From f99b630993166725e91ccf2868cc4cefe2008286 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 22 Nov 2015 16:55:07 +0100 Subject: Load main scene if defined when running editor from the command line If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869. --- tools/editor/project_manager.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'tools/editor') diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index 893df04709..04705017d2 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -624,11 +624,6 @@ void ProjectManager::_open_project_confirm() { args.push_back("-editor"); - const String &selected_main = E->get(); - if (selected_main!="") { - args.push_back(selected_main); - } - String exec = OS::get_singleton()->get_executable_path(); OS::ProcessID pid=0; -- cgit v1.2.3