data
- camid=self.new_id("camera")
- self.writel(S_CAMS, 1, '')
+ camera = node.data
+ camid = self.new_id("camera")
+ self.writel(S_CAMS, 1, '')
self.writel(S_CAMS, 2, '')
self.writel(S_CAMS, 3, '')
- if (camera.type=="PERSP"):
+ if (camera.type == "PERSP"):
self.writel(S_CAMS, 4, '')
- self.writel(S_CAMS, 5, ' '+str(math.degrees(camera.angle))+' ') # I think?
- self.writel(S_CAMS, 5, ' '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' ')
- self.writel(S_CAMS, 5, ' '+str(camera.clip_start)+' ')
- self.writel(S_CAMS, 5, ' '+str(camera.clip_end)+' ')
+ self.writel(S_CAMS, 5, ' ' +
+ # I think?
+ str(math.degrees(camera.angle)) + ' ')
+ self.writel(S_CAMS, 5, ' ' +
+ str(self.scene.render.resolution_x /
+ self.scene.render.resolution_y) +
+ ' ')
+ self.writel(S_CAMS, 5, ' ' +
+ str(camera.clip_start) + ' ')
+ self.writel(S_CAMS, 5, ' ' +
+ str(camera.clip_end) + ' ')
self.writel(S_CAMS, 4, '')
else:
self.writel(S_CAMS, 4, '')
- self.writel(S_CAMS, 5, ' '+str(camera.ortho_scale*0.5)+' ') # I think?
- self.writel(S_CAMS, 5, ' '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' ')
- self.writel(S_CAMS, 5, ' '+str(camera.clip_start)+' ')
- self.writel(S_CAMS, 5, ' '+str(camera.clip_end)+' ')
+ self.writel(S_CAMS, 5, ' ' +
+ str(camera.ortho_scale * 0.5) + ' ') # I think?
+ self.writel(S_CAMS, 5, ' ' + str(
+ self.scene.render.resolution_x /
+ self.scene.render.resolution_y) + ' ')
+ self.writel(S_CAMS, 5, ' ' +
+ str(camera.clip_start) + ' ')
+ self.writel(S_CAMS, 5, ' ' +
+ str(camera.clip_end) + ' ')
self.writel(S_CAMS, 4, '')
self.writel(S_CAMS, 3, '')
self.writel(S_CAMS, 2, '')
self.writel(S_CAMS, 1, '')
- self.writel(S_NODES, il, '')
+ self.writel(S_NODES, il, '')
def export_lamp_node(self, node, il):
- if (node.data==None):
+ if (node.data is None):
return
- light=node.data
- lightid=self.new_id("light")
- self.writel(S_LAMPS, 1, '')
- #self.writel(S_LAMPS, 2, '')
+ light = node.data
+ lightid = self.new_id("light")
+ self.writel(S_LAMPS, 1, '')
+ # self.writel(S_LAMPS, 2, '')
self.writel(S_LAMPS, 3, '')
- if (light.type=="POINT"):
+ if (light.type == "POINT"):
self.writel(S_LAMPS, 4, '')
- self.writel(S_LAMPS, 5, ''+strarr(light.color)+'')
- att_by_distance = 2.0 / light.distance # convert to linear attenuation
- self.writel(S_LAMPS, 5, ''+str(att_by_distance)+'')
+ self.writel(S_LAMPS, 5, '' +
+ strarr(light.color) + '')
+ # convert to linear attenuation
+ att_by_distance = 2.0 / light.distance
+ self.writel(S_LAMPS, 5, '' +
+ str(att_by_distance) + '')
if (light.use_sphere):
- self.writel(S_LAMPS, 5, ''+str(light.distance)+'')
+ self.writel(S_LAMPS, 5, '' +
+ str(light.distance) + '')
self.writel(S_LAMPS, 4, '')
- elif (light.type=="SPOT"):
+ elif (light.type == "SPOT"):
self.writel(S_LAMPS, 4, '')
- self.writel(S_LAMPS, 5, ''+strarr(light.color)+'')
- att_by_distance = 2.0 / light.distance # convert to linear attenuation
- self.writel(S_LAMPS, 5, ''+str(att_by_distance)+'')
- self.writel(S_LAMPS, 5, ''+str(math.degrees(light.spot_size/2))+'')
+ self.writel(S_LAMPS, 5, '' +
+ strarr(light.color) + '')
+ # convert to linear attenuation
+ att_by_distance = 2.0 / light.distance
+ self.writel(S_LAMPS, 5, '' +
+ str(att_by_distance) + '')
+ self.writel(S_LAMPS, 5, '' +
+ str(math.degrees(light.spot_size / 2)) +
+ '')
self.writel(S_LAMPS, 4, '')
- else: #write a sun lamp for everything else (not supported)
+ else: # write a sun lamp for everything else (not supported)
self.writel(S_LAMPS, 4, '')
- self.writel(S_LAMPS, 5, ''+strarr(light.color)+'')
+ self.writel(S_LAMPS, 5, '' +
+ strarr(light.color) + '')
self.writel(S_LAMPS, 4, '')
self.writel(S_LAMPS, 3, '')
- #self.writel(S_LAMPS, 2, '')
+ # self.writel(S_LAMPS, 2, '')
self.writel(S_LAMPS, 1, '')
- self.writel(S_NODES, il, '')
+ self.writel(S_NODES, il, '')
def export_empty_node(self, node, il):
self.writel(S_NODES, 4, '')
self.writel(S_NODES, 5, '')
- self.writel(S_NODES, 6, ''+node.empty_draw_type+'')
+ self.writel(S_NODES, 6, '' +
+ node.empty_draw_type + '')
self.writel(S_NODES, 5, '')
self.writel(S_NODES, 4, '')
def export_curve(self, curve):
splineid = self.new_id("spline")
- self.writel(S_GEOM, 1, '')
+ self.writel(S_GEOM, 1, '')
self.writel(S_GEOM, 2, '')
- points=[]
- interps=[]
- handles_in=[]
- handles_out=[]
- tilts=[]
+ points = []
+ interps = []
+ handles_in = []
+ handles_out = []
+ tilts = []
for cs in curve.splines:
- if (cs.type=="BEZIER"):
+ if (cs.type == "BEZIER"):
for s in cs.bezier_points:
points.append(s.co[0])
points.append(s.co[1])
@@ -1115,73 +1317,103 @@ class DaeExporter:
tilts.append(s.tilt)
interps.append("LINEAR")
- self.writel(S_GEOM, 3, '')
- position_values=""
+ self.writel(S_GEOM, 3, '')
+ position_values = ""
for x in points:
- position_values+=" "+str(x)
- self.writel(S_GEOM, 4, ''+position_values+'')
+ position_values += " " + str(x)
+ self.writel(S_GEOM, 4, '' + position_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 3, '')
- intangent_values=""
+ self.writel(S_GEOM, 3, '')
+ intangent_values = ""
for x in handles_in:
- intangent_values+=" "+str(x)
- self.writel(S_GEOM, 4, ''+intangent_values+'')
+ intangent_values += " " + str(x)
+ self.writel(S_GEOM, 4, '' + intangent_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 3, '')
- outtangent_values=""
+ self.writel(S_GEOM, 3, '')
+ outtangent_values = ""
for x in handles_out:
- outtangent_values+=" "+str(x)
- self.writel(S_GEOM, 4, ''+outtangent_values+'')
+ outtangent_values += " " + str(x)
+ self.writel(S_GEOM, 4, '' + outtangent_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 3, '')
- interpolation_values=""
+ self.writel(S_GEOM, 3, '')
+ interpolation_values = ""
for x in interps:
- interpolation_values+=" "+x
- self.writel(S_GEOM, 4, ''+interpolation_values+'')
+ interpolation_values += " " + x
+ self.writel(S_GEOM, 4, '' + interpolation_values +
+ '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 3, '')
- tilt_values=""
+ self.writel(S_GEOM, 3, '')
+ tilt_values = ""
for x in tilts:
- tilt_values+=" "+str(x)
- self.writel(S_GEOM, 4, ''+tilt_values+'')
+ tilt_values += " " + str(x)
+ self.writel(S_GEOM, 4, '' + tilt_values + '')
self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 5, '')
self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
self.writel(S_GEOM, 3, '')
- self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
- self.writel(S_GEOM, 4, '')
+ self.writel(
+ S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
+ self.writel(S_GEOM, 4, '')
self.writel(S_GEOM, 3, '')
self.writel(S_GEOM, 2, '')
@@ -1190,56 +1422,59 @@ class DaeExporter:
return splineid
def export_curve_node(self, node, il):
- if (node.data==None):
+ if (node.data is None):
return
curveid = self.export_curve(node.data)
- self.writel(S_NODES, il, '')
+ self.writel(S_NODES, il, '')
self.writel(S_NODES, il, '')
def export_node(self, node, il):
- if (not node in self.valid_nodes):
+ if (node not in self.valid_nodes):
return
prev_node = bpy.context.scene.objects.active
bpy.context.scene.objects.active = node
- self.writel(S_NODES, il, '')
- il+=1
+ self.writel(S_NODES, il, '')
+ il += 1
- self.writel(S_NODES, il, ''+strmtx(node.matrix_local)+'')
- #print("NODE TYPE: "+node.type+" NAME: "+node.name)
- if (node.type=="MESH"):
+ self.writel(S_NODES, il, '' +
+ strmtx(node.matrix_local) + '')
+ # print("NODE TYPE: "+node.type+" NAME: "+node.name)
+ if (node.type == "MESH"):
self.export_mesh_node(node, il)
- elif (node.type=="CURVE"):
+ elif (node.type == "CURVE"):
self.export_curve_node(node, il)
- elif (node.type=="ARMATURE"):
+ elif (node.type == "ARMATURE"):
self.export_armature_node(node, il)
- elif (node.type=="CAMERA"):
+ elif (node.type == "CAMERA"):
self.export_camera_node(node, il)
- elif (node.type=="LAMP"):
+ elif (node.type == "LAMP"):
self.export_lamp_node(node, il)
- elif (node.type=="EMPTY"):
+ elif (node.type == "EMPTY"):
self.export_empty_node(node, il)
for x in node.children:
self.export_node(x, il)
- il-=1
+ il -= 1
self.writel(S_NODES, il, '')
- bpy.context.scene.objects.active = prev_node #make previous node active again
+ # make previous node active again
+ bpy.context.scene.objects.active = prev_node
def is_node_valid(self, node):
- if (not node.type in self.config["object_types"]):
+ if (node.type not in self.config["object_types"]):
return False
if (self.config["use_active_layers"]):
- valid=False
+ valid = False
# print("NAME: "+node.name)
for i in range(20):
- if (node.layers[i] and self.scene.layers[i]):
- valid=True
+ if (node.layers[i] and self.scene.layers[i]):
+ valid = True
break
if (not valid):
return False
@@ -1251,7 +1486,8 @@ class DaeExporter:
def export_scene(self):
self.writel(S_NODES, 0, '')
- self.writel(S_NODES, 1, '')
+ self.writel(S_NODES, 1, '')
# validate nodes
for obj in self.scene.objects:
@@ -1259,13 +1495,13 @@ class DaeExporter:
continue
if (self.is_node_valid(obj)):
n = obj
- while (n!=None):
- if (not n in self.valid_nodes):
+ while (n is not None):
+ if (n not in self.valid_nodes):
self.valid_nodes.append(n)
- n=n.parent
+ n = n.parent
for obj in self.scene.objects:
- if (obj in self.valid_nodes and obj.parent==None):
+ if (obj in self.valid_nodes and obj.parent is None):
self.export_node(obj, 2)
self.writel(S_NODES, 1, '')
@@ -1275,37 +1511,47 @@ class DaeExporter:
self.writel(S_ASSET, 0, '')
# Why is this time stuff mandatory?, no one could care less...
self.writel(S_ASSET, 1, '')
- self.writel(S_ASSET, 2, ' Anonymous ') #Who made Collada, the FBI ?
- self.writel(S_ASSET, 2, ' Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) ') #Who made Collada, the FBI ?
+ # Who made Collada, the FBI ?
+ self.writel(S_ASSET, 2, ' Anonymous ')
+ # Who made Collada, the FBI ?
+ self.writel(
+ S_ASSET, 2, ' Collada Exporter for Blender 2.6+, '
+ 'by Juan Linietsky (juan@codenix.com) ')
self.writel(S_ASSET, 1, '')
- self.writel(S_ASSET, 1, ''+time.strftime("%Y-%m-%dT%H:%M:%SZ ")+'')
- self.writel(S_ASSET, 1, ''+time.strftime("%Y-%m-%dT%H:%M:%SZ")+'')
+ self.writel(S_ASSET, 1, '' +
+ time.strftime("%Y-%m-%dT%H:%M:%SZ ") + '')
+ self.writel(S_ASSET, 1, '' +
+ time.strftime("%Y-%m-%dT%H:%M:%SZ") + '')
self.writel(S_ASSET, 1, '')
self.writel(S_ASSET, 1, 'Z_UP')
self.writel(S_ASSET, 0, '')
def export_animation_transform_channel(self, target, keys, matrices=True):
- frame_total=len(keys)
- anim_id=self.new_id("anim")
- self.writel(S_ANIM, 1, '')
+ frame_total = len(keys)
+ anim_id = self.new_id("anim")
+ self.writel(S_ANIM, 1, '')
source_frames = ""
source_transforms = ""
source_interps = ""
for k in keys:
- source_frames += " "+str(k[0])
+ source_frames += " " + str(k[0])
if (matrices):
- source_transforms += " "+strmtx(k[1])
+ source_transforms += " " + strmtx(k[1])
else:
- source_transforms += " "+str(k[1])
+ source_transforms += " " + str(k[1])
- source_interps +=" LINEAR"
+ source_interps += " LINEAR"
# Time Source
- self.writel(S_ANIM, 2, '')
- self.writel(S_ANIM, 3, ''+source_frames+'')
+ self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 3, '' + source_frames + '')
self.writel(S_ANIM, 3, '')
- self.writel(S_ANIM, 4, '')
+ self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 5, '')
self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 3, '')
@@ -1313,44 +1559,66 @@ class DaeExporter:
if (matrices):
# Transform Source
- self.writel(S_ANIM, 2, '')
- self.writel(S_ANIM, 3, ''+source_transforms+'')
+ self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 3, '' + source_transforms +
+ '')
self.writel(S_ANIM, 3, '')
- self.writel(S_ANIM, 4, '')
+ self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 5, '')
self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 3, '')
self.writel(S_ANIM, 2, '')
else:
# Value Source
- self.writel(S_ANIM, 2, '')
- self.writel(S_ANIM, 3, ''+source_transforms+'')
+ self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 3, '' + source_transforms +
+ '')
self.writel(S_ANIM, 3, '')
- self.writel(S_ANIM, 4, '')
+ self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 5, '')
self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 3, '')
self.writel(S_ANIM, 2, '')
# Interpolation Source
- self.writel(S_ANIM, 2, '')
- self.writel(S_ANIM, 3, ''+source_interps+'')
+ self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 3, '' + source_interps + '')
self.writel(S_ANIM, 3, '')
- self.writel(S_ANIM, 4, '')
+ self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 5, '')
self.writel(S_ANIM, 4, '')
self.writel(S_ANIM, 3, '')
self.writel(S_ANIM, 2, '')
- self.writel(S_ANIM, 2, '')
- self.writel(S_ANIM, 3, '')
- self.writel(S_ANIM, 3, '')
- self.writel(S_ANIM, 3, '')
+ self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 3, '')
+ self.writel(S_ANIM, 3, '')
+ self.writel(S_ANIM, 3, '')
self.writel(S_ANIM, 2, '')
if (matrices):
- self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 2, '')
else:
- self.writel(S_ANIM, 2, '')
+ self.writel(S_ANIM, 2, '')
self.writel(S_ANIM, 1, '')
return [anim_id]
@@ -1365,95 +1633,111 @@ class DaeExporter:
frame_len = 1.0 / self.scene.render.fps
frame_total = end - start + 1
frame_sub = 0
- if (start>0):
- frame_sub=start*frame_len
+ if (start > 0):
+ frame_sub = start * frame_len
tcn = []
- xform_cache={}
- blend_cache={}
+ xform_cache = {}
+ blend_cache = {}
# Change frames first, export objects last
# This improves performance enormously
- #print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed))
- for t in range(start, end+1):
+ # print("anim from: " + str(start) + " to " + str(end) + " allowed: " +
+ # str(allowed))
+ for t in range(start, end + 1):
self.scene.frame_set(t)
key = t * frame_len - frame_sub
# print("Export Anim Frame "+str(t)+"/"+str(self.scene.frame_end+1))
for node in self.scene.objects:
- if (not node in self.valid_nodes):
+ if (node not in self.valid_nodes):
continue
- if (allowed!=None and not (node in allowed)):
- if (node.type=="MESH" and node.data!=None and (node in self.armature_for_morph) and (self.armature_for_morph[node] in allowed)):
- pass #all good you pass with flying colors for morphs inside of action
+ if (allowed is not None and not (node in allowed)):
+ if (node.type == "MESH" and node.data is not None and
+ (node in self.armature_for_morph) and (
+ self.armature_for_morph[node] in allowed)):
+ # all good you pass with flying colors for morphs
+ # inside of action
+ pass
else:
- #print("fail "+str((node in self.armature_for_morph)))
+ # print("fail "+str((node in self.armature_for_morph)))
continue
- if (node.type=="MESH" and node.data!=None and node.data.shape_keys!=None and (node.data in self.mesh_cache) and len(node.data.shape_keys.key_blocks)):
+ if (node.type == "MESH" and node.data is not None and
+ node.data.shape_keys is not None and (
+ node.data in self.mesh_cache) and len(
+ node.data.shape_keys.key_blocks)):
target = self.mesh_cache[node.data]["morph_id"]
for i in range(len(node.data.shape_keys.key_blocks)):
- if (i==0):
+ if (i == 0):
continue
- name=target+"-morph-weights("+str(i-1)+")"
+ name = target + "-morph-weights(" + str(i - 1) + ")"
if (not (name in blend_cache)):
- blend_cache[name]=[]
+ blend_cache[name] = []
- blend_cache[name].append( (key, node.data.shape_keys.key_blocks[i].value) )
+ blend_cache[name].append(
+ (key, node.data.shape_keys.key_blocks[i].value))
- if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"):
+ if (node.type == "MESH" and node.parent and
+ node.parent.type == "ARMATURE"):
- continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead.
+ # In Collada, nodes that have skin modifier must not export
+ # animation, animate the skin instead.
+ continue
- if (len(node.constraints)>0 or node.animation_data!=None):
- #If the node has constraints, or animation data, then export a sampled animation track
- name=self.validate_id(node.name)
+ if (len(node.constraints) > 0 or
+ node.animation_data is not None):
+ # If the node has constraints, or animation data, then
+ # export a sampled animation track
+ name = self.validate_id(node.name)
if (not (name in xform_cache)):
- xform_cache[name]=[]
+ xform_cache[name] = []
mtx = node.matrix_world.copy()
if (node.parent):
mtx = node.parent.matrix_world.inverted() * mtx
- xform_cache[name].append( (key, mtx) )
+ xform_cache[name].append((key, mtx))
- if (node.type=="ARMATURE"):
- #All bones exported for now
+ if (node.type == "ARMATURE"):
+ # All bones exported for now
for bone in node.data.bones:
- bone_name=self.skeleton_info[node]["bone_ids"][bone]
+ bone_name = self.skeleton_info[node]["bone_ids"][bone]
if (not (bone_name in xform_cache)):
- #print("has bone: "+bone_name)
- xform_cache[bone_name]=[]
+ # print("has bone: " + bone_name)
+ xform_cache[bone_name] = []
posebone = node.pose.bones[bone.name]
- parent_posebone=None
+ parent_posebone = None
mtx = posebone.matrix.copy()
if (bone.parent):
- parent_posebone=node.pose.bones[bone.parent.name]
- parent_invisible=False
+ parent_posebone = node.pose.bones[bone.parent.name]
+ parent_invisible = False
for i in range(3):
- if (parent_posebone.scale[i]==0.0):
- parent_invisible=True
+ if (parent_posebone.scale[i] == 0.0):
+ parent_invisible = True
if (not parent_invisible):
mtx = parent_posebone.matrix.inverted() * mtx
- xform_cache[bone_name].append( (key, mtx) )
+ xform_cache[bone_name].append((key, mtx))
self.scene.frame_set(frame_orig)
- #export animation xml
+ # export animation xml
for nid in xform_cache:
- tcn+=self.export_animation_transform_channel(nid, xform_cache[nid], True)
+ tcn += self.export_animation_transform_channel(
+ nid, xform_cache[nid], True)
for nid in blend_cache:
- tcn+=self.export_animation_transform_channel(nid, blend_cache[nid], False)
+ tcn += self.export_animation_transform_channel(
+ nid, blend_cache[nid], False)
return tcn
@@ -1469,6 +1753,7 @@ class DaeExporter:
self.writel(S_ANIM, 0, '')
if (self.config["use_anim_action_all"] and len(self.skeletons)):
+
cached_actions = {}
for s in self.skeletons:
@@ -1478,31 +1763,32 @@ class DaeExporter:
self.writel(S_ANIM_CLIPS, 0, '')
for x in bpy.data.actions[:]:
- if x.users==0 or x in self.action_constraints:
+ if x.users == 0 or x in self.action_constraints:
continue
- if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")):
+ if (self.config["use_anim_skip_noexp"] and
+ x.name.endswith("-noexp")):
continue
- bones=[]
- #find bones used
+ bones = []
+ # find bones used
for p in x.fcurves:
dp = str(p.data_path)
base = "pose.bones[\""
- if (dp.find(base)==0):
- dp=dp[len(base):]
- if (dp.find('"')!=-1):
- dp=dp[:dp.find('"')]
- if (not dp in bones):
+ if (dp.find(base) == 0):
+ dp = dp[len(base):]
+ if (dp.find('"') != -1):
+ dp = dp[:dp.find('"')]
+ if (dp not in bones):
bones.append(dp)
- allowed_skeletons=[]
+ allowed_skeletons = []
for i, y in enumerate(self.skeletons):
if (y.animation_data):
for z in y.pose.bones:
if (z.bone.name in bones):
- if (not y in allowed_skeletons):
+ if (y not in allowed_skeletons):
allowed_skeletons.append(y)
- y.animation_data.action=x;
+ y.animation_data.action = x
y.matrix_local = tmp_mat[i][0]
for j, bone in enumerate(s.pose.bones):
@@ -1512,25 +1798,32 @@ class DaeExporter:
# print(str(x))
- tcn = self.export_animation(int(x.frame_range[0]), int(x.frame_range[1]+0.5), allowed_skeletons)
- framelen=(1.0/self.scene.render.fps)
- start = x.frame_range[0]*framelen
- end = x.frame_range[1]*framelen
- #print("Export anim: "+x.name)
- self.writel(S_ANIM_CLIPS, 1, '')
+ tcn = self.export_animation(int(x.frame_range[0]), int(
+ x.frame_range[1] + 0.5), allowed_skeletons)
+ framelen = (1.0 / self.scene.render.fps)
+ start = x.frame_range[0] * framelen
+ end = x.frame_range[1] * framelen
+ # print("Export anim: "+x.name)
+ self.writel(
+ S_ANIM_CLIPS, 1, '')
for z in tcn:
- self.writel(S_ANIM_CLIPS, 2, '')
+ self.writel(S_ANIM_CLIPS, 2,
+ '')
self.writel(S_ANIM_CLIPS, 1, '')
- if (len(tcn)==0):
- self.operator.report({'WARNING'}, 'Animation clip "'+x.name+'" contains no tracks.')
+ if (len(tcn) == 0):
+ self.operator.report(
+ {'WARNING'}, 'Animation clip "' + x.name +
+ '" contains no tracks.')
self.writel(S_ANIM_CLIPS, 0, '')
for i, s in enumerate(self.skeletons):
- if (s.animation_data==None):
+ if (s.animation_data is None):
continue
if s in cached_actions:
- s.animation_data.action = bpy.data.actions[cached_actions[s]]
+ s.animation_data.action = bpy.data.actions[
+ cached_actions[s]]
else:
s.animation_data.action = None
for j, bone in enumerate(s.pose.bones):
@@ -1550,20 +1843,20 @@ class DaeExporter:
self.writel(S_MATS, 0, '')
self.writel(S_FX, 0, '')
- self.skeletons=[]
- self.action_constraints=[]
+ self.skeletons = []
+ self.action_constraints = []
self.export_asset()
self.export_scene()
self.writel(S_GEOM, 0, '')
- #morphs always go before skin controllers
+ # morphs always go before skin controllers
if S_MORPH in self.sections:
for l in self.sections[S_MORPH]:
self.writel(S_CONT, 0, l)
del self.sections[S_MORPH]
- #morphs always go before skin controllers
+ # morphs always go before skin controllers
if S_SKIN in self.sections:
for l in self.sections[S_SKIN]:
self.writel(S_CONT, 0, l)
@@ -1585,47 +1878,45 @@ class DaeExporter:
return False
f.write(bytes('\n', "UTF-8"))
- f.write(bytes('\n', "UTF-8"))
+ f.write(bytes(
+ '\n', "UTF-8"))
- s=[]
+ s = []
for x in self.sections.keys():
s.append(x)
s.sort()
for x in s:
for l in self.sections[x]:
- f.write(bytes(l+"\n", "UTF-8"))
+ f.write(bytes(l + "\n", "UTF-8"))
f.write(bytes('\n', "UTF-8"))
- f.write(bytes('\t\n', "UTF-8"))
+ f.write(bytes('\t\n', "UTF-8"))
f.write(bytes('\n', "UTF-8"))
f.write(bytes('\n', "UTF-8"))
return True
def __init__(self, path, kwargs, operator):
- self.operator=operator
- self.scene=bpy.context.scene
- self.last_id=0
- self.scene_name=self.new_id("scene")
- self.sections={}
- self.path=path
- self.mesh_cache={}
- self.curve_cache={}
- self.material_cache={}
- self.image_cache={}
- self.skeleton_info={}
- self.config=kwargs
- self.valid_nodes=[]
- self.armature_for_morph={}
- self.used_bones=[]
- self.wrongvtx_report=False
-
-
-def save(operator, context,
- filepath="",
- use_selection=False,
- **kwargs
- ):
-
+ self.operator = operator
+ self.scene = bpy.context.scene
+ self.last_id = 0
+ self.scene_name = self.new_id("scene")
+ self.sections = {}
+ self.path = path
+ self.mesh_cache = {}
+ self.curve_cache = {}
+ self.material_cache = {}
+ self.image_cache = {}
+ self.skeleton_info = {}
+ self.config = kwargs
+ self.valid_nodes = []
+ self.armature_for_morph = {}
+ self.used_bones = []
+ self.wrongvtx_report = False
+
+
+def save(operator, context, filepath="", use_selection=False, **kwargs):
exp = DaeExporter(filepath, kwargs, operator)
exp.export()
--
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